Do "purple-haired heroes" scare everyone into Solo?

imo mining and exploration have gone too far the other way although it is tempting for easy cash, if anything these should be brought down not Combat and Trading up too much...I said imo
 
My concept of fairness is actually based on...wait for it....wait for it....FAIRNESS. Fairness in the context of a competitive multiplayer game where we all share the same simulation is a mode we all participate together in regardless of playstyle. The reality of the situation is that we have a competitive multiplayer game that allows players to carry out competitive agenda's effecting all parts of the sim and all players while never being seen by these other players. You can rightly claim "that's the way it is" because that is the way it is, but that doesn't make it fair. Claiming that's fair, objectively speaking, is a pathetic joke.

So, this vision of fairness has to come with a proviso that modifies the game's design to fit your views. There are players that see it the same way as you. Play along side them. No one is stopping you. The mechanism we are competing through is... wait for it....wait for it....FILLING BUCKETS. It simply doesn't matter what matchmaking choice you make, you complete through PvE bucket filling.
 
So, this vision of fairness has to come with a proviso that modifies the game's design to fit your views. There are players that see it the same way as you. Play along side them. No one is stopping you. The mechanism we are competing through is... wait for it....wait for it....FILLING BUCKETS. It simply doesn't matter what matchmaking choice you make, you complete through PvE bucket filling.
"Fair" would be filling buckets all in the same mode, where I could have the option of looking up from my milking station and seeing you at your milking station with your sleeves rolled up and sweat running down your face just working the heck out of those teats and say to myself "Godamm, is that CMDR Mohgran over there milking that cow??? He works for another faction and I don't want them having any of that milk!" dropping what I'm doing, grabbing my bazooka and blowing you, your bucket and your cow up. Or not.
 
If you argued for the same, harmless safe zones and Anarchy hell holes, Id agree, but it does seem as though you always argue for more hell for noobs and other players and never for more safe zones, especially at CG time? Shouldn't there be hellish CGs and fairly safe CGs, you seem to miss the point of the Wild West analogy that most people tried to make it less wild by setting up towns and areas of 'law'. Isn't that more like real life which is what you claim you want?

I don't really agree with any of this assessment. It fails to represent my position in so many ways that I'm at a loss as to where to begin to correct it.

oh and when I read that most BGS players / factions have 2nd account ship full of Cartographics data ready to be used at any point in solo I stopped giving so much credence to the 'attack the solo player who wants to play for fun' argument.

Ideally, multiple accounts should not be allowed, especially if they seem to only exist for metagame purposes like BGS manipulation or cargo storage.

I don't actually expect this to happen, and I'm sure some in this thread would hate that, but I personally think it would help balance the game while also giving players what they want - a challenge. 🤷

Balance or challenge at the expense of verisimilitude is not what I want.

I want a game, that, from the perspective of the character I'm playing, doesn't look like a game. Artifical balance or difficulty that stems from anything other than cause and effect, with some room for plausible levels of chance, is the opposite of this.

If the strings are too visible, or that forth wall too transparent, I'm going to view it as a problem.

Security level in ED is clearly not working and should have way more impacts - actually I don't bother at all with security level because it doesn't affect me.

How is security level supposed to work on a per-system basis when travel is so quick and easy?

Can barely patrol anything, can't really pursue anything...even the token difference in security we have already stretch the bounds of belief because we can all teleport 30ly in the blink of an eye. There is no strategic depth, so most assumptions regarding security based on any real-world analog aren't going to apply. Combine this with an utter lack of meaningful consequence, and it's no wonder that security level doesn't mean much.
 
You make a point here. Security level in ED is clearly not working and should have way more impacts - actually I don't bother at all with security level because it doesn't affect me.

I played a few months to Eve Online and the security level of each system was really affecting your travel choices.

When you enter a system in anarchy no matter if you are in solo or open you should be scared and in danger. It should also affect incomes when trading - higher the risks : higher the payout.

On the other hand a high security system should be scary for pirates and a safe-zone for traders.

There is so much things that are unbalanced in this game ... I still don't understand why 2 of the less dangerous activites (mining and exploration) are the ones offering the highest payouts...trading and bounty hunting being far behind.
Agreed. I actually think of ShinDez as a proper anarchy (in Open), because for all intents and purposes it is! Meanwhile a "real" Anarchy system in some random location in the bubble feels perfectly safe.
 
Balance or challenge at the expense of verisimilitude is not what I want.
Well, the only "I" that matters is the singular "I" of David Braben (who probably doesn't care anymore) and the collective "I"s of the community, of which you and I are but single drops in the rivers of opinion. I'm not even sure the rivers of opinion can change the shape of the terrain that is ED.
 
You make your own ship and outfitting choices. If you find that results in an unbalanced/unfun game rethink your loadout, that's what I do in PVE when it gets too easy.
I purposefully went with smaller thrusters on my Anaconda on PS4 because I'd rather have the immersive feel of a massive ship with momentum than an oversized Eagle thanks to max A-rated G5 DD drives. This obviously handicapped me to some extent, but it also offered a nice challenge that made my engagements with NPCs all the more fun.
 
I'm not even sure the rivers of opinion can change the shape of the terrain that is ED.

I'm quite certain that it won't and that the problems I perceive with the direction the game has been going for the last four and a half years are all but set in stone, but that doesn't change my opinion.
 
"Fair" would be filling buckets all in the same mode, where I could have the option of looking up from my milking station and seeing you at your milking station with your sleeves rolled up and sweat running down your face just working the heck out of those teats and say to myself "Godamm, is that CMDR Mohgran over there milking that cow??? He works for another faction and I don't want them having any of that milk!" dropping what I'm doing, grabbing my bazooka and blowing you, your bucket and your cow up. Or not.

Well, everyone has their thing, I guess. That just doesn't happen to be the game you bought. You have the ability to play the way you describe. And I welcome you to it. But, you can only expect to play along side Commanders that feel the same way about it as you.
 
Well, everyone has their thing, I guess. That just doesn't happen to be the game you bought. You have the ability to play the way you describe. And I welcome you to it. But, you can only expect to play along side Commanders that feel the same way about it as you.
I'll just take that as you conceding my point on objective fairness and leave you alone, CMDR:)
 
I'm quite certain that it won't and that the problems I perceive with the direction the game has been going for the last four and a half years are all but set in stone, but that doesn't change my opinion.
But you still play, so you must have made peace with this on some level. Otherwise, why bother? You'll recall my "I think I'm done" thread (forget the exact title), which I posted back when I was bored and not feeling particularly challenged in a meaningful way. After that I discovered true BGS manipulation, which renewed my sense of challenge and purpose, at least for a time. And these days I'm a poor bloke just trying to pay off this Type-9 I bought on sale, so I still feel plenty of challenge. I'll grant that none of these challenges require me to melt prismatic shields with my own meta godship, but as I said in my other thread, I have come to find PvP in ED boring, so why bother grinding for gameplay I'm not looking for in the first place?

Anyway, I'm trying to say that I'm finding enjoyment and challenge in the game despite the flaws, and if I wasn't, I personally would move on. Then again, I'm not a kickerstarter backer, so I don't have the same horse in this race as many here do.
 
How is security level supposed to work on a per-system basis when travel is so quick and easy?

Can barely patrol anything, can't really pursue anything...even the token difference in security we have already stretch the bounds of belief because we can all teleport 30ly in the blink of an eye. There is no strategic depth, so most assumptions regarding security based on any real-world analog aren't going to apply. Combine this with an utter lack of meaningful consequence, and it's no wonder that security level doesn't mean much.

The real question is why Fdev added a security level per-system if its meant to mean nothing gameplay-wise ?

If you're talking about hyperspace travel from system A to system B there should be risk if you're plotting a route through anarchy and low-sec systems (when being in the bubble). Stars are the entering point for every ships when dropping out of hyperspace so pirates are most likely to know that and gather there to pirate poor souls - like they do around jump gate in Eve Online for example. Shouldn't change that much if you filter them out for route-plotting and at some point that's OK too.

On the other hand, if we're talking about super cruise travel in an anarchy or low-sec system it should (but it doesn't) have a bigger impact and players should feel that they aren't safe and the opposite in the high-security system should also be true.

We should feel safe againts NPC & players in a high-sec system, For example, Interstellar factor could have Interstellar police (highly engineered ships) sent all across the bubble to find and arrest (or kill) players that are practicing piracy or killing people. This is just scratching the possibilities to solve some problems about C&P + security levels.
 
Agreed. I actually think of ShinDez as a proper anarchy (in Open), because for all intents and purposes it is! Meanwhile a "real" Anarchy system in some random location in the bubble feels perfectly safe.
Good point. In some modes ShinDez, the Home of the Pilot's Federation, is a proper system, in the other one it's a Richard-fest.

The gameworld makes more sense in Solo and PGs.
 
Last edited:
Back
Top Bottom