If there are penalties for notoriety then players will expect rewards for fame and I do not believe FDev would be willing to implement anything that might incite players to expect rewards.
You mean like free ARX?
If there are penalties for notoriety then players will expect rewards for fame and I do not believe FDev would be willing to implement anything that might incite players to expect rewards.
Fame would decay at the same rate as does notoriety.Seems like almost everyone would be super famous pretty quickly by just being a normal commander.
People get notoriety by destroying clean ships - which is a fairly small portion of the gameplay.
No, not Arx. Other benefits. Access to a station section with better missions for example.You mean like free ARX?
Fame would decay at the same rate as does notoriety.
If you want to be a goodie 2shoes, yes, you'd be famous. Go mining for a few days and people forget all about you. Currently they have no idea who you are to begin with.
You mean that billionaire, flying that massive fleet carrier? Never heard of him.
That guy who supplied meds to the planet with an outbreak? Who is he?
That guy who saved the stranded wedding barge by refueling? That's nice. Still no idea!
That guy who rescued 200 people floating in space, left for dead? uhuhm. shrug
That guy who shot an unarmed commander in a sidewinder? GET HIM!
Fetch missions - nothingI'm not against the idea - I just don't see how you are either going to track some specific "good" action - the solution appears to be to track many "good actions"
Of which, 90% of the mission appears to full-fill.
This would basically make any commander who runs missions a "hero"
If everyone is famous, no one is.
What part of "Crime and Punishment" made you think it was designed to reward players?You know the most awesome thing about crime and punishment? Blows my mind that they actually approved building it over even bug fixes...
All the depth, all the complexity, the rules, the new station assets, the functionality, the documentation, everything....
Was only for a negative impact on the player. 100% possible feature output to player being bad things. Exclusively bad.
That is really really special needs stuff how frontier didnt notice that or didn't have a problem with that if they did. Really something.
Free? How many hours/week are you spending earning "free" ARX?You mean like free ARX?
Free? How many hours/week are you spending earning "free" ARX?
How do you record the "helping others" part.
What action specifically should the game track?
You ask a valid question.
This idea of fame (or what I think could be called "honor") seems to be a boost to player reputation that is not bound to a particular system, faction, or superpower.
Currently, players can complete missions and receive various rewards; the player can opt for credits, influence, reputation, materials, etc.
What we have now is a system which runs from "Clean" to "Wanted". I'd think of "Clean" as "0" on the scale, and "Wanted" as negative range. Adding "Fame" would be expanding the spectrum into a positive range.
Here are a few ways fame (or what I think could be called "honor") could be calculated and tracked:
Community Goals: By delivering food and medical supplies, for example.
Mission Goals: Certain rewards could be tweaked to allow for points that count toward honor (similar to Reputation or Influence). However, this could more problematic since mission goals are often zero sum affairs where helping one faction is at the expense of a rival faction.
Search and Rescue: Receive "fame" (or honor) points in lieu of credits.
Bounty hunting: Receive "fame" (or honor) points in lieu of credits for knocking out a criminal (e.g., Batman and Commissioner Gordon).
Exploration: Discovery of earth-like worlds; receive fame in lieu of credits.
Of the above, I think Community Goals would be the tweak would be the community goals.
I would say that anything that bestows fame would have to sacrifice a material payout. In other words, if you are looking to play the "fame game", you would not receive anything else of value as a reward.
That would only result in "Fame" being another word for "reputation" with the owning or mission issuing faction.
Fame and Infamy is something that spans society and is not a local only thing.
Think of it more as achievements, something that generates reputation on a larger scale (like superpowers),
by doing deeds that are very hard for others to achieve.
This all doesn't wrap up into code, 'cuz code makes it grindable.
But honestly, fame is awarded for singular tasks, not "common" tasks like the above mentioned examples.
You get famous and infamous for records and achievements.
I don't necessarily disagree, which is why I think the best way to incorporate such a change would be via Community Goals.
Nope. CGs are not qualified to appeal to all players, as they are not designed so every job can participate,
as the goal is onesided by means of trade or bounties.
Even then it'd just be a grind. In this game fame is out of the game