But that can't be an excuse to not províde more information to the attacked player. Actually it could rather help the attacked player to identify a hacker.To date, I've never used premium synth for anything other than jump range and I seem to do okay. Most organised PvP doesn't allow anything other than basic synth with no added damage. While you can't predict that people you're fighting against in organic won't be running premiums, you also can't predict that they won't be running a trainer to give their damage a permanent buff anyway.
And this is, what makes it hard to recognize, at least during the beginning of a fight.Regardless of whether or not they're using these methods to increase their damage potential the biggest difference is whether or not they can actually hit in the first place. The more you do organic PvP the more you'll get a feel for the difference between people who can fly well, people who have strong builds, and people who are punching above their weight based on what they have available to them - and you'll also learn to avoid the more toxic people.
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And even then you are affected, because in some situations the game confronts you with engineered bullet-sponge enemies.yeah i suppose i hide from the imbalances somewhat by ignoring a huge part of engineering - i do the parts that are important to me and ignore the rest.... that is not really possible for PvP however.
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