First of all I want to say that I am using the google translator, so if you don't understand something, I'm sorry, it's the translator.
There has been much talk about fleet carriers and I wanted you to know how I think these ships should work.
To start I want to talk about once you land on that ship> I think there will be 2 menus: First, a menu type that of the stations where you can change ships and what was mentioned about repair, etc ... and Second a transition ship/Srv style that will take you to the ship's bridge located in the stern central superstructure.
Once on that bridge you can control who lands and who does not and you can see the jump animation, I could describe something else from the menus, but it is secondary and / or speculation.
About the jump and piloting: I have read many comments on what will be stationary, that they will jump directly to the body that you select, that you first have to go with a ship revealing the road and then come back and jump with the ship, etc ... It all sounds very twisted.
Once on the bridge you select the destination on the galactic map (as we all do now) or failing that, there will be the same left menu with things added by that ship and now it comes, which many people have not noticed, has to have some type of piloting or what was called at the time the so-called "executive control" that turns on propellers and turn the ship ourselves or the E.C to its destination and start the FSD propulsion (if the same animation as normal ships) and jump, once in the new system will remain in super cruise, waiting for orders or move the ship ourselves to a new destination.
About this last one, I want to add a couple of things of things that I have read in this forum and again it sounds twisted.
For example, if we select a system that is behind the ship and does not move at all, it will start a leap forward and then appear in that system facing forward when the thrusters are facing the target system, it sounds to bungling and unrealistic, I have also read that they will jump to the star-planet-system directly, it implies that once in the system, they will go out to normal space and then jump again and appear in that destination regardless of distance, You can apply to this what you mentioned before.
And on the fuel tank, a ship almost 3,700M long, it would be unrealistic that it could only make a single jump, when for that size it would at least have to make 4-5 jumps.
Nothing more.
o7
There has been much talk about fleet carriers and I wanted you to know how I think these ships should work.
To start I want to talk about once you land on that ship> I think there will be 2 menus: First, a menu type that of the stations where you can change ships and what was mentioned about repair, etc ... and Second a transition ship/Srv style that will take you to the ship's bridge located in the stern central superstructure.
Once on that bridge you can control who lands and who does not and you can see the jump animation, I could describe something else from the menus, but it is secondary and / or speculation.
About the jump and piloting: I have read many comments on what will be stationary, that they will jump directly to the body that you select, that you first have to go with a ship revealing the road and then come back and jump with the ship, etc ... It all sounds very twisted.
Once on the bridge you select the destination on the galactic map (as we all do now) or failing that, there will be the same left menu with things added by that ship and now it comes, which many people have not noticed, has to have some type of piloting or what was called at the time the so-called "executive control" that turns on propellers and turn the ship ourselves or the E.C to its destination and start the FSD propulsion (if the same animation as normal ships) and jump, once in the new system will remain in super cruise, waiting for orders or move the ship ourselves to a new destination.
About this last one, I want to add a couple of things of things that I have read in this forum and again it sounds twisted.
For example, if we select a system that is behind the ship and does not move at all, it will start a leap forward and then appear in that system facing forward when the thrusters are facing the target system, it sounds to bungling and unrealistic, I have also read that they will jump to the star-planet-system directly, it implies that once in the system, they will go out to normal space and then jump again and appear in that destination regardless of distance, You can apply to this what you mentioned before.
And on the fuel tank, a ship almost 3,700M long, it would be unrealistic that it could only make a single jump, when for that size it would at least have to make 4-5 jumps.
Nothing more.
o7