What other games are we all playing?

In a total departure from my aversion to the COD series of games...I bought Modern warfare since the return of the John Price character from the only game in the series I actually liked intrigued me...back in the days when COD had a single player campaign and a bit of story.

After a couple of hours in, I certainly don't regret forking out for it...the single player campaign and story is pretty damned good.

As a soldier, I tend to notice the glaring errors when video games try to imitate military operations since the stories and characters tend to be written from a slightly skewed civilian perspective. Soldiers think and act very differently in live fire situations than most folk would ever believe. The average Joe can't just pick up a weapon, don some snazzy body armour and be a soldier, there's years of very hard training involved in the simplest of team tasks, our litany always is...train hard, fight easy.. You're foremost a team member and the rest of the team rely on you doing your job being part of that team...the buddy-buddy system. You may look like a soldier wearing your fancy gear, but acting like one is a whole different ballgame...

There are plenty of minor nit-picks in Modern warfare from a soldier's perspective, but at least the other NPC characters in your team move and react like soldiers which is half the battle from my point of view. The tactics and reactions are decidedly American of course...but your NPC team mates are almost believable none the less. The story line is close to home too...besides casting the Russians as the archetypal bad guys during their invasion of Afghanistan...which is strictly a recent American affectation. Believe me, from an Afghani perspective, the British were a lot worse and out did the Russians in the brutality stakes by several orders of magnitude a hundred years earlier. As an Afghani village elder once told me. "We remember Helmand."

I'll never touch the online fragfest mode of course but it's nice to have a decent length and immersive story mode to play....

Worth a look just for the single player campaign. It's immersive, very brutal in it's depictions of current warfare and very well written.

 
Last edited:
Is it the graphics? Unable to directly fly ships? Lack of open world/procedural generated worlds? No ship- to-ship PvP pew pew? Technically there IS PC to NPC pew pew game play. But it's limited to space leg driven FPS, and especially if you opt to RP a raging psychopath character.....:LOL:

And to be fair, I think a lot of ED PvP gankers qualify for just that type of unhinged PC in Outer Worlds. I"m discovering Obsidian devs apparently thought to design the game world/NPC characters to give those murder hobo PC types a good time 😂
 
Is it the graphics? Unable to directly fly ships? Lack of open world/procedural generated worlds? No ship- to-ship PvP pew pew? Technically there IS PC to NPC pew pew game play. But it's limited to space leg driven FPS, and especially if you opt to RP a raging psychopath character.....:LOL:

And to be fair, I think a lot of ED PvP gankers qualify for just that type of unhinged PC in Outer Worlds. I"m discovering Obsidian devs apparently thought to design the game world/NPC characters to give those murder hobo PC types a good time 😂
Nothing to do with the pew, I can assure you ;)

It's more the Borderlands style of gameplay and graphics I suspect...that, and a lack of story. I've been playing a lot of Red Dead on the Xbox in preparation for it appearing on my PC in a fortnight...that and modern warfare's story mode. I'm not really in the market for another cartoon extravaganza.
 
Mole there is exactly ONE fact you need to know about Obsidian (the founding father of fallout 1 and 2 back when PC games were in the golden era of RPG).

Obsidian is the GOD of deep, non linear, unpredictable, and adult themed RPG stories. With fully developed NPC characters whose backstories and character make you as the PC actually care or hate them. It's tragic how Bethesda's lack of creative capital managed to destroy the Fallout franchise and faith that the Fallout player base had in them to date. With completely superficial and shallow game play by the time the Fallout franchise reached FO4.

If anything, it's easy to become distracted from the MQ in Outer Worlds by side quests from NPCs (like companions and townies). Because the NPC characters are either so compelling or their quests have unique objectives and/or rewards. And the fact Obsidian has returned player choice to the game, complete with consequences for player actions. So if your PC is say RPing as a highly intelligent criminal .ole or a psychopath, then it's quite plausible they're going to end up murdering at least 1 NPC in the game. And knowning Obisidian, odds are that one NPC your PC kills happens to be the only NPC who can help your PC progress in the game etc. As to the graphics, TOW isn't as cartoony as you think. Actually, it isn't. It's HD graphics are light years above Borderlines cartoon art style. The HD resolution which can be sent in the game's settings.

Anyways, while Unreal 4 is a difficult engine to mod, I have a lot of faith in the PC modding community. At some point down the road, I'm willing to bet the modding community will come up with more realistic HD retexture overhaul of the game world (possibly at the quality of SC). They might even find a way to expand the game's sky box border to allow physical travel between the world's planets and moons (instead of a loading screen). Should that come to pass, then I suspect quite a few SC fan bois might end up playing TOW in the secrecy of their closets :LOL:

But a game's art style is purely a subjective opinion (case in point ED v. SC v NMS v Space Engineers). :D And I could see why you'd think that given the jaw dropping RP immersion in RDR 2. I too am also still playing this (and dragging it out as long as i can). Looking forward to when it will debut on PC so I can mod the crap out of the RDR franchise for the first time ever. And really looking forward to RDR 1 remastered prequel in the future.
 
Last edited:
Disco Elysium has my attention atm.

NO pew.
NO combat of any kind needed to progress.

Just spend time exploring, solving mysteries, and arguing with yourself. Perfect. 😍

I've had a few hours in the Outer Worlds, and I do love Obsidian games, but this one is just another silly combat fest. You can't go anywhere or do anything without being randomly attacked for no reason at all. The writing is excellent though, as you'd expect from Obsidian. It's just a shame there's all that other meaningless violent stuff. Greedfall eventually went the same way after a promising start. :cry:

RDR2 on PC can wait until it's released on Steam and there's a hefty sale. The modding situation needs to become clearer on it too.
 
Last edited:
If you're not the creative build mindset type, then why waste time building? Just download ships, HQs and other assets for free from the Steam Workshop. Or join a PvE or PvP faction org on a multi server and you'll have complete access to all their fleet ships, HQ and other assets. You're only limited by your imagination in SE IMO.

That's just it though - I am exactly of that mindset. But according to Steam, I've had 4 (non consecutive) hours in game since early access, and yet to see even a point to it.

I don't do random multiplayer. Period. No interest whatsoever in joining someone's server. I just want a single-player game to play - but there isn't one in SE, unless you spend hours building one from scratch. I'd rather spend the time in Unity if I'm going to do that.

As I said, I see why some people like it, but it's not for me. Mentioning it in the same breath as the amazing NMS is a bit insulting tbh - there's just no comparison there. 🤷‍♀️
 
That's just it though - I am exactly of that mindset. But according to Steam, I've had 4 (non consecutive) hours in game since early access, and yet to see even a point to it.

I don't do random multiplayer. Period. No interest whatsoever in joining someone's server. I just want a single-player game to play - but there isn't one in SE, unless you spend hours building one from scratch. I'd rather spend the time in Unity if I'm going to do that.

As I said, I see why some people like it, but it's not for me. Mentioning it in the same breath as the amazing NMS is a bit insulting tbh - there's just no comparison there. 🤷‍♀️
Do you play Minecraft, Juniper? No guiding story to keep you focused, but the gameplay is simply amazing in terms of giving you tools to manipulate the simulation and unleash your creativity. I've only dabbled in SE, but I've often heard it compared to Minecraft. In my opinion it's years away from earning the comparison.
 
At a glance this game looks very interesting. Open world, innovative gameplay, no multiplayer, game of the year, available on GOG, all big selling points to me. Need to read more about it, I'm almost sold...

It's a wonderfully absorbing, thoroughly weird game. At the very least it should be on everyone's Steam wishlist IMO for a sale. Personally, I think it's the best game released this year. Talk about player choices affecting gameplay - I've never seen a game where this is so apparent. My only gripe is that it's rather short, but there are so many different ways to play it, I suspect I've only experienced one out of possibly dozens of different possible endings.

Do you play Minecraft, Juniper? No guiding story to keep you focused, but the gameplay is simply amazing in terms of giving you tools to manipulate the simulation and unleash your creativity. I've only dabbled in SE, but I've often heard it compared to Minecraft. In my opinion it's years away from earning the comparison.

I don't play Minecraft, but my daughter is obsessed with it. Maybe the comparison is unfair. 🤷‍♀️ I tend to look at these block-placing games as much of a muchness, regardless of setting or individual features. It's still all about putting blocks next to other blocks.
 
Last edited:
That's just it though - I am exactly of that mindset. But according to Steam, I've had 4 (non consecutive) hours in game since early access, and yet to see even a point to it.

I don't do random multiplayer. Period. No interest whatsoever in joining someone's server. I just want a single-player game to play - but there isn't one in SE, unless you spend hours building one from scratch. I'd rather spend the time in Unity if I'm going to do that.

As I said, I see why some people like it, but it's not for me. Mentioning it in the same breath as the amazing NMS is a bit insulting tbh - there's just no comparison there. 🤷‍♀️
Fair enough. But let me clarify some misconceptions:

SE = space version of (The Sims 3 + Mindcraft). Which means:

1. You ARE NOT forced into any multiplayer servers. You have to manually join/request permission to access someone's server for that (as shown in the pictures I posted earlier). Whatever new game you start is by default in an OFFLINE state as shown below

2. You DO NOT have to build a single player world from scratch. After proving your tutorial video skills by mastering the vanilla challenge scenarios (on the Scenarios tab), just go to the "Custom World" tab shown below. You have several fundamental game world building scenarios in the left window. And two options for how you can customize them (i.e. either by creative or survival sandbox modes) in the right window.

Either one let's you randomly/procedural generate your own map scenario (consisting of a single POI mission adventure and/or focused around a single station/base). As shown below you can easily mix and match the basic maps/scenarios/worlds in left window with the Creative/Survival game modes on the right. And quickly generate your own maps/planet(s)/star systems. i.e. things like
  • a single planet - shown by the basic Alien world like or Earth based planet archtype framework in left panel below. These planets can contain multiple RNG POIs/base(s)
  • POI map scenario/quest - e.g. the Crashed Red Ship POI
148613


  • a lone wolf world building/survival world scenario e.g. the Lone Survivor world option on left
  • a single base/station on a single planetary body - e.g. the Green Station or Moon Base scenarios
  • an entire solar system - the Star system galaxy option consisting of a combo of alien/earth like/asteroid/suns/rocky/moon based planets
The last option is the global level because it generates an entire universe consisting of all the above maps, planets, scenarios and solar systems. Here's how you'd generate your own procedural generated and customized star system, and specify options for offline v online play. Note you can build and/or enable hostile/friendly robotic spawns (drones), and RNG spawn hostile fauna like spiders and wolves on your planetary worlds. If you d/l custom player worlds (and bought the Medieval Engineers game as part of the SE Deluxe package), you can also spawn NPCs as well at RNG POIs on planets in your system:

148614


Click the Advanced Tab to further customize your world(s) or solar system:
148615


148616


148617


hit OK and seconds later, you'll spawn in the orbit or on ground of your planetary world/universe. In either Solo (offline mode) or (invite only/public) online modes based on your custom scenario settings.

Or alternatively,

3. use existing player creations (that are variations of the basic worlds shown in the left panel) which you d/l from the Steam workshop. The workshop has some really good player made worlds with extremely challenging scenarios based on level difficulty/online or offline modes that you want to play. I wanted to do a creative build Civ IV space race from Earth to the rest of the Sol system. But was too lazy to make my own. So I d/l this SE engineer's version of it for solo/offline mode. And now I'm finally able to experience the 3D version of Civ IV space race. It's a total blast. 😊

148618
 
Last edited:
Space Engineers is comparable with Empyrion. Not Minecraft.

Just FYI.
It' GRAPHICALLY comparable with Empyrion. But at it's creative sandbox soul, is the essence of Minecraft. Unless you d/l mods, you can't fly your ship unless you build it first. You can't live/occupy your base HQ unless you build it first. You can't drive your land vehicle unless you build it first. You can't survive in the world or solar system you're in unless you engineer sustenance and shelter designated structures to sustain yourself.

And to do all of this, you need to gather/scavenge/recycle and engineer mats/tech for resources of the 3 building blocks types that will allow building these. i.e.
small building block = small spaceship, aircraft or land vehicle
large building block = large space ship or base HQ

By dev definition, SE and all it's features = a sandbox game:
http://en.m.wikipedia.org/wiki/Space_Engineers
 
Currently playing The Division 2.
Purely as a single player game of course, as I hate multiplayer.
I enjoy the game very much.

The game world is beautiful, incredibly detailed and convincing, with all kinds of nice and surprising little touches for the observant player.
The weapons all feel very good and the shootouts are very entertaining. I love experimenting with all the different weapons and modding options.
There are very satisfying game play loops in this game. Also the world feels more alive with civilian settlements you can upgrade, specialists you can hire, bounty hunt mission givers you encounter etc.

Not everything is perfect, but I do not expect that from any game.

I bought the Ultimate edition with a huge discount from UBI for only 28 bucks (normally 119.00), which includes the Year One Pass. I couldn't believe it :D
 
Last edited:
I've just found the unavoidable downsight, a no-go for me: It's heavily text based. Not an issue in its own, but since my knowledge of English isn't deep enough for complex text (reading books in English is definitely no fun to me, even if the books are brilliant) and German translations (if it has any at all) are usually crap. Too bad.

Ah, that's a shame. Yes, it's almost entirely text-based... so if you struggle with reading English, the game will be meaningless to you.

Hopefully they will add a German translation for it soon.
 
I've just found the unavoidable downsight, a no-go for me: It's heavily text based. Not an issue in its own, but since my knowledge of English isn't deep enough for complex text (reading books in English is definitely no fun to me, even if the books are brilliant) and German translations (if it has any at all) are usually crap. Too bad.

FreakyMuffin's #001 of many YT SE tutorials

FreakyMuffin channel
http://www.youtube.com/channel/UCrBH8YBgW5nmFVjC8n4sfsw
 
Back
Top Bottom