ANNOUNCEMENT Community Update (22/10)

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A month and then some would have been time for a lot of development still. Would it have been enough to avoid bugs in the carriers? Unknown, and realistically probably not. But pulling people off that for all-hands-on-deck bug squashing would prevent it from releasing, I think.
That's exactly the point. So the delay was imminent even before the petition. I still don't get it, what the "true motives" of the management were to remain silent until crap hits the fan.
Why didn't they announced the delay right after they KNEW the Carriers will be broke. A month or so...okay, granted...but half a year?

But, hey, as I stated earlier: better now than never. ;)
 
Greetings Commanders,

Following the launch of the September Update last month, we’d like to provide you all with an update on our plans for Elite Dangerous.

Firstly, thank you for all of your feedback on the September Update, which you've shared with us on the forums, across social media, on livestreams and through the Issue Tracker. There is no doubt that, in addition to the new features, the September Update introduced a number of issues and bugs which caused a lot of frustration. We are really sorry for these issues. We realise that some of the issues had an impact on your ability to enjoy Elite Dangerous. The team have been working hard to address the most critical issues and have already released a series of patches and updates to bring those fixes in as quickly as possible.

However, we know there's more to be done. You've asked for more focus on existing bug/fixes and issues, and for the community to be better integrated into the development process and testing for these upcoming updates.

In order to improve your overall experience, we have decided to refocus our efforts on addressing key issues and bugs. Since the launch of the September Update, we've been taking a deeper look at our internal development roadmap, the way in which we utilise public betas, and the content of our next updates.

Here is a summary of our plans:
  • From now and into next year (2020), the updates will focus almost exclusively on addressing recent and longstanding issues, including those reported in the Issue Tracker, ultimately making the game better.
  • We are expecting to have a series of these updates, which will be rolled out (approximately) every three to four months.
  • Each update will also include a public beta that will run prior to the update's release, with a dedicated time to address major issues that appear.
  • The first of these updates will have its public beta in December, with an expectation that the launch will be early in 2020.
As a result of our updated plans, we have made the difficult decision to defer the release of Fleet Carriers. We are now planning for Fleet Carriers to be released in an update in the second quarter of 2020, rather than in December 2019 as previously stated. This will grant us additional time to refine the feature as well as focusing time on addressing existing reported issues. It will also ensure the state of the game is in a better position to introduce Fleet Carriers, that will provide Commanders even more opportunities to interact with the Milky Way. We understand that this delay will be disappointing for some players, but do know that this decision is one that we do not take lightly, and is made with the best interests of the community and game at heart.

Ultimately, we are confident that this will improve the Elite Dangerous experience for all our players.

The team have been hard at work on the next major milestone, which you may remember we mentioned back in March as our next major paid addition to the game. They’re making fantastic progress and on schedule for release by the end of next year. We are very excited to show you what we’ve been working on. However, we can only announce the content when it’s at the right stage of development, we estimate this will be ready to talk about at some time in summer 2020, after the Fleet Carriers update. We appreciate there is a bit of a wait, but we want to make sure it is ready to be shown before making our full official announcement to the world.

We would like to take this opportunity to thank you for your ongoing and continued support and for helping give us the feedback, steer and insight to make decisions that will benefit the entire community and for your continued passion and dedication.

I would like to take a moment and say THANK YOU for growing a brain about this. The entire I.T. sector really has been bullheaded about the whole concept cutting testing and debugging to save cash while using end-users as guinea pigs to find the bugs in half-finished software (microsoft updates anyone?). Good on you for making the RIGHT DECISION and bucking this trend. Do it right, squash the bugs before releasing it, and give end users the OPTION to help you hunt down the edge case stuff via public betas rather than strong-arming your userbase into it via a halfassed distro full of holes. The business model of "oh let the users test it -- it's cheaper" has been tried, and it's failed not only miserably but spectacularly. I do wish more companies would get this through their head: it's never a good buisness model to degrade your product in order to save money -- NEVER.

Heed these words carefully: I. Would. Rather. Have. A. Product. Late. Than. Half. A. Product.
And to be honest I'm quite happy you've chosen this particular high road. Disappointed that fleet carriers will be pushed back? HA. Now I can honestly convince myself there's a chance they'll be playable when released! THAT makes me happier than looking forward to a shoddy release followed by an inevetable 2 weeks of emergency patches.

Viva le debuggers!
~Q

P.S. -- an appropriate quote for some... motivational support.
"Whenever you program something: Pretend to yourself that the person who will maintain your code is a well known serial killer... who knows where you live."
 
Think it's more than fair to criticise the management and development of Elite Dangerous at this point.
The last round of so-called "quality of life improvements" which also saw fresh content take a back-seat were all relatively underwhelming.
Sandro's crime and punishment update was and still is a steaming pile of rubbish.
Engineering moved away from randomness to material-mega-grind while balance is a joke, and no one bothered to check if HGE were even spawning properly until many updates later. With each and every update bringing more and more bugs, and less to actually "do" in-game for the last 2 years (September 2017: The Return) - why has it only dawned on the brains trust to re-focus on development now?. Pretty rich and hard to believe anything is going to really change.
I suspect there's a significant amount of nasty outsourcing going on, and that the last update finally highlighted a root cause of the many botched updates.
The community has been screaming out for fresh content as much as it has been for ridiculously long outstanding bug fixes. Bizarre that for a company as cashed up as frontier (namely because of Elite), that the game has been shelved the way it has.
 
"Careful wording"? I've seen a few people say it rather outright in the thread so far, because they don't understand the difference between "willful lying" and concepts such as, "we realize we made mistakes, and we need to fix them."
Yup, I meant that FDEV usually uses careful wording such as: 'We are currently aiming at a 2020 release'. I believe some people just don't know what lying means. If they would tell us that we would definitely see a release at 21st October 2020 although they would know they won't deliver, that's what people could call lying. That's not what's happening though.
 
I was discussing concurrency numbers. Do you know many players with multiple accounts that also have them always concurrently active and running while they play?
If a bug ridden mess manages to be the biggest selling game of all FDEV franchises (including JWE so far) to date and it manages to continue growing the player base with the best concurrency record in the last 3 years this past December/January then please by all means bring on a few more of these bug ridden messes!
"the biggest selling game of all FDEV franchises",THAT.

I guess your answer was very confusing, since you mixed in the same sentence 2 completely different things, it´s ok, everyone believe what they want, but don't use manipulation, I just cleared that point.

As for the last question, I would not be surprised at anything after what I read here, I am already freaking out that some have paid for more than one account.(of any game)
 

Viajero

Volunteer Moderator
"the biggest selling game of all FDEV franchises",THAT.

I guess your answer was very confusing, since you mixed in the same sentence 2 completely different things, it´s ok, everyone believe what they want, but don't use manipulation, I just cleared that point.

As for the last question, I would not be surprised at anything after what I read here, I am already freaking out that some have paid for more than one account.

I don’t think there is much confusion about those two points. Sales and revenue do not really care about multiple accounts (money in is money in), and as explained above neither do concurrency stats.
 
"the biggest selling game of all FDEV franchises",THAT.

I guess your answer was very confusing, since you mixed in the same sentence 2 completely different things, it´s ok, everyone believe what they want, but don't use manipulation, I just cleared that point.

As for the last question, I would not be surprised at anything after what I read here, I am already freaking out that some have paid for more than one account.(of any game)
You are freaking out, because someone throws their money down the bin? I don't get it.

I "waste" 1k++ Euros p.a. for my gaming rig. Seems I must be a total Freak who needs a lifetime lock-up.:geek:
 
I don’t think there is much confusion about those two points. Sales and revenue do not really care about multiple accounts (money in is money in), and as explained above neither do concurrency stats.

That is what you say, any reasonable human in the real world would think that 3 million copies sold are 3 million different people, but apparently the elite world is not normal or something and for everything there is an excuse, it is very funny, but seriously, whatever you say bro 😃
 
Yup, I meant that FDEV usually uses careful wording such as: 'We are currently aiming at a 2020 release'. I believe some people just don't know what lying means. If they would tell us that we would definitely see a release at 21st October 2020 although they would know they won't deliver, that's what people could call lying. That's not what's happening though.

I think saying its willful lying is incorrect, however 'crying wolf' is more accurate. We have had delays and delays and people are getting fed up waiting as confusion reigns as to exactly when and what we might get. What FD need to do (which hopefully this is the start of) is a firm direction and that long uncertain periods of waiting are over.
 
As for the last question, I would not be surprised at anything after what I read here, I am already freaking out that some have paid for more than one account.(of any game)

I have 5 accounts on PC, and one on PS4.

This isn't an unusual scenario amongst the player base by any means. If one account = one game save, then you really don't have much option if you want to play different styles. Galaxy quickly becomes too big to have only one commander. 🤷‍♀️
 
That is what you say, any reasonable human in the real world would think that 3 million copies sold are 3 million different people, but apparently the elite world is not normal or something and for everything there is an excuse, it is very funny, but seriously, whatever you say bro 😃
I find it hillarous that anybody always refer to "normality" in this freaked out world we're currently living in.

Please define "normal". Is it "normal" because others said so?:unsure:

Something to think about.;)
 
I think saying its willful lying is incorrect, however 'crying wolf' is more accurate. We have had delays and delays and people are getting fed up waiting as confusion reigns as to exactly when and what we might get. What FD need to do (which hopefully this is the start of) is a firm direction and that long uncertain periods of waiting are over.
I disagree. Delays, changing plans, etc. is pretty normal in development. If people ask for a more open roadmap they need to stop whining whenever something changes.
Meanwhile, FDEV released something like 15-20 major updates and only three of them have been delayed. If anything, they aren't delaying things often enough, which results in the buggy updates we don't like.
 
You are freaking out, because someone throws their money down the bin? I don't get it.

I "waste" 1k++ Euros p.a. for my gaming rig. Seems I must be a total Freak who needs a lifetime lock-up.:geek:
you talk about things like the word "waste" .... Why bother wuth pepople like that? you can understand my words as you want champion, it's not my problem ;)
 

Viajero

Volunteer Moderator
That is what you say, any reasonable human in the real world would think that 3 million copies sold are 3 million different people, but apparently the elite world is not normal or something and for everything there is an excuse, it is very funny, but seriously, whatever you say bro 😃

I don’t think I have said that 3 million copies sold are 3 million different people. I have said though that concurrency numbers or bottom line sales (money) do not care much about multiple accounts.
 
I find it hillarous that anybody always refer to "normality" in this freaked out world we're currently living in.

Please define "normal". Is it "normal" because others said so?:unsure:

Something to think about.;)
I have 5 accounts on PC, and one on PS4.

This isn't an unusual scenario amongst the player base by any means. If one account = one game save, then you really don't have much option if you want to play different styles. Galaxy quickly becomes too big to have only one commander. 🤷‍♀️

I don't really like that word, but the "normal" thing of a lifetime has been to buy a single game ... anyway (y)(y)😂😂
 
I disagree. Delays, changing plans, etc. is pretty normal in development. If people ask for a more open roadmap they need to stop whining whenever something changes.
Meanwhile, FDEV released something like 15-20 major updates and only three of them have been delayed. If anything, they aren't delaying things often enough, which results in the buggy updates we don't like.

I've noticed lately that FD have been announcing release dates for patches weeks in advance. So yeah, they should "delay" them if they are buggy, but IMO they shouldn't paint themselves into a corner like that in the first place. It's just asking for trouble. Just give a broad release (Q4 2019 for example) time frame, and release it When. It. Is. Done. Maybe announce it a day or two beforehand, so people can make appropriate plans with their Cmdr if they need to, but otherwise...
 
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