Carrier refuelling?

Concept art only. Some features may not find their way into the game... new SRV shown for comparison purposes only :)

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That's a marvellous suggestion.

Tell me, how much Iron and Nickel would be required to synthesise, say, 200 limpets for an hour-long mining session in my T10?

500 of each, and if you're mining, you're likely going to be picking up some of this from the rocks your mining anyways.
 
Everyone has it wrong, although some came close. The fuel source for the carriers will be (drumroll please) .. Gas Giants. But not any gas giants, oh no that would be too easy. Nope the only source of fuel for the Carriers is:

GREEN GAS GIANTS.

Yep I have let the cat out the bag, best everyone start bookmarking these 'common' bodies :D
 
Anybody care to speculate on how this might work?

I understand that refueling our Carriers will involve either collecting fuel or purchasing it.

I was wondering how purchasing fuel might work.
Will we just show up at a station, hand over a bunch of credits and then go back to our Carrier to find that it now has a full tank of gas?
Alternatively, will we have to buy it, as a commodity from the market, and then transfer it back to our Carriers?

I assume it'll be possible to carry spare fuel for a Carrier aboard one of the stored ships, to refuel it from existing supplies rather than having to go and hunt for it each time we need to refuel.
I hope this is the case, at least, or it could be impossible for the fuel-rats to refuel a stranded Carrier.

I was thinking about the ships I want to put aboard my Carrier for the trip to Colonia and it occurred to me that I might need a T9, filled with cargo racks, working as a fuel tanker.
Alternatively, perhaps I'll be able to use a mining ship to mine Carrier fuel and transport it after buying it?

Thoughts?
Since FC's are pretty much a stationary facility, maneuvering in SuperCruise will probably not be an option, or have a very limited capability. - With that in mind, the only other alternative available in-game is the Germanium \ Vanadium for Jumponium option to the selected star system - It will probably take a very large amount of each to power a jump each time - (IMO, 20G + 20V = 1 Jump for the Fleet Carrier). Both of which can either be purchased or prospected from an SRV.
 
One source of carrier fuel that hasn't been suggested yet: comets. Comets are already in-game, but invisible. FD have always said they'd make comets visible in-game once they thought of some exciting and different gameplay unique to comets to make it worth their while. Refuelling carriers seems to fit the bill.
 
Well hopefully it’s a mineable or purchasable cargo commodity.

I don’t think it’s wise speculating with frontier though because the only thing they’ve demonstrated is every extreme is also possible.. to easy hard grindy. Actually since zero systems have actually been balanced on patch or fixed to be balanced ever, I’m going to stick to it will either be too easy or too hard whatever it ends up.
 
- With that in mind, the only other alternative available in-game is the Germanium \ Vanadium for Jumponium option to the selected star system - It will probably take a very large amount of each to power a jump each time - (IMO, 20G + 20V = 1 Jump for the Fleet Carrier). Both of which can either be purchased or prospected from an SRV.

Just to pick up on that....

Pretty sure FDev have said Carrier fuel will be a new commodity so I guess that'll give them the opportunity to tailor it to work exactly as they want - be as easy or difficult to find as they want, so we can refuel our Carriers as quickly as they want while considering the size of the Carrier's fuel tank.

I guess there's a bit of a balance to be struck there.

I mean, at the extreme the ingredients for Carrier fuel could be really rare so it'd take a day of mining to obtain 10t of it, which'd be enough for a 600Ly jump.
The problem there is one of plausibility.
I've got an Annie that weighs 495t and uses something like 8t of fuel to jump 80Ly.
I realise Carrier fuel is "new" but it'd be a bit implausible if it only takes, say, 10t of fuel to allow a ship that weighs thousands of tonnes to make a 500Ly jump because you'd wonder why that technology wouldn't already have been used to allow a regular ship to jump 80Ly using only, say, 200kg of fuel.

Point being, for the sake of plausibility - and to prevent people building a T9 as a fuel-tanker that allows them to jump a gazillion Ly without having to collect fuel - it seems likely that Carriers are going to require, perhaps, 200t of fuel per 500Ly jump.

That being the case, I wouldn't be happy if the ingredients were also hard to find.

If they expect us to mine 200t of stuff to collect the ingredients to allow our Carriers to jump 500Ly, the ingredients and better be bloody easy to find!
 
We also need to consider a plausible size for the Carrier's fuel tank as a percentage of the Carrier's size/mass.

For instance, let's say the new fuel is super-powerful and we only need 50t for a 500ly jump. But we can't fuel up and go racing off to Beagle Point because the tank only holds 500t, enough for 10 jumps, out to 5000ly away. This would raise the question of why such a big ship, capable of carrying tens of thousands of tons of docked ships, was designed to have such a small fuel tank.

Realistically, such a big ship should be able to carry at least a few thousand tons of fuel in its own fuel tank (plus hundreds more on docked tankers). Unless FDev have something weird in mind, like a mini black hole or magnetic monopole or whatever, that you can only carry one of for "reasons".
 

Robert Maynard

Volunteer Moderator
For instance, let's say the new fuel is super-powerful and we only need 50t for a 500ly jump. But we can't fuel up and go racing off to Beagle Point because the tank only holds 500t, enough for 10 jumps, out to 5000ly away. This would raise the question of why such a big ship, capable of carrying tens of thousands of tons of docked ships, was designed to have such a small fuel tank.
Eight docked Type-9s could easily have over 5,000t of the new fuel commodity in their holds - which would be 100 x 500LY jumps at 50t/jump.
 
Eight docked Type-9s could easily have over 5,000t of the new fuel commodity in their holds - which would be 100 x 500LY jumps at 50t/jump.

My point, exactly.

Theoretically FDev could opt for a fuel that's rare but powerful (which, alone, would beg the question of why regular ships haven't been adapted to use it) and, thus, the Carrier might only need a 50t fuel tank but that still leaves the potential to dock 8 Cutters on a Carrier, thus giving it 6,352t of extra fuel.
In that scenario, if 50t of fuel gets you a 500Ly jump, 6,850t of fuel gets you... all the way to Beagle Point without a fuel stop.

The only way to prevent this is for FDev to set Carriers up so they use a large amount of fuel per jump.
In that scenario, I wouldn't mind (too much) mining a couple of hundred tonnes of something common but I'm stuffed if I'd want to mine hundreds of tonnes of a rare ore/mat.
 

Robert Maynard

Volunteer Moderator
My point, exactly.

Theoretically FDev could opt for a fuel that's rare but powerful (which, alone, would beg the question of why regular ships haven't been adapted to use it) and, thus, the Carrier might only need a 50t fuel tank but that still leaves the potential to dock 8 Cutters on a Carrier, thus giving it 6,352t of extra fuel.
In that scenario, if 50t of fuel gets you a 500Ly jump, 6,850t of fuel gets you... all the way to Beagle Point without a fuel stop.

The only way to prevent this is for FDev to set Carriers up so they use a large amount of fuel per jump.
In that scenario, I wouldn't mind (too much) mining a couple of hundred tonnes of something common but I'm stuffed if I'd want to mine hundreds of tonnes of a rare ore/mat.
Indeed.

Carriers will be "expensive" (although quite how expensive remains to be seen) - so any player acquiring one for their fleet will have already earned a not insignificant number of credits. That being the case, requiring several hundred tonnes of a specific, relatively abundant, mined / sold commodity would not pose a particular issue with regard to refuelling - as the player would easily be able to afford a mining ship capable of carrying 500t or more, whether bought or mined.

I have recently tried, briefly, mining in a lightly engineered Type-9 - and hated it. I much prefer my Cutter for mining - and it can carry 512t in the hold and ten more in the refinery.
 
Indeed.

Carriers will be "expensive" (although quite how expensive remains to be seen) - so any player acquiring one for their fleet will have already earned a not insignificant number of credits. That being the case, requiring several hundred tonnes of a specific, relatively abundant, mined / sold commodity would not pose a particular issue with regard to refuelling - as the player would easily be able to afford a mining ship capable of carrying 500t or more, whether bought or mined.

I have recently tried, briefly, mining in a lightly engineered Type-9 - and hated it. I much prefer my Cutter for mining - and it can carry 512t in the hold and ten more in the refinery.

Uhuh,

Course, that begs questions such as whether the fuel will be collectable in a regular mining ship and whether we'll collect it as fuel or whether we'll collect ingredients and the Carrier will convert it into fuel etc.

I don't mind flying a T9 miner.
The only reason I prefer the T10 is 'cos the T9 is so utterly hopeless when attacked, which shouldn't be a problem while exploring.
Course that, again, assumes the fuel (or it's ingredients) are something that can be laser-mined.

Worst case scenario would be that the fuel/ingredients are something that suits a Python/Krait to mine efficiently and we need to gather up 500t of it to fill the Carrier's tank. :confused:
 
Eight docked Type-9s could easily have over 5,000t of the new fuel commodity in their holds - which would be 100 x 500LY jumps at 50t/jump.

This doesn't make any sense tho.
You can dock a ship full of cargo. But if you switch to another ship the cargo moves with you.
So how did we got to the premise that we will somehow be able to dock 8 ships full of cargo?
 
I suppose one possibility is that this stuff can be sliced up by mining lasers into bigger chunks than usual. If each collector limpet beings in 10t, mining thousands of tons might not be such a daunting prospect.
 
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