Inhabited Generation Ship (The Golconda)

I'm sure they can fabricate toasters ;).

Btw, for the record, pulse wave scanner does nothing to it (other than the normal blue 'glow').

Oh & someone asked a while back where this ship could've come from & when, all gen ships came from earth, & somewhen between 2100-2700 , gen ship thread.
 
Anyone checked this morning to see if they've added a Rescue Megaship alongside the Golconda? If the trade CG we suspect is coming goes to a Rescue Megaship, that might be a novelty worth taking part in. If it's just to the local station, not so much.
 
@Bigmaec

I'm sorry, but its far too much coincidence that Erin Grey is on the ship......an actress called Erin Gray is Wilma Deering from Buck Rogers from the 25th century...

That, and we were discussing all things lip gloss here not so long ago....


Is this Erins face? If we go on board is it going to be super retro 80s sci fi?

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You convinced me. Rescue mission it is... :D ;)
 
So after three on a Thursday and no generation-ship-related CG? That's dangerously close to being interesting in itself.
 
Perhaps. Though if any additional asset were added to the game for that - like a Rescue Megaship, for example - wouldn't it have to have been added this morning?
Give weekend commanders time to check it out and read the logs. Maybe next Thurs would see something. They don't need to rush this, because the previous II has only just finished.
 
Give weekend commanders time to check it out and read the logs. Maybe next Thurs would see something. They don't need to rush this, because the previous II has only just finished.
That makes sense.

I've just been out having a look at the Golconda this afternoon. Nothing parked near it yet, but as you say next week is perhaps more likely.
 
I think in 1000 years, the language would have evolved.
With so few people in a tightly closed environment for 1000 years, say 50 generations I'd expect more unique colloquialisms and a single, distinct accent. Not people who sound like they're from several different 21st Century cities. The audio adds to the experience, but FDev needs to do some rethinking.
 
Spent 1,000 years in a sardine can to hopefully preserve the human race, only to find out that humanity survived and in the interim turned into a bunch of time-travelling psychopaths that shoot anything and everything that moves (and even rocks that don't move). Disappointed must be an understatement.
Wait! How did this zombie escape? :eek:
 
I think in 1000 years, the language would have evolved.
“Unaware of what year it was, Joe wandered the streets desperate for help. But the English language had deteriorated into a hybrid of hillbilly, valleygirl, inner-city slang and various grunts. Joe was able to understand them, but when he spoke in an ordinary voice he sounded pompous and gy to them.”
 
Give weekend commanders time to check it out and read the logs. Maybe next Thurs would see something. They don't need to rush this, because the previous II has only just finished.
Galnet lead in to the Scourge narrative went on for a bit [ARX.1/.2 fix] before anything happened...
 
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