Robert Maynard
Volunteer Moderator
Other opinions, naturally, vary.CGs and PowerPlay should be Open-only (and I said this even last year when I was stuck in Solo).
Other opinions, naturally, vary.CGs and PowerPlay should be Open-only (and I said this even last year when I was stuck in Solo).
It's CGs now? Even PP wouldn't be enough? 8-0CGs and PowerPlay should be Open-only (and I said this even last year when I was stuck in Solo).
That might be what you want - however the PKers did the possibility of effective piracy tools a great disservice back in the day - as "real pirates" were found to be in very short supply compared to those who just like to watch player ships go "boom".
Any features that facilitate "real" piracy will be used by those who just want explosions - which is probably why PvP piracy has suffered.
That might be what you want - however the PKers did the possibility of effective piracy tools a great disservice back in the day - as "real pirates" were found to be in very short supply compared to those who just like to watch player ships go "boom".
Any features that facilitate "real" piracy will be used by those who just want explosions - which is probably why PvP piracy has suffered.
It's called a COMMUNITY Goal, not a Solo Goal, LOL.It's CGs now? Even PP wouldn't be enough? 8-0
Anything that can disable a target can and will be used by those who are not going to engage in piracy.Here's an idea for a feature pirates could use, but pew pew boomers might not have as much fun with.
A weapon system (or two) that does no damage to hull, but can damage modules (another that can only damage shields technically exists, but it's locked behind powerplay and kinda... isn't very useful - but still a good start)
That weapons system doesn't even have to do extra damage to modules, as long as it means I can KNOW I'm not going to accidentally destroy the mark. It's a real problem for me, I've accidentally destroyed over 12 ships now (since 2014) and that's way too many for my liking.
Indeed - and every player is a member of the community - regardless of their preferred game mode.It's called a COMMUNITY Goal, not a Solo Goal, LOL.
Even the bots?Indeed - and every player is a member of the community - regardless of their preferred game mode.
Anything that can disable a target can and will be used by those who are not going to engage in piracy.
Bots are bots, not players. They're also cheating.Even the bots?
Not a total waste - if they could keep a ship from escaping indefinitely without the possibility of accidentally destroying it - I'm pretty sure that some would find that ability very appealing indeed - and not for piracy.I mean, sure, but it would be a total waste of a hard-point for pew pew boomers, if it did the same amount of damage to modules as any other module destroying weapon, but none to the hull. It's literally a downgrade of another more powerful weapon. It's only useful to someone who doesn't want to destroy the hull, and gives no advantage to someone who does.
If it did more damage to modules, then yes, it would likely be another one of the tools used by killspurts - like the FSD disrupter, and the others.
Not a total waste - if they could keep a ship from escaping indefinitely without the possibility of accidentally destroying it - I'm pretty sure that some would find that ability very appealing indeed - and not for piracy.
In Solo.Bots are bots, not players. They're also cheating.
In any game mode.In Solo.
They should. Somebody write an app for this!Except an NPC will never ever throw salt about their being interdicted or being destroyed like humans do.
Good question, what is the point of the pirate interdicting another player? It's not lucrative, it's not guaranteed to provide "fun" for both parties.
Unless it's about making another player dance to the tune of the interdictor?
Against a wing ?.
Its possible to have the cooldown effect the whole wing, although i would say that's a natural advantage of being in a wing and it shouldn't, it should just be on a per ship basis.
All depends on how meta they want to get with any sort of restriction.