My Cutter is designed specifically to deliver three 120 or two 180 ton cargo missions. These will pay 4-6 million credits each when allied with all factions in boom states. Meanwhile it will take on any ship in the game without sacrificing shields, hull or weapons for additional cargo space. No problem bounty hunting or any other play style. Great jump range and a fuel scoop when one wants to go someplace. Drop in an SRV for prospecting. Add a collector limpet for USS materials gathering. Add your preferred weapons loadout. It really is an all-in-one ship once the pilot learns how to fly it. Fly in Solo, Group or Open mode as desired.
Whenever I accept an interdiction (no problem avoiding them) it is always a Type-10 Defender, an Anaconda and sometimes both with a fighter. This Cutter easily takes them out with another 200,000 credits each plus scooping up cargo and materials.
If one prefers bulk trading then of course 700+ ton cargo space, 6A shields and removing other modules would be required. However bulk trading will not pay as much and requires module sacrifices.
Regards
Thanks Hooplah, you have me looking at the Cutter again. I'm looking at building a PvE Cutter that can haul 3 180 ton, or 4 120 ton cargo missions by dropping the shield to a 6A. This could work...