That's a marvellous suggestion.
Tell me, how much Iron and Nickel would be required to synthesise, say, 200 limpets for an hour-long mining session in my T10?
Ive got a good one too but it would get me banned from the forumWorseBetter....
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Since FC's are pretty much a stationary facility, maneuvering in SuperCruise will probably not be an option, or have a very limited capability. - With that in mind, the only other alternative available in-game is the Germanium \ Vanadium for Jumponium option to the selected star system - It will probably take a very large amount of each to power a jump each time - (IMO, 20G + 20V = 1 Jump for the Fleet Carrier). Both of which can either be purchased or prospected from an SRV.Anybody care to speculate on how this might work?
I understand that refueling our Carriers will involve either collecting fuel or purchasing it.
I was wondering how purchasing fuel might work.
Will we just show up at a station, hand over a bunch of credits and then go back to our Carrier to find that it now has a full tank of gas?
Alternatively, will we have to buy it, as a commodity from the market, and then transfer it back to our Carriers?
I assume it'll be possible to carry spare fuel for a Carrier aboard one of the stored ships, to refuel it from existing supplies rather than having to go and hunt for it each time we need to refuel.
I hope this is the case, at least, or it could be impossible for the fuel-rats to refuel a stranded Carrier.
I was thinking about the ships I want to put aboard my Carrier for the trip to Colonia and it occurred to me that I might need a T9, filled with cargo racks, working as a fuel tanker.
Alternatively, perhaps I'll be able to use a mining ship to mine Carrier fuel and transport it after buying it?
Thoughts?
- With that in mind, the only other alternative available in-game is the Germanium \ Vanadium for Jumponium option to the selected star system - It will probably take a very large amount of each to power a jump each time - (IMO, 20G + 20V = 1 Jump for the Fleet Carrier). Both of which can either be purchased or prospected from an SRV.
Eight docked Type-9s could easily have over 5,000t of the new fuel commodity in their holds - which would be 100 x 500LY jumps at 50t/jump.For instance, let's say the new fuel is super-powerful and we only need 50t for a 500ly jump. But we can't fuel up and go racing off to Beagle Point because the tank only holds 500t, enough for 10 jumps, out to 5000ly away. This would raise the question of why such a big ship, capable of carrying tens of thousands of tons of docked ships, was designed to have such a small fuel tank.
Just as the "Carriers should be for Squadrons only!!!111!" threads were the day after the announcement of personal Fleet Carriers.This thread is going to be really funny to read again by the end of december.
Eight docked Type-9s could easily have over 5,000t of the new fuel commodity in their holds - which would be 100 x 500LY jumps at 50t/jump.
Indeed.My point, exactly.
Theoretically FDev could opt for a fuel that's rare but powerful (which, alone, would beg the question of why regular ships haven't been adapted to use it) and, thus, the Carrier might only need a 50t fuel tank but that still leaves the potential to dock 8 Cutters on a Carrier, thus giving it 6,352t of extra fuel.
In that scenario, if 50t of fuel gets you a 500Ly jump, 6,850t of fuel gets you... all the way to Beagle Point without a fuel stop.
The only way to prevent this is for FDev to set Carriers up so they use a large amount of fuel per jump.
In that scenario, I wouldn't mind (too much) mining a couple of hundred tonnes of something common but I'm stuffed if I'd want to mine hundreds of tonnes of a rare ore/mat.
This thread is going to be really funny to read again by the end of december.
Indeed.
Carriers will be "expensive" (although quite how expensive remains to be seen) - so any player acquiring one for their fleet will have already earned a not insignificant number of credits. That being the case, requiring several hundred tonnes of a specific, relatively abundant, mined / sold commodity would not pose a particular issue with regard to refuelling - as the player would easily be able to afford a mining ship capable of carrying 500t or more, whether bought or mined.
I have recently tried, briefly, mining in a lightly engineered Type-9 - and hated it. I much prefer my Cutter for mining - and it can carry 512t in the hold and ten more in the refinery.
Eight docked Type-9s could easily have over 5,000t of the new fuel commodity in their holds - which would be 100 x 500LY jumps at 50t/jump.
Multiple accounts.This doesn't make any sense tho.
You can dock a ship full of cargo. But if you switch to another ship the cargo moves with you.
So how did we got to the premise that we will somehow be able to dock 8 ships full of cargo?
Multiple accounts.