Around the time of that video there were still "save points" mentioned in the FAQ.
Because the offline game would have had them.
Have you ever scanned a compromised nav beacon with cargo in your ship's hold? Give it a go and let us know how you did there.
This is going significantly out of one's way to ask for trouble and most non-handicapped medium or larger multi-purpose vessels can still destroy ships in most CNBs faster than they'll be replaced.
the most dangerous thing in ED is forgetting to ask docking permission
You have 90 seconds to leave the docking tube. Even a Cutter with 700 tons of cargo and unEngineered D-rated drives can do this without overt difficulty. Most of my ships can do it before they even get fined.
I think when PvE gets too easy it's time to PvP.
I consider it a problem that I am able to tell the difference.
Anyway, having to go looking for trouble still presents an issue. Yes, I can take a lone vessel to a hotspot and dive into random low wakes and pick fights where my CMDR is out numbered, or fly around in SC until I'm pulled by a wing that can turn any single ship into scrap in short order if I'm playing a suicidal character, but I shouldn't have to.
Organic (non-contrived) PvP, while still present, has fallen in frequency and quality substantially, probably due to nearly every relevant mechanism becoming increasingly stacked against it. Four years ago, I was being pulled by pirates or bounty hunters fairly regularly and getting into some good scraps, for reasons that had some contextual relationship to the wider game. Now, people rarely even bother because it's usually a total waste of time. It's gone from a half-dozen times a day sort of thing to something that happens once every 3-6 months. It's gone from being mostly optional, to completely optional, and of course no one would believably opt-in to being a victim.