Engineering Under Threat - Open Letter etc

I would actually disagree on this point - Microsoft Freelancer has a pretty good flight model and support for player managed servers, it only really lacks the MMO tag and the graphics are not quite as good (and it lacks VR but that is a "first world" problem).

I really enjoyed Freelancer. I don't recall the flight model being exceptional but two other games' did, Evochron and I-War I (and II). I still keep Evochron updated so I can enjoy its flight characteristics and build some stations.
 
No we don't.
It's because of seal clubbers that people resort to solo play. What the game needs is consensual PvP.
Set your flag to PvP - fair game.
No flag - only danger from NPCs.

There's a flag - you set it "on" when you click "open". No additional flags needed. Especially not "god" or "ghost" mode players flying around in open.

Seal clubbing is a non-issue in ED. First, given the size of the Galaxy, the chances of actually meeting a seal clubber is minuscule. Second, don't be a seal. Escaping is extremely easy. Third, if you cannot sleep because of the tiny chance of getting blown up by another player, there is a solo mode. EZ
 
Ultimately, I think the PvP argument is moot - there are a myriad of unpredictable circumstances around combat logging and menu-logging is fair game by FD's own ruling.

I get it, you hate combat logging but your "alleged solution" is far too punitive to be considered reasonable. True combat logging as FD rules covers a myriad of concerns and deliberate combat logging is an EULA breech subject to account level response on the part of FD. The problem is any such response needs to be subject to proof that the incidents in question were deliberate and there in lies the rub.

I have had numerous issues with my internet connection messing up at random times but luckily for me it never happens while I am in ED, if you have a suspicion that any given combat logging incident was deliberate then you should report the incidents to FD - unless they get the reports they can not investigate and it is up to them to deal with such reports on a case by case basis.

Where engineering on the whole is concerned, if FD were to address the core issue with the overall balance of the combat side (something which is a bit borked with at least some of the meta builds) then at least some of the issues around both ganking and combat logging would be addressed.

I respectfully disagree.

My solution would preclude combat logging, and the chances of a random disconnection during a PvP battle is tiny. I, for one, never had one during 3000+ ingame hours, and I don't even have a very good Internet connection.

My connection does not make my instances laggy (it's not that bad), but I experience shadowrams much more often than other players I usually play with. This undoubtedly is a disadvantage for me, and I can recall several situations in which the random and unfair extra damage I suffered because of that eventually led to my meeting the rebuy screen. How is that more fair than having to rebuy my ship because the connection error made my game crash (which is an extremely unlikely situation)?

Thing is that it was my decision that the game is "PvPable" with my current connection. If I had experienced CTD's in every other instance, I surely would have decided that my connection was sadly not good enough to PvP in ED, simple as that.
 
My solution would preclude combat logging, and the chances of a random disconnection during a PvP battle is tiny.
Your solution is punitive, unprecedented, and regardless of your claims you can not guarantee the level of risk.

Ultimately, nope - your "solution" is nothing more than a punitive brain crash. No other on-line game imposes such an overly punitive solution either AFAIK.

[EDIT]I have a better idea - remove rebuy risk from PvP deaths (c/f GTA), I doubt FD will go for it but it would eliminate the alleged cause of combat logging.[/EDIT]
 
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Your solution is punitive, unprecedented, and regardless of your claims you can not guarantee the level of risk.

Ultimately, nope - your "solution" is nothing more than a punitive brain crash. No other on-line game imposes such an overly punitive solution either AFAIK.

If you actually had read the comment you were replying to, you'd know that there is such a game, and it's ED itself, which can punish you through more frequent shadowrams, for instance. Or RNG based canopy loss, although that's at least completely random.
 
If you actually had read the comment you were replying to, you'd know that there is such a game, and it's ED itself, which can punish you through more frequent shadowrams, for instance. Or RNG based canopy loss, although that's at least completely random.
Nope - your logic is fundamentally flawed in reasoning and ultimately illogical and false.

I will re-iterate my earlier edit...
[EDIT]I have a better idea - remove rebuy risk from PvP deaths (c/f GTA), I doubt FD will go for it but it would eliminate the alleged cause of combat logging.[/EDIT]
 
Nope - your logic is fundamentally flawed in reasoning and ultimately illogical and false.

I will re-iterate my earlier edit...
[EDIT]I have a better idea - remove rebuy risk from PvP deaths (c/f GTA), I doubt FD will go for it but it would eliminate the alleged cause of combat logging.[/EDIT]

Where was the logical flaw in my reasoning? I'm genuinely curious, because so far you've failed to point out a single logical flaw in it, just saying.

BTW I wouldn't mind if they removed the rebuy risk from PvP deaths (although I know of some people who would, like Morbad, for instance, and I can understand their reasoning against removing consequences), but speaking of logic, your solution wouldn't preclude combat logging like mine. Fair enough, there would be no reason to combat log, but people would still do it nonetheless.
 
Where was the logical flaw in my reasoning? I'm genuinely curious, because so far you've failed to point out a single logical flaw in it, just saying.
There is no rationale to support insta-death on connection termination regardless of the circumstances - it does not happen in any other game with persistent assets and does not happen in ED currently - your claim is ultimately fallacious and the line of argument is moot.

My solution would remove the only alleged reason for it - combat logging by FD's definition is deliberate early termination of game connection to avoid rebuy - remove the rebuy and combat logging would no longer be a thing.

Ultimately, there is no legitimate reason to incur insta-death on connection termination regardless of the cause nor the circumstances.
 
There is no rationale to support insta-death on connection termination regardless of the circumstances - it does not happen in any other game with persistent assets and does not happen in ED currently - your claim is ultimately fallacious and the line of argument is moot.

My solution would remove the only alleged reason for it - combat logging by FD's definition is deliberate early termination of game connection to avoid rebuy - remove the rebuy and combat logging would no longer be a thing.

Ultimately, there is no legitimate reason to incur insta-death on connection termination regardless of the cause nor the circumstances.
You appear to be missing the 'root' of the argument - by no longer being in a conflict situation (be it by Combat Logging or just a dropped connection) a 'kill' has been stolen, and that is almost as painful as being kicked in the nether regions to some combat fans :)
 
There is no rationale to support insta-death on connection termination regardless of the circumstances - it does not happen in any other game with persistent assets and does not happen in ED currently - your claim is ultimately fallacious and the line of argument is moot.

My solution would remove the only alleged reason for it - combat logging by FD's definition is deliberate early termination of game connection to avoid rebuy - remove the rebuy and combat logging would no longer be a thing.

Ultimately, there is no legitimate reason to incur insta-death on connection termination regardless of the cause nor the circumstances.

Look, saying "your claim is fallacious" does not make it so.

There is a rationale to support insta-death on connection termination in order to avoid death in a multiplayer game: it's cheating. Whether it's happening in other games or not is utterly irrelevant.

Currently the game does punish you for having a worse than optimal connection: it can result in extra damage, which can lead to death and loss of credits.

Claiming that removing the rebuy would make combat logging nonexistent is false. It would be less omnipresent, I give you that, but some people would still do it either to keep their NPC pilot, or to annoy people, or just because why not.
 
Dont listen to the haters, mate.

There are plenty of systems you can hone your PvP skills now Adle's Armada rationale for existence has been destroyed by Frontier with their introduction of starter systems, I have no problem helping you club em seals.

First thing to look at is INARA. It will show the systems with the highest number of player attacks. That is always a good indication of where the hot action is, and sometimes there are weird things and conflicts in places you would not expect.

That is a good place to go for PvP and plenty ENO in Shinrarta and noobs who come to Deciat for their first engineering.

CG systems are good, many traders etc.

Problem you will always get is anywhere there are seals, sharks will gather, and sharks will fight each other too. Know your weight limit. Survive and Evade. Eat the smaller fish. Dont get eaten.

Signing off,

CMDR Gavin786

P.S. Might be nice if you recorded then uploaded the footage to this thread later so we can all enjoy the salt.
Joy to all the fishes in the deep blue sea, joy to you and me.
🐟 🦀 🐠 🦈 🐋

There is always a bigger fish.

Time to take a moment to really appreciate the Gankers out there and lets have some gratitude.

They clean the ocean of the smaller, weaker fish, strengthening the whole, forcing everyone to get better. They provide an imperative critical role in the game ecology.

Lets make October 21 : Ganker Appreciation Day.

Lots of love to all our Gankers out there, keep up the great work.

Gavin786

Ummm, ok here's just a few of your previous quotes Cmdr, its kinda misleading tbh
 
The "cause" of clogging is ego-driven.
Not always. How much exploration data are you willing to give up to save face and not clog? But if you did choose to clog in an effort to save perhaps hundreds of millions in explo data that wouldn't be because of your ego, it would be because you did nothing to deserve losing all you hard work and efforts. And did what you had to do to protect your assets.

I'm not advocating for clogging to be accepted, but it shouldn't be misunderstood either
 
Here comes a hot take... the RESULT of engineering is fine. The path to get there is the issue. They need to lower how many possible mats there are, and make it so that after you unlock a mod, it can be purchased rather than re-engineering from the ground up every damn time.
All of my ships have some form of engineering, and the fun part is seeing which combinations of effects work well and which don’t. The fun is not in the gathering or sitting in the menu rolling for inconsistent advancement on the module.

if they made the system suck less, more people would use it
 
You appear to be missing the 'root' of the argument - by no longer being in a conflict situation (be it by Combat Logging or just a dropped connection) a 'kill' has been stolen, and that is almost as painful as being kicked in the nether regions to some combat fans :)
Except there is no entitlement to a kill - this is not designed as a PvP gankfest type game, PvP kills are not worth anything of substance (over and above PvE kills), but that still does not change the simple fact that there is still no justification to penalise players who either have a game crash, system crash or some form of connection issue due to reasons outside of their control just because it happens to occur in a combat setting.

FD have mostly ruled out "special" handling for PvP combat, and those that feel aggrieved by potentially a lost kill should report the incident and let FD judge whether the incident merits corrective action.
 
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Not always. How much exploration data are you willing to give up to save face and not clog? But if you did choose to clog in an effort to save perhaps hundreds of millions in explo data that wouldn't be because of your ego, it would be because you did nothing to deserve losing all you hard work and efforts. And did what you had to do to protect your assets.

I'm not advocating for clogging to be accepted, but it shouldn't be misunderstood either
Regardless, of the reasons - the point is the entire concept of insta-death on connection failure is too punitive because there are circumstances that can cause it that are outside of the individual's control.

Combat Logging as FD define it is subject to policing by FD and those that do it deliberately deserve any penalties FD feel are appropriate. Menu logging regardless of the circumstances is fair and reasonable - this has been re-iterated by FD a number of times.
 
Regardless, of the reasons - the point is the entire concept of insta-death on connection failure is too punitive because there are circumstances that can cause it that are outside of the individual's control.
This^^^

Being slightly rural in the UK... Windy day, stormy day, harvest time... Brown-outs, random power outages, the best in the last month being 4 power outages over 3 hours... Had I been playing and 'busy' I could have been accused of CLogging 4 times...

Would that have been true?
 
This^^^

Being slightly rural in the UK... Windy day, stormy day, harvest time... Brown-outs, random power outages, the best in the last month being 4 power outages over 3 hours... Had I been playing and 'busy' I could have been accused of CLogging 4 times...

Would that have been true?
Exactly.

I find the claim that someone can play for 1000th of hours without getting a disconnect in combat highly dubious.
I can get 10 disconnects on one evening. I had 4 yesterday, 3... uhhh purple(?) Kraits an a yellow sidewinder I think (or maybe it was orange). The latter one during a pvp interdiction.
The number of crazy stuff, disconnects, blue tunneling, freezes, crashs, partly-disconnects (where some people can't see each other, while others can), mis-droppings(being interdicted and dropping in an empty instance, which is basicaly a disconnect), warping (where suddenly one ship moves 100km and can only be detected via wing beacon) I witnessed over the years could fill a book. And it definetly get much worse the more cmdrs are out there in a instance. And I know its not beacuse of my sh..y connecten (its so-so) beacuse I'm often on discord with other pilots and I know the experience the same problems.

I can deal with any number of gankers, no problem at all.
But if a disconnect would mean ship destruction, I'll perma-migrate to solo.
 
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