No we don't.We need danger in the game which means we NEED seal clubbers.
I would actually disagree on this point - Microsoft Freelancer has a pretty good flight model and support for player managed servers, it only really lacks the MMO tag and the graphics are not quite as good (and it lacks VR but that is a "first world" problem).
No we don't.
It's because of seal clubbers that people resort to solo play. What the game needs is consensual PvP.
Set your flag to PvP - fair game.
No flag - only danger from NPCs.
Ultimately, I think the PvP argument is moot - there are a myriad of unpredictable circumstances around combat logging and menu-logging is fair game by FD's own ruling.
I get it, you hate combat logging but your "alleged solution" is far too punitive to be considered reasonable. True combat logging as FD rules covers a myriad of concerns and deliberate combat logging is an EULA breech subject to account level response on the part of FD. The problem is any such response needs to be subject to proof that the incidents in question were deliberate and there in lies the rub.
I have had numerous issues with my internet connection messing up at random times but luckily for me it never happens while I am in ED, if you have a suspicion that any given combat logging incident was deliberate then you should report the incidents to FD - unless they get the reports they can not investigate and it is up to them to deal with such reports on a case by case basis.
Where engineering on the whole is concerned, if FD were to address the core issue with the overall balance of the combat side (something which is a bit borked with at least some of the meta builds) then at least some of the issues around both ganking and combat logging would be addressed.
Your solution is punitive, unprecedented, and regardless of your claims you can not guarantee the level of risk.My solution would preclude combat logging, and the chances of a random disconnection during a PvP battle is tiny.
Your solution is punitive, unprecedented, and regardless of your claims you can not guarantee the level of risk.
Ultimately, nope - your "solution" is nothing more than a punitive brain crash. No other on-line game imposes such an overly punitive solution either AFAIK.
Nope - your logic is fundamentally flawed in reasoning and ultimately illogical and false.If you actually had read the comment you were replying to, you'd know that there is such a game, and it's ED itself, which can punish you through more frequent shadowrams, for instance. Or RNG based canopy loss, although that's at least completely random.
Nope - your logic is fundamentally flawed in reasoning and ultimately illogical and false.
I will re-iterate my earlier edit...
[EDIT]I have a better idea - remove rebuy risk from PvP deaths (c/f GTA), I doubt FD will go for it but it would eliminate the alleged cause of combat logging.[/EDIT]
There is no rationale to support insta-death on connection termination regardless of the circumstances - it does not happen in any other game with persistent assets and does not happen in ED currently - your claim is ultimately fallacious and the line of argument is moot.Where was the logical flaw in my reasoning? I'm genuinely curious, because so far you've failed to point out a single logical flaw in it, just saying.
You appear to be missing the 'root' of the argument - by no longer being in a conflict situation (be it by Combat Logging or just a dropped connection) a 'kill' has been stolen, and that is almost as painful as being kicked in the nether regions to some combat fansThere is no rationale to support insta-death on connection termination regardless of the circumstances - it does not happen in any other game with persistent assets and does not happen in ED currently - your claim is ultimately fallacious and the line of argument is moot.
My solution would remove the only alleged reason for it - combat logging by FD's definition is deliberate early termination of game connection to avoid rebuy - remove the rebuy and combat logging would no longer be a thing.
Ultimately, there is no legitimate reason to incur insta-death on connection termination regardless of the cause nor the circumstances.
There is no rationale to support insta-death on connection termination regardless of the circumstances - it does not happen in any other game with persistent assets and does not happen in ED currently - your claim is ultimately fallacious and the line of argument is moot.
My solution would remove the only alleged reason for it - combat logging by FD's definition is deliberate early termination of game connection to avoid rebuy - remove the rebuy and combat logging would no longer be a thing.
Ultimately, there is no legitimate reason to incur insta-death on connection termination regardless of the cause nor the circumstances.
Dont listen to the haters, mate.
There are plenty of systems you can hone your PvP skills now Adle's Armada rationale for existence has been destroyed by Frontier with their introduction of starter systems, I have no problem helping you club em seals.
First thing to look at is INARA. It will show the systems with the highest number of player attacks. That is always a good indication of where the hot action is, and sometimes there are weird things and conflicts in places you would not expect.
That is a good place to go for PvP and plenty ENO in Shinrarta and noobs who come to Deciat for their first engineering.
CG systems are good, many traders etc.
Problem you will always get is anywhere there are seals, sharks will gather, and sharks will fight each other too. Know your weight limit. Survive and Evade. Eat the smaller fish. Dont get eaten.
Signing off,
CMDR Gavin786
P.S. Might be nice if you recorded then uploaded the footage to this thread later so we can all enjoy the salt.
Joy to all the fishes in the deep blue sea, joy to you and me.
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There is always a bigger fish.
Time to take a moment to really appreciate the Gankers out there and lets have some gratitude.
They clean the ocean of the smaller, weaker fish, strengthening the whole, forcing everyone to get better. They provide an imperative critical role in the game ecology.
Lets make October 21 : Ganker Appreciation Day.
Lots of love to all our Gankers out there, keep up the great work.
Gavin786
Not always. How much exploration data are you willing to give up to save face and not clog? But if you did choose to clog in an effort to save perhaps hundreds of millions in explo data that wouldn't be because of your ego, it would be because you did nothing to deserve losing all you hard work and efforts. And did what you had to do to protect your assets.The "cause" of clogging is ego-driven.
Except there is no entitlement to a kill - this is not designed as a PvP gankfest type game, PvP kills are not worth anything of substance (over and above PvE kills), but that still does not change the simple fact that there is still no justification to penalise players who either have a game crash, system crash or some form of connection issue due to reasons outside of their control just because it happens to occur in a combat setting.You appear to be missing the 'root' of the argument - by no longer being in a conflict situation (be it by Combat Logging or just a dropped connection) a 'kill' has been stolen, and that is almost as painful as being kicked in the nether regions to some combat fans![]()
Not according to FD - their definition is the only one that matters.The "cause" of clogging is ego-driven.
Regardless, of the reasons - the point is the entire concept of insta-death on connection failure is too punitive because there are circumstances that can cause it that are outside of the individual's control.Not always. How much exploration data are you willing to give up to save face and not clog? But if you did choose to clog in an effort to save perhaps hundreds of millions in explo data that wouldn't be because of your ego, it would be because you did nothing to deserve losing all you hard work and efforts. And did what you had to do to protect your assets.
I'm not advocating for clogging to be accepted, but it shouldn't be misunderstood either
This^^^Regardless, of the reasons - the point is the entire concept of insta-death on connection failure is too punitive because there are circumstances that can cause it that are outside of the individual's control.
Exactly.This^^^
Being slightly rural in the UK... Windy day, stormy day, harvest time... Brown-outs, random power outages, the best in the last month being 4 power outages over 3 hours... Had I been playing and 'busy' I could have been accused of CLogging 4 times...
Would that have been true?