Hi, I'm completely new to BGS (and to the game for that matter) and I'm currently trying to wrap my head around this mechanic. I have been looking through a few guides but haven't found an answer to my questions so far (might have missed the information though) - maybe someone can help me out?
1) There are different types of government: is it possible to change a faction's government type e.g. from democracy to corporation? Or are these set in stone? If it can be changed, how can it be done?
2) If I want to create my own faction, how do I get started? I know one can ask Frontier to add it, but other than that, what are some basic first steps? Are there any in-game requirements that have to be met?
3) With systems far away from the bubble that do have outposts and thus a few minor factions, how would I introduce a new faction to those systems, especially if the faction of my choice is far away? Expansion seems limited - but the factions out there in the void got there as well somehow, right?
4) With my own custom player faction (or any faction for that matter), how do I expand into regions of space that do not have any infrastructure? How can I claim such distant systems and/or push the construction of outposts/stations in systems that are currently not populated?
5) What are the chances to get stations built in systems without any planets? How would I approach this?
I'm aware that most of these will depend on Frontier's decision making, but what I'm trying to understand is what I have to do as a player (group) to convince Frontier that my expansion makes sense? Is it all about making a good case why I think a certain system should become more relevant - or are there any in-game actions I can take to make a convincing case?
1) There are different types of government: is it possible to change a faction's government type e.g. from democracy to corporation? Or are these set in stone? If it can be changed, how can it be done?
2) If I want to create my own faction, how do I get started? I know one can ask Frontier to add it, but other than that, what are some basic first steps? Are there any in-game requirements that have to be met?
3) With systems far away from the bubble that do have outposts and thus a few minor factions, how would I introduce a new faction to those systems, especially if the faction of my choice is far away? Expansion seems limited - but the factions out there in the void got there as well somehow, right?
4) With my own custom player faction (or any faction for that matter), how do I expand into regions of space that do not have any infrastructure? How can I claim such distant systems and/or push the construction of outposts/stations in systems that are currently not populated?
5) What are the chances to get stations built in systems without any planets? How would I approach this?
I'm aware that most of these will depend on Frontier's decision making, but what I'm trying to understand is what I have to do as a player (group) to convince Frontier that my expansion makes sense? Is it all about making a good case why I think a certain system should become more relevant - or are there any in-game actions I can take to make a convincing case?