ANNOUNCEMENT Community Update (22/10)

Status
Thread Closed: Not open for further replies.
SO you say that carriers have only been delayed for potentially 6 months because the original concept was a squadron carrier? That is disingenuous at best.

Carriers were supposed to come in Beyond chapter 4, they did not. Frontier specifically said multiple times that the feature was not canceled, but postponed.

It is then teased/announced they are coming in Q4 2019. Now we find out that they should instead come in Q2 2020.

In sum carriers have been delayed from Q4 2018 to Q2 2020, well over 6 months. It also shows that FD ave blown their own deadline 2 times. THEIR OWN deadline.

There is no excuse other than mismanagement

Personal Fleet Carriers are (so far) going to be delayed for max 6 months. I would not have been able to play the mythical Squadron Fleet Carrier so I guess from my point of view they are quite different beasts, its hardly disingenuous. If you are a squadron type of person then sure say delayed or more factually waited for over a year. People adding gaps between abstract dates together without bothering to understand the wider background just to use it as a stick to bash with are the ones who are disingenuous.

So there have been two release dates that have been missed (someone else even claimed 3 but wasnt able to back it up, yeah but jump on me for bothering to put things into context!) but it is unfair to paint that as a monolithic carrier development bloc. In 2018 it was deemed a new feature too far, so no work was done on it in the latter half of 2018, in 2019 we than ended up with a small team working on it and it was the community demanding a beta and less bugs and possibly pointing out niche gameplay issues or requesting further enhancements to the feature set (so either quality control or feature creep?). So is that really mis-management? I dont think we will know that until Carriers are released and we get to see what was actually improved, and beyond that, when the New Era feaure set is revealed and we get to see why everything else had a lower priority.
 
Last edited:
the feature was not canceled, but postponed.

actually, prioritised(TM) :ROFLMAO:

THEIR OWN deadline.

i could believe they were more than ready to meet this deadline, but stability issues top managers were happily oblivious to just exploded in their face. after such a reality check there's clearly no doubt that just throwing carriers on top will be another crapstorm, probably even worse.

There is no excuse other than mismanagement

well, up to that point indeed. however, if at all true, the decision to halt the press and get stuff under control first is what i would expect from good management. mopping all this up won't be easy. many things will need to change, very obviously management too, lest you want to end up back at the same place.

fun speculation: we might never know but i wouldn't be surprised if more than one coder at frontier wholeheartedly welcomed this, sick of eating stale pasta every day!
 
Nothing vague about the carriers delay is there.

Oh you were just talking about that single new feature, Carriers, silly me, sounded like you were aiming it at the whole game/company

Strange, someone else also spamming the thread with exactly the same slogon!

FD cant meet their own deadlines. Poorly managed.

I wouldn’t expect too much.
 
Oh you were just talking about that single new feature, Carriers, silly me, sounded like you were aiming it at the whole game/company

Strange, someone else also spamming the thread with exactly the same slogon!
I did mention other features earlier but I assume you may have lost track.
Carriers of course being the latest farce.
 
Yes.
Too much emphasis on new features and solid deadlines with no time to tidy up afterwards. Add to that inadequate development and QA process that lets bugs through.
That's all management.

Yeah but I guess that is more down to how many people are impacted by said bugs. Bugs per se are more a matter of fact of software. To be fair Frontier introduced the new bug tracker system in 2019 to get a handle on which bugs to prioritise, the results of that could have fed into this bug focus decision too, certainly made it better to manage.

I was just curious about @Enderby claim about Bugs being a sign of poor management, I guess he then agrees that prioritising fixing bugs over the Carrier release is a good management decision and therefore understands the reason for the delay?
 
Last edited:
I'd have liked a bit more detail on what they'll be looking at fixing in particular, but in terms of priorities, I think a focus on polish is fine. I probably wouldn't be using carriers much anyway, tbh. My ongoing worry remains that they're moving devs to higher priority projects, so the skeleton crew left can only manage "bugfixing". I hope I'm wrong about that.
 
I'd have liked a bit more detail on what they'll be looking at fixing in particular, but in terms of priorities, I think a focus on polish is fine. I probably wouldn't be using carriers much anyway, tbh. My ongoing worry remains that they're moving devs to higher priority projects, so the skeleton crew left can only manage "bugfixing". I hope I'm wrong about that.
The higher priority project is "New Era" and has been for 1.5 years
 
I know I am sooo late to this thread, but I still want to express my support to FDev for setting the -IMHO- correct priorities on bug fixes, reintroducing public betas, and QoL. I am part of one of the larger groups in E:D, and while we eagerly await Fleet Carriers, I also prefer to enjoy the game with fewer bugs than after the dreadful September update. Please get it right next time, FDev!
 
The higher priority project is "New Era" and has been for 1.5 years

It had better be good!

Dunno, I do worry about the twists and turns of the game's development sometimes. It's quite rare that any of the updates are things that I particularly wanted and I have to accept that the design team are making a game that's different to the dream game in my head. So I fear the same for whatever the next era is. That it'll be a messy, bolted-on-feeling thing with bitty gameplay fatally scuppered by the complexities of multiplayer requirements.

Fingers crossed all the same.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom