I would really like to see some new building additions to make it into JWE. It would help make building parks interesting as the options to view these dinosaurs would grow. Here are some ideas of what I would love to see.
1. Gondola lifts
Having a gondola lift would be great to have a more relaxed birds eye view of our parks. It could allow for players to have a glass floor view and see the park from above, and would be another form of transportation similar to the monorail if we wish to have an alternative mode of transportation that would not rely on the large monorail pathing. Would be great for more natural/conservation parks.
2. 360° viewing towers
This tower would be similar to viewing option in the the hotel, it would be thinner than the building and allow for a bit more in viewing distance. Would work great for U shaped exhibits.
3. Underground viewing domes
This is an attraction similar to the one seen in JPOG, but it has great potential and a lot of fun to have in JWE. It would allow for a down to earth camera view of these dinosaurs in the exhibits. It would also add for some cool interactions to the dome like having the small carnivores notice them and try to nip at the guests looking at them through the dome's impenetrable glass.
4. Balloon tour
This is also another one from JPOG. It will be similar to the monorail, but would allow for a slow mode of viewing the dinosaurs without the need of having a constructed rail to follow. Likewise, this attraction could be heavily reliant on the game's weather system.
5. JP safari ride
If the potential 1993 would be a reality, this would be very likely to appear. I would like to make this different from the Jurassic Tour in which the vehicles rely on a railing system to function. This would lead to some cool moments when there is a power outage and the cars are stuck in the exhibit, similar to the moment in the first JP film.
5. Sauropod feeder platform
This could be seen a viewing option with a greater emphasis on dinosaur interaction. It will be similar to the regular platforms we have but would have 2 viewing options and a feeder next to those options. The platform would allow for guests to see tall sauropods like the brachiosaurus, dreadnoughtus, and mamenchisaurus, in the first viewing option up close as they eat from the feeder. The second option is for the less taller sauropods which could be found lower such as apatosaurus, diplodocus, and Camarasaurus, possibly even a therizinosaurus?
6. Tour triggered feeder
Though this is not an attraction in itself, it could be used in conjunction with tour vehicles. You could place this on the tour path and have the vehicle activate the feeder. This will make the tour vehicle pause and a goat tied to the feeder would come out. This would either attract a hungry carnivore or a no show, and after some time would pass without any feeding, the goat would go back in the feeder and the tour would resume course.
7. Various terrariums
Similar in vein to the zoo tycoon series and planet coaster, I could see various buildings be introduced to the game that fills out the fun need for guests. These terrariums could house in creatures that are otherwise technically difficult to implement into the game's creature system. These could be from dinosaurs that are too small, aerial creatures, aquatic creatures, prehistoric amphibians and reptiles, prehistoric insects, and visitor based greenhouses that house in prehistoric plants. This would allow for creatures that would otherwise clash with the dinosaur focused roster to have a potential position in the game. Likewise, it would add to the various fun buildings we would like to have in the game that does not rely on human forms of play like bowling and arcade.
Updates to existing tours
I think it would be great to have the Jurassic ride and the Gyrosphere ride paths to go through water. As water depth would not get too deep, let us have these paths pass by the watery areas. That would allow us to have tours in exhibits with lakes and rivers without having to have a dry section for the tour to pass by.
And could we have a system to allow guests paths to intersect with tour rides paths? I would like to make a connected tour that spans through the whole park, but would not like to have the guest path be limited by the tours path if that makes sense.
These are some attractions I would like to see in the game. I believe the gameplay side of things could benefit from new attractions as it would allow for more custom park layouts and new shapes and directions to park exhibits.


1. Gondola lifts
Having a gondola lift would be great to have a more relaxed birds eye view of our parks. It could allow for players to have a glass floor view and see the park from above, and would be another form of transportation similar to the monorail if we wish to have an alternative mode of transportation that would not rely on the large monorail pathing. Would be great for more natural/conservation parks.
2. 360° viewing towers
This tower would be similar to viewing option in the the hotel, it would be thinner than the building and allow for a bit more in viewing distance. Would work great for U shaped exhibits.
3. Underground viewing domes
This is an attraction similar to the one seen in JPOG, but it has great potential and a lot of fun to have in JWE. It would allow for a down to earth camera view of these dinosaurs in the exhibits. It would also add for some cool interactions to the dome like having the small carnivores notice them and try to nip at the guests looking at them through the dome's impenetrable glass.
4. Balloon tour
This is also another one from JPOG. It will be similar to the monorail, but would allow for a slow mode of viewing the dinosaurs without the need of having a constructed rail to follow. Likewise, this attraction could be heavily reliant on the game's weather system.
5. JP safari ride
If the potential 1993 would be a reality, this would be very likely to appear. I would like to make this different from the Jurassic Tour in which the vehicles rely on a railing system to function. This would lead to some cool moments when there is a power outage and the cars are stuck in the exhibit, similar to the moment in the first JP film.
5. Sauropod feeder platform
This could be seen a viewing option with a greater emphasis on dinosaur interaction. It will be similar to the regular platforms we have but would have 2 viewing options and a feeder next to those options. The platform would allow for guests to see tall sauropods like the brachiosaurus, dreadnoughtus, and mamenchisaurus, in the first viewing option up close as they eat from the feeder. The second option is for the less taller sauropods which could be found lower such as apatosaurus, diplodocus, and Camarasaurus, possibly even a therizinosaurus?
6. Tour triggered feeder
Though this is not an attraction in itself, it could be used in conjunction with tour vehicles. You could place this on the tour path and have the vehicle activate the feeder. This will make the tour vehicle pause and a goat tied to the feeder would come out. This would either attract a hungry carnivore or a no show, and after some time would pass without any feeding, the goat would go back in the feeder and the tour would resume course.
7. Various terrariums
Similar in vein to the zoo tycoon series and planet coaster, I could see various buildings be introduced to the game that fills out the fun need for guests. These terrariums could house in creatures that are otherwise technically difficult to implement into the game's creature system. These could be from dinosaurs that are too small, aerial creatures, aquatic creatures, prehistoric amphibians and reptiles, prehistoric insects, and visitor based greenhouses that house in prehistoric plants. This would allow for creatures that would otherwise clash with the dinosaur focused roster to have a potential position in the game. Likewise, it would add to the various fun buildings we would like to have in the game that does not rely on human forms of play like bowling and arcade.
Updates to existing tours
I think it would be great to have the Jurassic ride and the Gyrosphere ride paths to go through water. As water depth would not get too deep, let us have these paths pass by the watery areas. That would allow us to have tours in exhibits with lakes and rivers without having to have a dry section for the tour to pass by.
And could we have a system to allow guests paths to intersect with tour rides paths? I would like to make a connected tour that spans through the whole park, but would not like to have the guest path be limited by the tours path if that makes sense.
These are some attractions I would like to see in the game. I believe the gameplay side of things could benefit from new attractions as it would allow for more custom park layouts and new shapes and directions to park exhibits.


