What other games are we all playing?

RDR2 is most definitely a remarkable game. I don't usually go for a game with a structure like RDR, but the fact they let you do what you want, whilst following the story, is what got me hooked.
I always fancied playing the original RDR, but because it wasn't on pc, I didn't bother. That was my loss and I may pick it up at some point because of the current game. Having played RDR2 on xbox x one, it has been a very nice smooth wonderful western escape, a genuinely great gaming experience.

Being a lover of western films, it does seem to put us in the boots of a 'cowboy' rogue. How much of a rogue, depends on the player, which is where it really succeeds. It's got a light enough touch to let the story progress whilst you explore and wander. The story telling is outstanding, the bonds you make with various characters feels genuine and the loss of those characters can be very touching. A good film or book will give you that feeling and attachment, RDR2 does the same.

I would recommend it to anyone.
RDR is one of my favourite games of the 360 generation. I'm not that big a fan of the genre, but that really really made no difference to how good that game was (or is). RDR2 being on the PC is very exciting!
 
Nothing to do with the pew, I can assure you ;)

It's more the Borderlands style of gameplay and graphics I suspect...that, and a lack of story. I've been playing a lot of Red Dead on the Xbox in preparation for it appearing on my PC in a fortnight...that and modern warfare's story mode. I'm not really in the market for another cartoon extravaganza.

I was playing rdr2 the other day and I'm also looking forward to the pc version.
That rdr2 start of the game, well it lives with you and probably will for a very long time. It sets the game up so well, it will be a pleasure to start it up on pc and play the whole thing, yet again.. ;)
 
RDR2 is most definitely a remarkable game. I don't usually go for a game with a structure like RDR, but the fact they let you do what you want, whilst following the story, is what got me hooked.
I always fancied playing the original RDR, but because it wasn't on pc, I didn't bother. That was my loss and I may pick it up at some point because of the current game. Having played RDR2 on xbox x one, it has been a very nice smooth wonderful western escape, a genuinely great gaming experience.

Being a lover of western films, it does seem to put us in the boots of a 'cowboy' rogue. How much of a rogue, depends on the player, which is where it really succeeds. It's got a light enough touch to let the story progress whilst you explore and wander. The story telling is outstanding, the bonds you make with various characters feels genuine and the loss of those characters can be very touching. A good film or book will give you that feeling and attachment, RDR2 does the same.

I would recommend it to anyone.
This so much. IMO RDR2 is the only 2018 RP title on the market which has found the balance between cinematic game play and actual game play. RPs like Mafia 2 (another great title) were heavy on the cinematic aspect. Compared to other deep RP games like Kingdom Come Deliverance which was heavy on actual RP game play. Or GTA V which was missing both. :ROFLMAO: Anyways, with RDR2 I don't feel like I'm being forced to watch a movie because the game play feels too short.

The other great thing ppl may not factor before buying is that RDR 1 will be also coming out for PC. Which also means mods to increase both these game's longevity. And if the PC modding community finds a way to combine BOTH games with a mod the scope of Tale of Two Wastelands (aka TTW), then this franchise could see a significant jump in fan base numbers. A lot of TES/Fallout fan boys would be attracted by this genre if RDR mods could be available at Nexusmods.

btw: TTW is a FREE, professionally quality (by professional software devs who make modding their off work hobby) Fallout mod which makes it possible to play BOTH Fallout New Vegas AND Fallout 3 games with the same character i.e. without ever having to quit playing one game and starting the other. This amazing feat was possible because both games used the same Gamebryo engine. So with Rockstar remastering RDR 1 in RDR2 engine, this is now totally a possibility. TTW connects both Fallout wastelands via an immersive travel by train. It allows you to seamlessly travel between both Wastelands (including all locations in their associated DLCs). Being able to simultaneously play both RDR 1 and RDR 2 frontiers in the same save game would be second to orgasm o_O

If the PC modding community at Nexusmods could pull this off for RDR1 and RDR2, I'd be in pig heaven :love:
 
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I've not experienced this. Here's a screenshot of my first "mobile base". My escape pod landed me a million miles from any ores, so building this giant ugly monster was a necessity (but I designed and built it all by myself in Survival mode and am very proud of it). The traction and suspension is fine, as long as I don't try to climb a mountain. The key is regulating power and speed - the defaults are way too high.

As I said earlier, I'm finding parallels to this and ED. I'm exploring this new world (to me), looking for materials necessary for my survival and growth. I've got space legs and a sense of scale and a real purpose in "setting out" to see what's on this world and then later out in space. Eventually, perhaps months from now, I'll have exhausted all this exploration and ship building, but then I'll have the option for PvP which looks pretty epic as well.

And the game is impressively detailed in physics, for a game. Load up the back of a vehicle, and the rear end sags. I ended up lifting the front wheels off the ground in my first "pickup truck" by accident. (The other picture is of the improved truck with weight properly centered.) The angle of the sun on the solar panels matters! My panels are on the top facing up, so I'll park on a slight incline to face the sun to get a better charge rate. Power management in general is a pretty big deal right now at this phase of the game, so I'm setting up switches to control my life support, factory, scanners, etc. My next project is an LCD display that shows battery charge rate (if that's doable).

And I've only just scratched the surface of this game! I've yet to build anything that flies or mines or replicates or automates. It was definitely worth $14! I might grab some DLC just to support it more.
Are you playing the vanilla scenario version of survival or did you create your own custom survival world? If custom world, did you enable cargo ships and random encounters?

Cargo ships option allow respawn/rescue ships to randomly spawn in the world. Which you'll need as a respawn point(s) if you die without having a working linked and powered medical room:

https://spaceengineers.fandom.com/wiki/Respawn_Ship_(Rescue_Ship)

Also need to enable this option to have interaction with NPC trade/commerce/military ships which (being hostile) add emergent game play to your sandbox activities

https://spaceengineers.fandom.com/wiki/Category:Pre-Built_Ship

and random encounters which are very similar to exploration discoveries of generation ships in ED

https://spaceengineers.fandom.com/wiki/Random_Encounters

Did you remember to add RNG sources of hydrogen and uraniun to your planet? You ship might be small, but going from air breathing into space is going to require those thrusters to eat a LOT of fuel lol

Just ran into this on Steam Workshop. ECS Scorpius II Starcruiser is 3,564 blocks. Jeezus. And it's not even a full blown capital class ship

 
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I enjoy revisiting this thread from time to time, interesting to see other people's perspective on other games they currently are playing.
Obviously loads of RDR2 talk going on right now, will keep my eye on that.
Picked up Sniper Elite 3 on a sale and played through it. Not quite as refined as SE4 perhaps, but well worth it if that's your sort of game.
I am now getting back into The Long Dark, after wintermute episode 3 has been released.
A survival game that deserves the name like few others, you constantly need to have a focus on actually surviving.
Not generally a fan of Unity based games, but thisone does shine imo.
 
Still playing Surviving Mars as my not-Elite game.

The “radio stations” are fun to listen to; the gameplay is the kind of thing I can do while cooking, cleaning, laundry, or anything else at home where my attention is divided; knocking off the achievements had been interesting; the minor story bits still sometimes surprise me; and like many games like this, sometimes it’s fun to follow someone’s life.

Last game I played was the “Last War” mystery, so I followed a young refugee woman with the religious, sexy, and whiner traits. Had no Church if the New Ark that game, so she became a member of that community... and I was following a ZPG strategy at that time, since I had been cut off from replenishing from Earth, so I could barely meet my maintenance costs in situ, let alone expand. The end of her story basically ended with the line, “Prison had come to Mars.”
 
So strong is my desire to not play Elite lately I don't even need another game to play instead of it.I just do something else. I have just as much, if not greater, sense of accomplishment just sitting still and thinking about various things. Like making a cup of tea..or if ive made tea already, what ill have for dinner, or if ive had dinner already, what movie i might watch, or if ive already...well you get the idea.

That said...when Read Dead 2 drops tomorrow...that will be a game..(a propper, well-made video game) that I will sink my life into.
 
What about this Empyrion? I just watched the promo, and it looks like SE on steroids. I notice it's alpha stage, but still, I feel like this guy now!

e-se envy.jpg
 
Are you serious?!! This is the first you've heard about Empyrion Galactic? It's been on Steam as Early Release Alpha game since 2015 or so. Similar to SE, it's a 3D, open world, space sandbox survival simulator. With a significantly greater emphasis on the survival element. Most of which features are customizable and can be toggled off. And both flight model (space and atmospheric) and space leg game play being solidly implemented as a cross between NMS and SE. With the complete ability to visit/travel between planets and earth like atmospheric worlds in the universe. The obvious drawback are the graphics which are a tad dated given their 2015 time frame. But this isn't a deal breaker as the game play mechanic more than makes up for this.

Second to Steam Workshop mods, the next best feature about Empyrion is the dedication the dev team put into the exploration and survival aspects of the game. They make it very rewarding to explore with the RNG POIs (e.g. artifact sites, orbital/planetary trading stations, hideout black markets/slave markets for piracy activities, alien/robot occupied bases, abandoned bases that can be investigated/exploited for resources, crashed ship sites, mining facilities, alloy synthesis factories, Rados bases on snow planets etc etc) with a light survival/needs system built in.
  • So your PC will need to eat/drink and yes sleep.
  • Your PC will need to build a base HQ for temporary or permanent use. Depending on your resources, your base can be as small and efficient as you want in regards to power usage. Or a sprawling metropolis that radiates wasted energy off the planetary surface. You can build base HQ the scope and scale of
    • simple camps
    • outposts (further customized as combat outposts, spy/listening outposts and trading outposts)
    • fortresses (heavily fortified structures which look and behaves defensively as it sounds). Can be controlled by single player or player group/faction and can support capital ships and other smaller air/space/land vehicles.
  • If you suck at building, download one from Steam Workshop. Or make use of the blueprints system (works for vehicles and other stuff as well). And your building progresses along a tech tree, requiring you to unlock the blueprints of one tech before you can get to the specific tech you want.
  • Regardless of the size, your base HQ will be necessary for shelter, defense, provides for more complex crafting options (for other buildings, ship transport vehicles like hover craft, farming etc). You can build your base just about anywhere (i.e. on the surface, underground, mountainous/hilly areas, concealed areas like in depth of rain forests, etc.)
  • Farming is a fundamental base feature you'll need to support because you'll need to grow your own food or trade/buy it from NPCs or other players (if multiplayer).
    • Ideally you need to build your base HQ near a source of water, which you'll need to generate O2 and purified water to grow crops. And exploit food/medicinal resources of water based plant life/animals. However,
    • need to consider strategic and tactical advantages of base placement here as water sources are typically in low lying/relatively flat areas. Which may compromise your base security from hostile NPCs and/or PvP player threats (if doing multiplayer)
    • Mountainous/hilly or underground base locations have their strategic defense values with varying benefits/disadvantages to water access and/or the ease at which you can grow sustaining food/crops.
  • Environment exposure to temperature is also a factor and affects both PC and the vegetation they grow.
    • planning for cold/arctic like climates on planets your PC visits and/or makes their home base/HQ is vital as it will affect how much food resources you can produce.
    • next to building a hover vehicle (i.e. an HV) to get around quicker, crafting a survival tent once you establish your home base (like you do in SE) is a must if you're going to weather the elements and do any exploration to checkout the POIs on a planet.
    • Little immersive details like certain foods being able to raise/lower your PC body temperature. So drinking hot beverages or water will help adjust your PC body temp stats in artic/desert like environments.
    • Other environment effects on your PC health like radioactive damage. Your PC can be harmed by this from being in close and/or extended proximity to radioactive sources. Like a base generator or certain ship components like the ship's warp drive. Or from exposure to certain radioactive ores they mine. And you can customize this feature by high, low difficulty or just turning it off.
  • Your PC can also enter the water (not as detailed or enhanced as Subnautica but they can and will drown once they run out of O2) to harvest food/resources as part of their daily needs.
  • Exploration of both land and water areas of the planet are necessary base building, ship and weapon building/repair, base defense against potentially hostile alien life (humanoid and/or fauna).
  • You can hunt, fight and be killed by alien flora/fauna wildlife you encounter on these planets for food and other survival resources. Same for robotic NPCs the likes of drones (typically encountered at bases), or special hostile alien NPC entities (some which are designed to protect said wildlife). So make sure the next time you want to do a dairy run to get some milk (to go with your food processed space burger and fries) you're packing a lot of firepower.
You also have the same options to do solo v. online/CoOp game play. The devs are also still actively updating this (not as frequently as SE). But they did do a recent update release a couple days ago, which addressed a lot of bug issues and made some excellent QoL feature improvements. Stuff like HV (hover vehicle) to SV (space vehicle) docking (i.e. you can now fly your hover craft bike onto your space vehcile and dock it directly). And docking either HV or SV on your Capital ship vessel. And dock ALL of these to your base HQ. Also the new flight model which has improved the lift/drag aerodynamics on your SV. This now allows for direct lift off from atmospheric planets using only back facing thrusters. Before this update, you had to put additional side/up/down thrusters (similar to SE) on your ship to escape the planetary atmosphere. :geek:

The game is stable (I've only played solo mode for the small amount of time I've done this on Steam) with no lag, CTD or other game breaking performance issues.

And now in closing this unabashed shilling for this game, I must link the obligatory YT video which extols the glorious legacy that has been EG: :ROFLMAO:

A 2017 review (Game is currently at 10.2 version with lots of updates to date. e.g. the game world is now full 3D v. when this video was made. But basic gameplay is same):


First part of a more recent playthrough earlier this year with no commentary. This is before the latest Oct 2019 update btw:


This one is a useful comparison to SE (but a bit dated back in 2018):

 
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Too many games about building stuff and not enough about playing stuff unfettered by the united troll division of the combined Eastern bloc internet militia breaking it, stealing it or setting your pet dog/cat/fish/dinosaur/robot aflame along with your finely tonsured miniature bonsai trees in a multiplayer fragfest extravaganza that would make the battle of Kursk seem like a collection of raised voices in a supermarket car park...

Enough already. :rolleyes:
 
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What about this Empyrion? I just watched the promo, and it looks like SE on steroids. I notice it's alpha stage, but still, I feel like this guy now!

It hass been in "alpha" (not that those terms matters anymore) for years, just a fair warning. One of those games that might end up in a developement limbo.
 
Are you serious?!! This is the first you've heard about Empyrion Galactic? It's been on Steam as Early Release Alpha game since 2015 or so. Similar to SE, it's a 3D, open world, space sandbox survival simulator. With a significantly greater emphasis on the survival element. Most of which features are customizable and can be toggled off. And both flight model (space and atmospheric) and space leg game play being solidly implemented as a cross between NMS and SE. With the complete ability to visit/travel between planets and earth like atmospheric worlds in the universe. The obvious drawback are the graphics which are a tad dated given their 2015 time frame. But this isn't a deal breaker as the game play mechanic more than makes up for this.

Second to Steam Workshop mods, the next best feature about Empyrion is the dedication the dev team put into the exploration and survival aspects of the game. They make it very rewarding to explore with the RNG POIs (e.g. artifact sites, orbital/planetary trading stations, hideout black markets/slave markets for piracy activities, alien/robot occupied bases, abandoned bases that can be investigated/exploited for resources, crashed ship sites, mining facilities, alloy synthesis factories, Rados bases on snow planets etc etc) with a light survival/needs system built in.
  • So your PC will need to eat/drink and yes sleep.
  • Your PC will need to build a base HQ for temporary or permanent use. Depending on your resources, your base can be as small and efficient as you want in regards to power usage. Or a sprawling metropolis that radiates wasted energy off the planetary surface. You can build base HQ the scope and scale of
    • simple camps
    • outposts (further customized as combat outposts, spy/listening outposts and trading outposts)
    • fortresses (heavily fortified structures which look and behaves defensively as it sounds). Can be controlled by single player or player group/faction and can support capital ships and other smaller air/space/land vehicles.
  • If you suck at building, download one from Steam Workshop. Or make use of the blueprints system (works for vehicles and other stuff as well). And your building progresses along a tech tree, requiring you to unlock the blueprints of one tech before you can get to the specific tech you want.
  • Regardless of the size, your base HQ will be necessary for shelter, defense, provides for more complex crafting options (for other buildings, ship transport vehicles like hover craft, farming etc). You can build your base just about anywhere (i.e. on the surface, underground, mountainous/hilly areas, concealed areas like in depth of rain forests, etc.)
  • Farming is a fundamental base feature you'll need to support because you'll need to grow your own food or trade/buy it from NPCs or other players (if multiplayer).
    • Ideally you need to build your base HQ near a source of water, which you'll need to generate O2 and purified water to grow crops. And exploit food/medicinal resources of water based plant life/animals. However,
    • need to consider strategic and tactical advantages of base placement here as water sources are typically in low lying/relatively flat areas. Which may compromise your base security from hostile NPCs and/or PvP player threats (if doing multiplayer)
    • Mountainous/hilly or underground base locations have their strategic defense values with varying benefits/disadvantages to water access and/or the ease at which you can grow sustaining food/crops.
  • Environment exposure to temperature is also a factor and affects both PC and the vegetation they grow.
    • planning for cold/arctic like climates on planets your PC visits and/or makes their home base/HQ is vital as it will affect how much food resources you can produce.
    • next to building a hover vehicle (i.e. an HV) to get around quicker, crafting a survival tent once you establish your home base (like you do in SE) is a must if you're going to weather the elements and do any exploration to checkout the POIs on a planet.
    • Little immersive details like certain foods being able to raise/lower your PC body temperature. So drinking hot beverages or water will help adjust your PC body temp stats in artic/desert like environments.
    • Other environment effects on your PC health like radioactive damage. Your PC can be harmed by this from being in close and/or extended proximity to radioactive sources. Like a base generator or certain ship components like the ship's warp drive. Or from exposure to certain radioactive ores they mine. And you can customize this feature by high, low difficulty or just turning it off.
  • Your PC can also enter the water (not as detailed or enhanced as Subnautica but they can and will drown once they run out of O2) to harvest food/resources as part of their daily needs.
  • Exploration of both land and water areas of the planet are necessary base building, ship and weapon building/repair, base defense against potentially hostile alien life (humanoid and/or fauna).
  • You can hunt, fight and be killed by alien flora/fauna wildlife you encounter on these planets for food and other survival resources. Same for robotic NPCs the likes of drones (typically encountered at bases), or special hostile alien NPC entities (some which are designed to protect said wildlife). So make sure the next time you want to do a dairy run to get some milk (to go with your food processed space burger and fries) you're packing a lot of firepower.
You also have the same options to do solo v. online/CoOp game play. The devs are also still actively updating this (not as frequently as SE). But they did do a recent update release a couple days ago, which addressed a lot of bug issues and made some excellent QoL feature improvements. Stuff like HV (hover vehicle) to SV (space vehicle) docking (i.e. you can now fly your hover craft bike onto your space vehcile and dock it directly). And docking either HV or SV on your Capital ship vessel. And dock ALL of these to your base HQ. Also the new flight model which has improved the lift/drag aerodynamics on your SV. This now allows for direct lift off from atmospheric planets using only back facing thrusters. Before this update, you had to put additional side/up/down thrusters (similar to SE) on your ship to escape the planetary atmosphere. :geek:

The game is stable (I've only played solo mode for the small amount of time I've done this on Steam) with no lag, CTD or other game breaking performance issues.

And now in closing this unabashed shilling for this game, I must link the obligatory YT video which extols the glorious legacy that has been EG: :ROFLMAO:

A 2017 review (Game is currently at 10.2 version with lots of updates to date. e.g. the game world is now full 3D v. when this video was made. But basic gameplay is same):


First part of a more recent playthrough earlier this year with no commentary. This is before the latest Oct 2019 update btw:


This one is a useful comparison to SE (but a bit dated back in 2018):



Ok...thats... a wall of text.

Good job.

Oh and a 40-minute video? Ok....

Assuming i don't have the time to try and convince myself this game is "awesome" ill say this:

It looks pretty bad.

Like 2002 bad.

I know graphics arent everything...but everything looks bad...

The graphics..the movement...the animations...the enemies..everything looks low budget and from a past era.

And not in a good, nostalgic kind of way.
 
Are you serious?!! This is the first you've heard about Empyrion Galactic?
Until a month ago, I was a console gamer who paid no attention to PC exclusives :p

It hass been in "alpha" (not that those terms matters anymore) for years, just a fair warning. One of those games that might end up in a developement limbo.

Good to know, as I'm committed to SE for now. At least SE feels like it's going forward (much more so than ED these days). It'll take me quite a while to reach my "end game" in SE, since I'm building everything from scratch in survival mode. The big thing that grabbed my eye in Empyrion is the diversity of flora and fauna, like NMS. I wish SE had more than these stupid wolves and spiders. I downloaded a mod that adds cows and deer and such, but this requires wolves to be turned on (no!).
 
Too many games about building stuff and not enough about playing stuff unfettered by the united troll division of the combined Eastern bloc internet militia breaking it, stealing it or setting your pet dog/cat/fish/dinosaur/robot aflame along with your finely tonsured miniature bonsai trees in a multiplayer fragfest extravaganza that would make the battle of Kursk seem like a collection of raised voices in a supermarket car park...

Enough already. :rolleyes:
Let it all out! Better out than in Shrek used to say. :ROFLMAO:

Now tell us.....how do you really feel? Would you like some Spacers Choice Zero G Brew? Or would a dab of Auntie Cleo's Energizing Ointment suffice? 🤓
 
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