Do "purple-haired heroes" scare everyone into Solo?

I hear about how traders should build their ships to meet a PvP threat, why don't the PvP crowd need to build their ships to do more that one thing?

We just need to let players play their own game. Make the best of what you can find, and let others alone.

PvP combat ships only need to do just one thing. I'm not going to take my ganking mamba on a passenger mission or trade run. What kind of silly question is that? Of course purpose built ships will outperform multirole ones.
 
its a spectrum... but I remember a couple of VERY vocal PvPers who said players who use highwake to escape were cheating - because their ships were so over engineered they could not jump.
They were also ones who said all ships should be able to fast travel - because their murder boats were unable to get anywhere fast!.

of course OTOH there were those players who lost their ship in open who complained to FD and I believe FD gave them their ship back at the place they got blown up. If in open I have to say I dont like this either really....... (had it of been in a PG then i have sympathy, i would happily have anyone account banned personally for invading a PG to troll but that is just me).

I've never seen or heard any PvPers make those claims, but I won't say that it's impossible because I've learned that dang near anything is possible on these forums*.



*except pro-PvP moderation
 
Deal.

Will you return the favour for players in solo?
Sounds awesome, but cuts both ways: we continue not to tell you how to set up your ship. The harder part is on you, as you would actually have to change.

No can do. Flying smart is mode agnostic.

Well, in all fairness, there are people who like playing games on the absolutely most difficult mode for the challenge. If you've got the rebuy and accept the potential consequences of flying a shieldless T-9, go for it I guess...

They've at least thought beyond credits per hour.
 
I've never seen or heard any PvPers make those claims, but I won't say that it's impossible because I've learned that dang near anything is possible on these forums*.



*except pro PvP moderation
lol
I cant name and shame of course so cant tell you who. (actually i wont lie i cant remember the names now.... either they are gone or they only post in PvP forum, which is an area i do not deliberately go)
 
Sounds awesome, but cuts both ways: we continue not to tell you how to set up your ship. The harder part is on you, as you would actually have to change.

Here's the thing: We can tell you how to set up a ship to survive a ganking. If we don't tell you that, it's not going to stop us from ganking. We don't need advice on how to set up ships for mining or anything, PvPers typically have dabbled in pretty much every aspect of the game, for credits, for engineers, and for fun.
 
PvP combat ships only need to do just one thing. I'm not going to take my ganking mamba on a passenger mission or trade run. What kind of silly question is that? Of course purpose built ships will outperform multirole ones.

Once upon a time, a group of female World War II Soviet pilots took their crop dusters and multipurposed them into being stealth bombers. They outflew min-maxed German Messerschmidt fighters. They were known as the Night Witches.

Don't tell me that multipurpose ships can't do the job.
 
Here's the thing: We can tell you how to set up a ship to survive a ganking. If we don't tell you that, it's not going to stop us from ganking. We don't need advice on how to set up ships for mining or anything, PvPers typically have dabbled in pretty much every aspect of the game, for credits, for engineers, and for fun.
Don't get me wrong. The PvP community is excellent for giving advice to players who come looking for it. Even taking time in game. They deserve all credit in that regard.
 
Forcefully delivered. A very nice euphemism. In the end, it's the tone that matters. We are on a forum, so tone is harder to hear. But the impression I get from your "forcefully delivered" statements is what I described. And it's not nice or friendly.

That says more about you than it does me. It's not like I'm in your head reading the words to you, am I?

Once upon a time, a group of female World War II Soviet pilots took their crop dusters and multipurposed them into being stealth bombers. They outflew min-maxed German Messerschmidt fighters. They were known as the Night Witches.

Don't tell me that multipurpose ships can't do the job.

Dude, Soviets break all the rules. That's not really fair. ;)
 
No can do. Flying smart is mode agnostic.

And we're back to where we started. The question you were asked before, but never answered.

It was about somebody who does not fly in open. He adjust his ship according to not flying in open and is successful there. All you state is that the "right" and "smart" way would be to outfit his ship as if he was flying in open.

But is it really smart? Or is it just you religiously telling him that he's doing it wrong, despite his experience showing being perfectly fine and he being successful?

Maybe the religion of mode agnostic smart flying is not as true as you think it to be.
 
Once upon a time, a group of female World War II Soviet pilots took their crop dusters and multipurposed them into being stealth bombers. They outflew min-maxed German Messerschmidt fighters. They were known as the Night Witches.

Don't tell me that multipurpose ships can't do the job.

Let's take generic ship P with 8 slots to use for combat, exploration, or trading. A PvP Pilot will fill all 8 slots with combat modules. A multirole player might do 3 combat, 3 trading, and 2 exploration.

Don't know how to break it to you, but 3 < 8.
 
If you have the intention to fight you don't haul grain. The whole 'come prepared instead of switching to Solo' argument is nonsense.
Define "you". The Conda I winged up with hauled lots of grain and also came prepared to fight. She was wise to ask for help (another aspect of "coming prepared"), and between the two of us, "we" (I was in a Vulture) hauled grain AND fought a fun battle or two.
 
Here's the thing: We can tell you how to set up a ship to survive a ganking. If we don't tell you that, it's not going to stop us from ganking.

I think my ship does fine, thank you. Point in case, a little ago I by accident launched in open. Three people tried to take down my Krait MK II. Due to not wanting to return, I flew out of the stations mass lock and jumped away. My Krait got away at 72% hull and all systems operational.

But that's really not at all what my postings above point at. I just dislike the tone some of "ultimate authority" displayed by some people. It feels along the line that if they can't attack them in game, they have to attack their setups here. Despite those people being quite open about those setups being not built for open.
 
Let's take generic ship P with 8 slots to use for combat, exploration, or trading. A PvP Pilot will fill all 8 slots with combat modules. A multirole player might do 3 combat, 3 trading, and 2 exploration.

Don't know how to break it to you, but 3 < 8.

Every single Anaconda, Cutter, and Corvette I've wasted had more slots than my Vulture, Mamba, or Fer de Lance.

Not that it was exactly fair to engage a large ship in those last two.
 
All of that is your prerogative, of course. What I have a problem with is when people wring their hands that open isn't a safespace and heap scorn upon those who play aggressively. I also dislike it when they mischaracterize open as "all ganks, all the time", which is wildly inaccurate.

Cool. Dislike what troubles you. I am certainly not responsible for what others may say, nor for your reputation. That 'mischaracterization' has had it's day, but you don;t see it much now.
 
And we're back to where we started. The question you were asked before, but never answered.

It was about somebody who does not fly in open. He adjust his ship according to not flying in open and is successful there. All you state is that the "right" and "smart" way would be to outfit his ship as if he was flying in open.

But is it really smart? Or is it just you religiously telling him that he's doing it wrong, despite his experience showing being perfectly fine and he being successful?

Maybe the religion of mode agnostic smart flying is not as true as you think it to be.

No, we're talking about someone who decides to forgo shields on a Type 9 in order to increase the amount of cargo they can carry. What if they are attacked by NPCs? What if they are given "Incoming Enemy" objectives? What about collecting those bounties? What about destroying those ships so they can scoop up materials and improve their ship sometime in the future? What about the unexpected? Accidents?

What about future decision making? Forgoing proper defenses for a minimal increase in profit is a bad seed in the mind of any Commander.
 
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