Carrier refuelling?

[EDIT: but, yes - as ID states above, these should be included...]

Don't forget, there's different levels of "Advanced Maintenance", that allow you to repair a ship's integrity or repair the paint but not always buy limpets.

Course, it's very likely that Carriers will supply limpets... although that kind of begs the question of how buying them will work.
I mean, it's your Carrier so will you have to purchase limpets supplied on your own ship?
Are we to assume there's a man aboard your Carrier who can provide an infinite supply of limpets and is happy to travel all around the galaxy with you?

Anyway, my only real point was that people had better be careful they've got all they need to refuel/repair and maintain a Carrier before they take it for a long journey or there'll be tears. :p
 
If the fuel is cargo - you won't be able to store fuel on ships within the carrier, because you can't store cargo on ships you are not flying.

You know, unless they change that rule- which they haven't depspite it being requested quite a bit.
 
Support ship will run the carrier out fitting options...

Support ships bring the equipment and stocks of modules for sale at the carrier broker..
When on carrier the modules and items there are sold to and from the support ships supplies...
That support ship will supply the carrier with the modules and equipment...
It will have the cargo shuttles just like Mega ships do, but they will be unanimated...

You will purchase supplies from the Third party seller support ship broker...
This support ship will be desided at the time of purchase of the carrier, you will have to pick the support ship supplier and this controlls what the support ship outfits the carrier with and what supplies they bring to the carrier which alters what you can do at the out fitting and services at a carrier... this third party support ship contract will be very very profitable for the campany running these contracts...
 
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If the fuel is cargo - you won't be able to store fuel on ships within the carrier, because you can't store cargo on ships you are not flying.

You know, unless they change that rule- which they haven't depspite it being requested quite a bit.
You can, if you use multiple accounts. If one CMDR can't have more than one ship with cargo onboard, eight CMDR's can - even if owned by one player.
 
If the fuel is cargo - you won't be able to store fuel on ships within the carrier, because you can't store cargo on ships you are not flying.

You know, unless they change that rule- which they haven't depspite it being requested quite a bit.

Not shipS, plural, but it should be feasible to use, say, a T9 as a tanker to transfer fuel from where you buy it to your Carrier and then, once your Carrier is fully fuelled, go back to a station, load up the tanker again and then dock it aboard you Carrier prior to jumping it.

You'd just have to ensure that loading up your tanker-ship was the final thing you want to do before jumping far enough to use all the extra fuel you buy or you'll be stuck in your tanker-ship and unable to swap to, say, an exploration or combat ship until you've emptied the extra fuel into the Carrier.

And, as Nadreck says, there's no reason why a bunch of Alt's (or other players) couldn't all dock aboard your Carrier with a tanker full of fuel prior to jumping it.


Course, ideally it'd be nice if Carriers had some kind of cargo-storage of their own, so you could use the Carrier as a bulk-mining or trading vessel and then jump it to a market once it was full.
...which'd also mean you could, theoretically, store a heap of spare fuel in the Carrier, itself.
Honestly, I'm not sure if that'll be feasible though.
 
It's a commodity, a cargo item, Carrier Fueleum, which can be mined from rocks in space, possibly on planets as well, comes in 1 ton cans, takes 5000 to fully fuel a carrier, burns at a rate of 1000 per 500 Light Years jumped. You could, potentially, store most of a refuel on a Type-9 or iCutter, but you'll still be some upper 200 tons short of a full resupply.

You'll refuel, just like you'd deliver cargo to a station - via a menu. It will be tedious, but mildly so, until you can't stand mining for it, as it will only come out in small percentages at a time.

It's OK though, at least it creates some kind of game play. Repetitive Gameplay, but that's a staple here.
 
....[it] comes in 1 ton cans, takes 5000 to fully fuel a carrier, burns at a rate of 1000 per 500 Light Years jumped.

Seriously, that's something that I hope FDev have considered....

For me, I'd hope that FDev have the smarts to set it up so that a regular ship can carry enough Fuel for a Carrier to make at least one 500Ly jump.
So, just to make things simple, let's say it takes 500t of Carrier fuel to make a 500Ly jump.

I don't really mind (too much) if they're determined to make the fuel irritating to obtain - set it up so a station only has, say, 150t of fuel available and you can only mine 50t of it per hour.
Main point is that it should be possible for a regular ship to carry, and deliver, enough fuel that a Carrier can make a 500Ly jump.
If they don't set it up like that, it's going to be extra-frustrating.

Which, I admit, might be the deliberate intention. 😕
 
Seriously, that's something that I hope FDev have considered....

For me, I'd hope that FDev have the smarts to set it up so that a regular ship can carry enough Fuel for a Carrier to make at least one 500Ly jump.
So, just to make things simple, let's say it takes 500t of Carrier fuel to make a 500Ly jump.

I don't really mind (too much) if they're determined to make the fuel irritating to obtain - set it up so a station only has, say, 150t of fuel available and you can only mine 50t of it per hour.
Main point is that it should be possible for a regular ship to carry, and deliver, enough fuel that a Carrier can make a 500Ly jump.
If they don't set it up like that, it's going to be extra-frustrating.

Which, I admit, might be the deliberate intention. 😕

The deliberate intention is that you ENJOY gathering fuel, over and over and over because you enjoy playing the game as much as they enjoy pulling up the console and typing in commands to do those kinds of things during live streams.

The end result is producing something that makes half the people cry "grind" and the other half go "It's all in your head."
 
Seriously, that's something that I hope FDev have considered....

For me, I'd hope that FDev have the smarts to set it up so that a regular ship can carry enough Fuel for a Carrier to make at least one 500Ly jump.
So, just to make things simple, let's say it takes 500t of Carrier fuel to make a 500Ly jump.

I don't really mind (too much) if they're determined to make the fuel irritating to obtain - set it up so a station only has, say, 150t of fuel available and you can only mine 50t of it per hour.
Main point is that it should be possible for a regular ship to carry, and deliver, enough fuel that a Carrier can make a 500Ly jump.
If they don't set it up like that, it's going to be extra-frustrating.

Which, I admit, might be the deliberate intention. 😕

It can actually be made even more frustrating than that. Say that the maximum range is 500ly, and that actually means that to jump those 500ly the carrier needs to use the entire fuel tank. So you need to refuel after every single jump.

This might actually be the most probable scenario, unless FD wants people to warp around thousands of ly at a time (doing consecutive jumps until tank is dry - assuming max fuel capacity allows for several 500ly jumps).
 
It can actually be made even more frustrating than that. Say that the maximum range is 500ly, and that actually means that to jump those 500ly the carrier needs to use the entire fuel tank. So you need to refuel after every single jump.

This might actually be the most probable scenario, unless FD wants people to warp around thousands of ly at a time (doing consecutive jumps until tank is dry - assuming max fuel capacity allows for several 500ly jumps).

Yep,

I must admit, I'm assuming it will be a case of jumping 500Ly and then having to mine for more fuel to jump another 500Ly.
If it turns out to be more convenient than this, that'll just be a bonus.

Course, I suppose it won't make too much difference really.
Even if it takes, say, 100t of fuel to jump 500Ly and your Carrier has a tank-capacity of 500t, it just means you might be mining for 2 hours after every jump or mining for 10 hours after 5 jumps.

Like I say, I'm not that fussed about mining for fuel (cos I expect to have to and I kinda enjoy mining) but I do hope they set it up so a regular ship can carry at least 500Ly of Carrier fuel so you can make one maximum-range jump and then, if you end-up somewhere that there's no fuel available, you can refuel your Carrier from a tanker-ship you have aboard and jump back to where you started, to get out of trouble.
 
I stand on my knees and pray every day that we will be able to fill Carrier with standard fuel, otherwise exploration will be even more hell than it be worth it. Since it will require mining, I very much doubt new fuel could be found in every belt or ring... Plus I really want to build fuel tank monster and pumping it into my Carrier. Unless you're the Rat, there absolutely no incentive to have tanker ship builds, while possibility exists and it WILL BE FUN to have a few.

Please, FDev, I'm begging you, at least consider this as alternative! Don't make a mistake we will all regret in the long run! We, as players, truly had enough of grind by now...
 
I stand on my knees and pray every day that we will be able to fill Carrier with standard fuel

Pray no more and save your knees friend, FD has already stated that carrier fuel will be a new commodity, which we can obtain by either mining or buying at stations. It's one of the very few things we know so far about how carriers will work.
 
And, as Nadreck says, there's no reason why a bunch of Alt's (or other players) couldn't all dock aboard your Carrier with a tanker full of fuel prior to jumping it.
Assuming the jump mechanic isn't worthless, you'd basically be able to unlock palin for 16 people at a time. Would anyone be surprised if you're not allowed to jump when others are docked?
 
Don't forget, there's different levels of "Advanced Maintenance", that allow you to repair a ship's integrity or repair the paint but not always buy limpets.

Course, it's very likely that Carriers will supply limpets... although that kind of begs the question of how buying them will work.
I mean, it's your Carrier so will you have to purchase limpets supplied on your own ship?
Are we to assume there's a man aboard your Carrier who can provide an infinite supply of limpets and is happy to travel all around the galaxy with you?

Anyway, my only real point was that people had better be careful they've got all they need to refuel/repair and maintain a Carrier before they take it for a long journey or there'll be tears. :p

To be honest, I find the notion of buying limpets, or buying anything at all, in your own carrier a bit daft.

I would prefer to have storage for those kinds of things, and you could buy limpets from stations and stockpile them on the carrier for future usage.
 
Assuming the jump mechanic isn't worthless, you'd basically be able to unlock palin for 16 people at a time. Would anyone be surprised if you're not allowed to jump when others are docked?

Yes, and yes.

Given that it's a multiplayer game, and Carriers were originally concieved as a Squadron asset, I'd be very surprised if they can't jump with other player's ships aboard.

Also, part of my Grand Plan is to buy a Carrier and then use it to transport a fleet of ships to Colonia and transport my alt-account to Colonia to unlock the engineers there so not being able to jump with another player aboard would make me a sad puppy.
 
It can actually be made even more frustrating than that. Say that the maximum range is 500ly, and that actually means that to jump those 500ly the carrier needs to use the entire fuel tank. So you need to refuel after every single jump.

This might actually be the most probable scenario, unless FD wants people to warp around thousands of ly at a time (doing consecutive jumps until tank is dry - assuming max fuel capacity allows for several 500ly jumps).

I also assume that carriers will have fuel for a single jump.

People will definitely jump them at the very edges of the galaxy, which opens up the possibility to have stranded carrier at the edge of nowhere :)
 
To be honest, I find the notion of buying limpets, or buying anything at all, in your own carrier a bit daft.

I would prefer to have storage for those kinds of things, and you could buy limpets from stations and stockpile them on the carrier for future usage.
So you want to buy them for your carrier, not on your carrier. So your carrier is some kind of store of virtual value. Like ARX. Which apparently people think are bad. People are bizarre :_)
 
They said that it would both be purchasable and minable.

Commodities like Gallite or Silver are currently both, for example.

So you could within the bubble buy the fuel and move around easily, whereas outside the bubble you have to mine it, which will be much slower, or alternatively fly out the fuel from a relatively nearby station.
They also said we would be getting the Panther, lol.
My faith in what Fdev says has long gone...
 
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