September Update Bugs Master List

Also add the "Max Headroom" hitching I've noticed while approaching stations after exiting supercruise. This is new since the update, and it's very jarring.

iu
 
My NPC crew now has an American accent.
He's either been watching too many films (in the little cubbyhole where he apparently lives) or its a bug.
 
Saw this mentioned here ...just adding my voice to the choir... Notable Stellar Phenomena appear to have disappeared. We're out on an organised expedition and visiting sites of known NSP and there are none present on the FSS or in the nav panel etc.
 
Since I submitted a bug for it...

The audio entires for the Guardians in the Codex Knowledge Base no longer play. Doesn't seem to effect any of the others, just those ones.
 
Honestly, at this point it seems like the only shot at fully fixing all of this would have been a full server rollback on the 19th of September, followed by delaying the patch to December to fully figure out what they managed to so fundamentally break about everything, and redo it from scratch.
 
Honestly, at this point it seems like the only shot at fully fixing all of this would have been a full server rollback on the 19th of September, followed by delaying the patch to December to fully figure out what they managed to so fundamentally break about everything, and redo it from scratch.

The game was already full of bugs (navlock dropping you thousands of kms from your wingmate, wingmates not being able to see each other or other ppl in the instance, shadowrams everywhere, very questionable ramming damage calculations, fighter lag, etc etc) broken mechanics and balance problems (premium ammo, seekers/packhounds, healing weapons, idiotic canopy mechanics, etc) before the September update, so before they would even think of redoing the ARX thing from scratch, they should do a proper bugfixing and balancing pass.

BTW there would be absolutely no need to try and insert ARX computing code fragments into each and every part of the game (and thus potentially breaking everything in the process), the free ARX could be computed simply from the time spent ingame variable and they could call it a day.
 

This one should have top priority, as it nearly cost me a Vette yesterday when dropping into a CZ. When I activated the beams, suddenly both thrusters and shields (prisms) were turned off, as the game had obviously decided to lower their priorities from 1 to 5 on its own.It was difficult to set them back at all, as that also changed the priorities of several other modules at the same time. Luckily, I had not chosen sides yet, and the thrusters came up at one point so that I could jump out at least. The prisms ofc did not, and losing a 4k mj shield unexpectedly is not really fun. And as we can see, it's not just a visual glitch, but the game actually honours its catastrophic new settings :(

O7,
🙃
 
should add-
Galmap sometimes becomes unresponsive-pop up info window does not appear on hover over for several minutes
stars vanish from galmap or are hidden from galmap entirely, noted when targeting a system it will blink and disappear I can no longer see the system
when using search function cursor will move to location of the system but it will be blank, system is invisible
seeing systems fade out as I'm clicking the star to try to target through galmap.
 
This one should have top priority, as it nearly cost me a Vette yesterday when dropping into a CZ. When I activated the beams, suddenly both thrusters and shields (prisms) were turned off, as the game had obviously decided to lower their priorities from 1 to 5 on its own.It was difficult to set them back at all, as that also changed the priorities of several other modules at the same time. Luckily, I had not chosen sides yet, and the thrusters came up at one point so that I could jump out at least. The prisms ofc did not, and losing a 4k mj shield unexpectedly is not really fun. And as we can see, it's not just a visual glitch, but the game actually honours its catastrophic new settings :(

O7,
🙃

Well it has never been a visual bug only (no matter what fdev or anyone else claimed), but as far as I know there is a workaround. The bug seems to be triggered by changing ships and/or changing/engineering a module, but the priority setting panel seems to work again after a relog. But having to relog every time you've been fiddling with your modules is a real PITA.

Or have you experienced otherwise? I wouldn't be very surprised TBH.

But there is another annoying and potentially game breaking bug: yesterday we did a few 2v2 ringfights and my wingmate suddenly lost his pips. His distributor hasn't been sniped out and no one was using scramble spectrum or anything like that, the pips just vanished for no obvious reason.
 
This one should have top priority, as it nearly cost me a Vette yesterday when dropping into a CZ. When I activated the beams, suddenly both thrusters and shields (prisms) were turned off, as the game had obviously decided to lower their priorities from 1 to 5 on its own.It was difficult to set them back at all, as that also changed the priorities of several other modules at the same time. Luckily, I had not chosen sides yet, and the thrusters came up at one point so that I could jump out at least. The prisms ofc did not, and losing a 4k mj shield unexpectedly is not really fun. And as we can see, it's not just a visual glitch, but the game actually honours its catastrophic new settings :(

O7,
🙃
Yup, had the same yesterday. Pretty gamebreaking.
 
should add-
Galmap sometimes becomes unresponsive-pop up info window does not appear on hover over for several minutes
stars vanish from galmap or are hidden from galmap entirely, noted when targeting a system it will blink and disappear I can no longer see the system
when using search function cursor will move to location of the system but it will be blank, system is invisible
seeing systems fade out as I'm clicking the star to try to target through galmap.

Are you sure it wasn't simply the wrong system filter settings?
 
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