ANNOUNCEMENT Community Update (22/10)

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Following the launch of the September Update last month, we’d like to provide you all with an update on our plans for Elite Dangerous.


Okay, in advance, this is an angry and frustrated post but I will try to keep it civil.

You have messed up. Telling people to wait 2 years for whatever the hell comes next (don't ask us, we haven't a clue) was ridiculous and you have apparently dialed things right back in the live game, relying on "the community" to provide entertainment and hoping (wrongly) that the scanty resources that you have allocated will keep the game and it's updates competent. You failed. They are demonstrably incompetent.

Now, Fleet Carriers, the one thing that you actually told us something about, and gave us to look forward to, you've screwed that up as well - Again!

This is not your finest hour Frontier, as I see it, though, it is your crappest.

Oh, and to add further insult you're going to say sweet adams about development of the game for the best part of another year, assuming no delays, which statistically is looking unlikely.

If you had a team working on how to naff people off, I'm not sure they could do a better job than you're doing right now.

My suggestions:
Start trusting your customers with some actual information about the game's development.
Allocate more resources to the game, so you don't look incompetent and can provide substantial content on a realistic and timely basis.
Get a bloody grip.
 
On the other hand, Elite Dangerous will have gone over one and a half years without gaining any new appreciable content for anyone other than new players starting out. One and a half years!!! That's a long time for a game to languish while content starved.

Echoing what Mengy wrote, I hope that the delay isn't so long that the player community disperse to the corners of the galaxy.

I am generally in favour of this decision, as long as it is used effectively to fix long-standing weaknesses in the foundations. Think about all the multiplayer instancing and session sync issues that make Multicrew unreliable and limited, made it impossible to find a CQC match, still result in occupied pad allocations, and cause miscalculations in MC and Wing play. No doubt these would have also hobbled Fleet Carriers on the old timelines.

Perhaps, once Fleet Carrier planned features are done, the newsletter could start to trail design concepts and talk about the completed earlier parts of the development process, to keep people excited? Not talking about stuff until a month before release leaves a feeling of uncertainty, that development is speculative and could fail and have to be binned at any stage. cough Offline Mode.

And whenever New Era comes out, I hope it has the graphical polish to attract a New Era player cohort. Seven years is an eternity in game development, to make a 'new game' sized expansion worthwhile, it will need to look like a new game, not a (however polished) DX11 engine from 2013.
 
the larger A-team continue working on 2020.

The A team are on it? Wow! This is going to be awesome!

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Only thing i learned from all this, is that open letters do have massive power over Frontier. Yep.. we can fix this game slowly, with those letters.. they 'll do whatevah we want.. yep. Next letter on multicrew please.. lets kick that new era to 2029.
 
Okay, in advance, this is an angry and frustrated post but I will try to keep it civil.

You have messed up. Telling people to wait 2 years for whatever the hell comes next (don't ask us, we haven't a clue) was ridiculous and you have apparently dialed things right back in the live game, relying on "the community" to provide entertainment and hoping (wrongly) that the scanty resources that you have allocated will keep the game and it's updates competent. You failed. They are demonstrably incompetent.

Now, Fleet Carriers, the one thing that you actually told us something about, and gave us to look forward to, you've screwed that up as well - Again!

This is not your finest hour Frontier, as I see it, though, it is your crappest.

Oh, and to add further insult you're going to say sweet adams about development of the game for the best part of another year, assuming no delays, which statistically is looking unlikely.

If you had a team working on how to naff people off, I'm not sure they could do a better job than you're doing right now.

My suggestions:
Start trusting your customers with some actual information about the game's development.
Allocate more resources to the game, so you don't look incompetent and can provide substantial content on a realistic and timely basis.
Get a bloody grip.


It FEELS like the game is still in BETA and we are all early backers and play testers.

But its been out 5 years.

That s*it aint right.
 
Greetings Commanders,

Following the launch of the September Update last month, we’d like to provide you all with an update on our plans for Elite Dangerous.

Firstly, thank you for all of your feedback on the September Update, which you've shared with us on the forums, across social media, on livestreams and through the Issue Tracker. There is no doubt that, in addition to the new features, the September Update introduced a number of issues and bugs which caused a lot of frustration. We are really sorry for these issues. We realise that some of the issues had an impact on your ability to enjoy Elite Dangerous. The team have been working hard to address the most critical issues and have already released a series of patches and updates to bring those fixes in as quickly as possible.

However, we know there's more to be done. You've asked for more focus on existing bug/fixes and issues, and for the community to be better integrated into the development process and testing for these upcoming updates.

In order to improve your overall experience, we have decided to refocus our efforts on addressing key issues and bugs. Since the launch of the September Update, we've been taking a deeper look at our internal development roadmap, the way in which we utilise public betas, and the content of our next updates.

Here is a summary of our plans:
  • From now and into next year (2020), the updates will focus almost exclusively on addressing recent and longstanding issues, including those reported in the Issue Tracker, ultimately making the game better.
  • We are expecting to have a series of these updates, which will be rolled out (approximately) every three to four months.
  • Each update will also include a public beta that will run prior to the update's release, with a dedicated time to address major issues that appear.
  • The first of these updates will have its public beta in December, with an expectation that the launch will be early in 2020.
As a result of our updated plans, we have made the difficult decision to defer the release of Fleet Carriers. We are now planning for Fleet Carriers to be released in an update in the second quarter of 2020, rather than in December 2019 as previously stated. This will grant us additional time to refine the feature as well as focusing time on addressing existing reported issues. It will also ensure the state of the game is in a better position to introduce Fleet Carriers, that will provide Commanders even more opportunities to interact with the Milky Way. We understand that this delay will be disappointing for some players, but do know that this decision is one that we do not take lightly, and is made with the best interests of the community and game at heart.

Ultimately, we are confident that this will improve the Elite Dangerous experience for all our players.

The team have been hard at work on the next major milestone, which you may remember we mentioned back in March as our next major paid addition to the game. They’re making fantastic progress and on schedule for release by the end of next year. We are very excited to show you what we’ve been working on. However, we can only announce the content when it’s at the right stage of development, we estimate this will be ready to talk about at some time in summer 2020, after the Fleet Carriers update. We appreciate there is a bit of a wait, but we want to make sure it is ready to be shown before making our full official announcement to the world.

We would like to take this opportunity to thank you for your ongoing and continued support and for helping give us the feedback, steer and insight to make decisions that will benefit the entire community and for your continued passion and dedication.

While slowing releases down sucks because we were all really looking forward to fleet carriers. I fully support throughly checking the releases and concentrating on quality of life improvements for a quarter or two.
 
Initial thought is well done FD but this feels like Beyond all over again. That was a year of making the core game better and fixing bugs, IMO they didn't go far enough with either.

So we come full circle. Well I think they are doing the right thing for the long term health of the game. Shame about Fleet carriers but I'm more interested in the game being playable right now.

One observation someone made about "isn't bug fixing in an MMO just business as usual?" In ED it isn't, and it should be and this need to spend 9 months fixing the game and delaying content is directly attributable to the policy of not fixing the game on a regular and ongoing basis.
 
So much whinging. You ask for bugs to be fixed, that's what is happening. That, however, comes at the cost of new content.
If you want new content you don't get bugs fixed.

ONE OR THE OTHER. Stop your complaining. Don't like it ? Go play Star Citizen or something else. Want to support FDev ? Stick around - I know I will be.
Stunning logic. Now I finally understand! Software development is (of course) binary! You have new content OR you have fixes. Thanks for clearing that up. :)
 
I can understand the need of working trough out all the bugs accumulated over the last year, or two or 3... I do have a problem with the way it's presented tough.

#1 Yes attacking the bug is a good thing, and i'm happy they are listening to the community and finally make that move. But, that means that in fact to get that kind of commitment from frontier, the community had to raises it voice, making it look like it was perfectly acceptable for frontier before...

#2 Focusing on bug fixing for half a year almost exclusively is... weird... but i'm not a dev therefore I can't judge that. But I am troubled by the fact that they now need to push any kind of update the middle of next year in order to fix their game.

#3 One of the thing that was mentioned in the open letter from the community was the lack of information given to the community. This was not addressed at all. The update posted by Will did not tell us anything except, '' No content update for the foreseeable future, we will fix the bugs in the issue tracker thingy first '' Luring the BIG content update in the year 2021...

So yeah all in all, nothing has really changed, and that particular update smells like Public relation more than anything else.
 
Well... Apparently i have played 2162 hours since i started the game 11 months ago.
Weird how i managed to rack so many hours in a game so buggy that has to defer long hyped content update to fight them bugs

I can't wait to see the long list "bugs" that will be fixed in the next update that will come in ... next January?
Same here, maybe we have lower standards? I know many are praising the bug fixes, but let's see what actually gets fixed before heaping on the praise! I am really gutted, guess I will get over it in a few days, but it really hurts right now.
 
My worry with this is they spend 12 months putting in fixes and then inevitably totally destablise everything with the new release. Inadvertently lose some of the fixes because they are on a different branch and we go around again.

Meanwhile we go 12 months with zero content added.

I would suggest a number of what I think might be small changes, but might encourage more people into open and playing CQC, whilst at the same time generating some interest in the game while we wait impatiently for content.

CQC - increase financial rewards by a factor of 1000.

Until the new Era is out. Players in open with a clean rank killed in a none anarchy system, get a full discount on their rebuy and compensation for any cargo.
 
where do you see in my quote that says "out of update"? oh c´mon man, I have provided you with evidences and you don't see it ,after that I can't argue anything else .

if you want have the reason, just take it .


EDITED: OK ,if says that 😂,i couldnt see in first moment.... out of chapter 4 they said,chapter 4 release the past december.

anyway, they lied in those 2 priorities ,How can you not see that were clearly others?
They never said fleet carriers are the top priority, just that they have a new priority. That can either be priority 50/100 or 1/100.
 
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