We need a pic of the week from development (like days of old). I remember whole weeks of forum chat talking about a NAV buoy....such innocent times!
My missing teeth are a game, too.Elite Dangerous is a GAME, get a life and stop obsessing about fleet carriers, updates etc. Play the game and enjoy it or don't play it at all.
Remember the ads from Douglas Adam's robot manufacturers?Bug fixes were just one more element of the total:
April Update: https://elite-dangerous.fandom.com/wiki/April_Update
September update: https://elite-dangerous.fandom.com/wiki/September_Update
The actual patch logs:
April: https://forums.frontier.co.uk/threads/april-update-patch-notes.509331/
September: https://forums.frontier.co.uk/threads/september-update-downtime-and-patch-notes.521859/
Elite Dangerous is a GAME, get a life and stop obsessing about fleet carriers, updates etc. Play the game and enjoy it or don't play it at all.
And as a game, its optional that we play it.
Since the quality of this optional item has been a bit.....variable its in FDs interests to keep our interest piqued in their products in a healthy, constructive manner.
Steam concurrency numbers do not seem to show any specific negative trend there, quite the contrary actually.
I would guess this is down to new players coming in. I'd love to know player retention afterwards though once they get over the 'wow' factor and start waiting for new features.
If you go on the steam figures, every time there is an Interstellar Initiative going on, player numbers are up approximately 25% over months where there's not (Or any update). I feel that people are comming back to play these events and leave when they're not on. I know it's How I'm playing at the moment.I would guess this is down to new players coming in. I'd love to know player retention afterwards though once they get over the 'wow' factor and start waiting for new features.
Be that as it may, "playing it" seems to be doing just fine.
Is there a potential upside for FDEV if they could attract or retain even more players? No doubt. But regarding retention once a player hits hundreds or thousands of hours and stops or parks the game it becomes tremendously inneficient to try and re-attract that kind of player, you hit a diminishing returns wall in terms of features or appeal options and very few things will commercially succeed at that.
If you go on the steam figures, every time there is an Interstellar Initiative going on, player numbers are up approximately 25% over months where there's not (Or any update). I feel that people are comming back to play these events and leave when they're not on. I know it's How I'm playing at the moment.
Be that as it may, "playing it" seems to be doing just fine.And thats the attitude that really winds people up.
I am not suggesting any attitude, just pointing at the facts.
I have already mentioned the upside is always there obviously.
By attitude, I mean that FD seem to think that we don't (or did not) care what quality the products were delivered in. FD put out any old garbage and think thats OK.
In the end if it makes money then FD won't care which is a shame, because frankly the long term players seem to care more for the integrity of the game more than FD does.