Do "purple-haired heroes" scare everyone into Solo?

its funny though, most gankers I've come across, after either an attack or engagement, I actively search and check there xbox profiles I've looked at, (I go through each and everyone of there profiles in depth, all captures an vids) and I've come to a conclusion that its not about the challenge at all, almost every clip or vid 89-95% of the time, mostly harmless or novice kills.... I've actually witnessed them bypassing entry level an engineered ships to take out a noob (unarmed) hauler, so brave lol
 
Why? Does open need propping up? People have many reasons for choosing a mode. Getting all focused on your pet peeve is not useful. People that like open, will use open, people who don't, won't. That isn't hard to understand. Make the best of those Commanders with the same mind set as you, and stop fixating on those that play differently.
How about answering my question, instead of making assumptions on my playstyle?
 
It's a stupid thing to do regardless of what mode you play in.
Regardless what you may deem stupid, you're missing the point.

"They why not come prepared instead of switching to solo? "
"Why play their way? "
"It is according to the game rules."
"So is switching to Solo."
"Yes, but it is avoiding the challenge, so they can go on with their shieldless T9."

What's so inherently wrong with flying a shieldless T9 in solo? I can't think of anything. Their game, they may play however they like.

Just like the gankers ganking random CMDRs remember?
 
It's a stupid thing to do regardless of what mode you play in.

But, flying around in a single purpose murder-boat looking for victims is smart? I build my ships to be defensible, and take advantage of all the game's features. Well, as many as I can. I keep a cargo rack, DSS, and an SRV in my combat/mission ship. Basically, I concede open to the murder-boats. I hear about how traders should build their ships to meet a PvP threat, why don't the PvP crowd need to build their ships to do more that one thing?

We just need to let players play their own game. Make the best of what you can find, and let others alone.
 
1. Avoiding an entirely optional challenge, yes.
2. Some ships won't be able to run fast enough to survive. One of the issues for Frontier is that only 1.3M copies of Horizons sold in contrast to 3M copies of the base game - therefore engineered ships cannot be considered as a baseline for NPC difficulty.
Engineers was bat..... Crazy imo . They are not engineers tuning gear to get a little extra they are enchanters putting spells on our gear.
 
But this game (world) is around combat, one way or another. The question is, why people don't have a problem in solo, but do have in open? This should be solved.
No, the game is around combat, trading, mining and exploration.
However, I do agree that PvP ships are ridiculously overpowered. Frontier would need to completely rebalance everything, starting with modules and ending with the engineers. But even then, there would still be people who refuse to play competitively with others. That's perfectly fine though.
 
Regardless what you may deem stupid, you're missing the point.

"They why not come prepared instead of switching to solo? "
"Why play their way? "
"It is according to the game rules."
"So is switching to Solo."
"Yes, but it is avoiding the challenge, so they can go on with their shieldless T9."


What's so inherently wrong with flying a shieldless T9 in solo?

I'm saying all of the bolded stuff is irrelevant. Flying a shieldless T9 is dumb, full stop, and shouldn't be encouraged at all.
 
Again, why is playing against players so immensely different than playing again NPCs?
NPCs don't start shooting me in Shinrarta, you know, the home of the Pilot's federation. Players will.

In solo you can pull through with that, if you try to avoid combat. Which you can effectively, since the AI is so bad at interdictions now, even an AI Eagle could not pull you out of SC. In open, you have to have a prepared ship or otherwise be prepared to get blown to pieces.
Doesn't answer the question:
Can you tell me what is inherently wrong with a shieldless T9? A while ago you stated:

Which game rule does flying a shieldless T9 break?
 
I'm saying all of the bolded stuff is irrelevant. Flying a shieldless T9 is dumb, full stop, and shouldn't be encouraged at all.
Or discouraged. Their game, their choice.

edit: this is odd though. You would think one would fly the shieldless T9 in solo to max their profits.

If they survive, how is that stupid?
 
But, flying around in a single purpose murder-boat looking for victims is smart? I build my ships to be defensible, and take advantage of all the game's features. Well, as many as I can. I keep a cargo rack, DSS, and an SRV in my combat/mission ship. Basically, I concede open to the murder-boats. I hear about how traders should build their ships to meet a PvP threat, why don't the PvP crowd need to build their ships to do more that one thing?

We just need to let players play their own game. Make the best of what you can find, and let others alone.

We're not talking about single purpose murder-boats. We're talking about Pythons. My Python runs a class four shield and no module reinforcements, for example. I'm confident it can handle anything it comes across because I'm the one flying it.
 
Sometimes hunting weaker prey is a necessary thing though. Consider that non-combat CMDRs running missions in a system will affect the BGS. For high-level players supporting a faction or manipulating a system, this is actually a threat.

But how will you even know if the missions they're running are for, or against, your faction?
 
How about answering my question, instead of making assumptions on my playstyle?

What would be the sense? We see the game differently. I would happily leave you to your pursuits, but I have to read about open and PvP enthusiasts complain all too often. I believe there are as many reasons to choose a mode, as there are players with an opportunity to play. You are making a silly assumption that one issue is the cause for anything. Make the best of the environment you enjoy, and leave the rest to do the same.
 
But this game (world) is around combat, one way or another.
...
I accept that that's how it is for you, but it definitely isn't for me.

Combat is the game activity I like least. The 1:1 galaxy is marvellous, stations are impressive, trade and exploration work well, but somehow when it comes to combat I'm no longer in space. The limitation to a few hundred m/s, aircraft-like handling, the use of gatling guns and the poor implementation of turrets make it feel to me more like WW1 or WW2. I'd like space combat to be more like what we see in The Expanse or in SF like The Mote in God's Eye.

So basically I play the bits of the game I like and avoid combat... to the extent that many of my ships are unarmed.
 
I edited, but I'll repost:
You would think one would fly the shieldless T9 in solo to max their profits.

If they survive, how is that stupid?

I'm thinking of the new guy that comes along who doesn't know what he's doing and gets himself waxed biting off more than he can chew. Another guy I'm thinking of is the one that might want to try fighting NPCs in his Type 9 but never gets around to even considering it because of the moronic cr/hr crowd pimping shieldless builds.

Skill per hour will always be more fun and satisfying than squeezing out a few more tons because you can.

Pfft, "if they survive." What kind of talk is that? How about working it out so you will survive and not leaving anything up to chance? That's what any trader worth their salt does.
 
But, flying around in a single purpose murder-boat looking for victims is smart? I build my ships to be defensible, and take advantage of all the game's features. Well, as many as I can. I keep a cargo rack, DSS, and an SRV in my combat/mission ship. Basically, I concede open to the murder-boats. I hear about how traders should build their ships to meet a PvP threat, why don't the PvP crowd need to build their ships to do more that one thing?

We just need to let players play their own game. Make the best of what you can find, and let others alone.

You seem to be missing the other side of the coin, which is where a min-maxed PvP ship is almost certainly unable to pursue an explorer ship that managed to high wake.

To address the latter portion of your post, the fact that so many players were able to blend combat and exploration builds for Distant Ganks 2 suggests that PvPers are perfectly willing to be a bit flexible with their builds when the situation calls for it. Interestingly, we didn't hear anyone from that crowd whinging that their desire to hunt down explorers forced! them to outfit in sub-optimal ways for their playstyle. They just... accepted the game for what it was and outfitted appropriately.

Weird that the PvP crowd is almost always more realistic about these things, isn't it?
 
Back
Top Bottom