Please stop the bullies at the Community Goals

Status
Thread Closed: Not open for further replies.
I get that the OP doesn't want to be driven out of Open because he wants to experience being in a "community" of like-minded players without constantly having to put up with random murderhobos. A private group would be one solution (or even forming your own PG, if you already know people you'd like to invite).

But using the Block function is another solution, and could be turned into a game in itself. Go there in a ship with no cargo, stalk them, and block them. Comms work across modes, so initially you can get the boastful types from Solo. Getting the silent ones will be more of a challenge, but with shields and defenses where your cargo should be, you won't be easy to kill. You might observe a fight from a distance and block the obvious aggressor. And if you get spotted and attacked, regardless of the outcome, you get to block the attacker.

Just relog occasionally, and you won't be instanced with those on your blocklist. Or their friends, who will be instanced with them, hence not with you. And if you befriend other traders doing the same thing, instancing with them will prevent you encountering people on their blocklists, and likewise protect them from those on yours.

Eventually you (and your new friends) will find a CG in Open to be a peaceful environment.
 
So you want to be part of a story about a Federation or Empire territory grab and you're not liking that Alliance or independent aligned players may oppose this. I take it if any players have an issue with the influence of an anarchy faction being trashed, they just do nothing as well.

Or we can shoot you for being an enemy of anarchy.

Strengthen your ship. I'd suggest getting in touch with G.A.R.D, but I imagine they'd want some self reliance in those that they help.
 
I was yesterday at the CG to spread the word of Anarchy and a wing of smurf supporters were bullying me the whole time just because I'm pledged to the cytoscrambler guy. They had 3 Cutters and a murder-Krait against my clean shaven Mamba. I got chain interdicted and couldn't further my cause, as my 2-finger search typing system is just not up to the task. You don't even want to know how much time I wasted because of them gwiefers, but it had to be days. FDev help, that's not how I want to play the game. /s

Jest aside, I had a lot of fun the last days and learned a lot about fighting interdictions, my own mediocre fighting skills, and the strengths and weaknesses of my different ships. The whole trader, outlaw, lawful, explorer, and spectator mix of CMDRs makes the CG just way more interesting and fun. If it wasn't for that I could be hauling biowaste in some backwater system for the same enjoyment.
If you don't want or feel being up to engage with hostile CMDRs in open there are the other 2 modes. You can still be part of the action with system chat. You can even ask there what you can do to better your ship and skills, they will help, I guarantee you.
Now build you ship to survive and gg.

I will be out there again today to spread the word and some fertilizer. Down with the superpowers!
Hope to see the Smurf Mafia again. :)
 
I get that the OP doesn't want to be driven out of Open because he wants to experience being in a "community" of like-minded players without constantly having to put up with random murderhobos. A private group would be one solution (or even forming your own PG, if you already know people you'd like to invite).

But using the Block function is another solution, and could be turned into a game in itself. Go there in a ship with no cargo, stalk them, and block them. Comms work across modes, so initially you can get the boastful types from Solo. Getting the silent ones will be more of a challenge, but with shields and defenses where your cargo should be, you won't be easy to kill. You might observe a fight from a distance and block the obvious aggressor. And if you get spotted and attacked, regardless of the outcome, you get to block the attacker.

Just relog occasionally, and you won't be instanced with those on your blocklist. Or their friends, who will be instanced with them, hence not with you. And if you befriend other traders doing the same thing, instancing with them will prevent you encountering people on their blocklists, and likewise protect them from those on yours.

Eventually you (and your new friends) will find a CG in Open to be a peaceful environment.

An excellent solution for the player who wants to win in open but not face any of that messy adversity along the way to doing so.
 
Last edited:
Either go in private group or solo, which is where most people play the CG, judging by the absolute sh*thole that is system chat anyway. Alternatively you clould block people who are continuously ganking you for no reason (given). They won’t see you then.

You can also make a ship with better defensive capabilities, better hull and shields and all. Athough that is not a guarantee to escape either unless you engineer it. Since I own a Cutter I’ve never been killed at CG’s, but smaller ships struggle a bit more against the DPS murder machines at the CG ;).

Short version: buy Cutter, engineer it, then sit back and laugh at gankers and send them a “gf” in chat before you highwake.
 
Gankers are annoying for sure. Personally I think that it is a immature way to play the game. BUTTT i also think it is immature to complain about "bullying" rather than solving the issue for yourself.

My suggestion would be to switch to PG, Solo, or Xbox if you dont want to get ganked
 
The definition of bullying is when an individual or a group of people with more power, repeatedly and intentionally cause hurt or harm to another person or group of people who feel helpless to respond. (National Centre Against Bullying)

This describes the behaviour of the gankers and griefers at the Delivery type Community Goal destinations. Bullies in highly engineered PvP ships interdict and kill lightly armed Traders and, because they often operate in wings, their targets have no chance of escape. Then they boast about their exploits on the local comms.

Almost universally, bullying is condemned and action taken against bullies, however Elite Dangerous at the least tolerates if not condones ganking and griefing. The issue has been discussed numerous times in the past but, as far as I know, no effective action has ever been taken.

As I understand it, one of the intentions of the Community Goals is to bring together Commanders all working towards the common objective. That intention is nullified if pilots fly in Solo or Private Group to avoid the bullies.

I have a suggestion that, I think, would curb such behaviour and make Open a much more attractive option.

For the duration of a Delivery CG, and only in the destination System, any interdiction should immediately result in an overwhelming response by the ATR (Advanced Tactical Responders) who instantly attack any ship that fires its weapons. For this to be effective two conditions should be met:
1. The ATR should be present immediately when the ships drop into normal space not, as is the present case, some minutes after the attack starts. It only takes between 5 and 15 seconds for a griefer to kill his target, so the ATR must be present to deal with the hostile ship(s) instantly.
2. The ATR should immediately engage any ship, that fires its weapons, with overwhelming force and kill it in the same way that Space Stations kill ships who fire inside the perimeter.

I understand that this might affect the Bounty type Community Goals, but that could easily be dealt with by establishing zones, similar to Compromised Navigation Beacons, where there would be no ATR response.

I do not believe that this would be difficult to implement and, in my opinion, would greatly improved the participation in and enjoyment of the Community Goals

Thank you.

So have you thought about how the game rules works? because there are several options for you to take to deal with this kind of situation... and some of these, are very much disliked by the "other side".... their version of getting bullied...

1. This game have several mode of play, solo, private groups, and open. you are freely to choose whatever mode you like for almost any activity, obviously joining a wing with friends of do multicrew while in solo is not possible, other than that, you can do any task in any mode. You have the choice. If open is to "awful", seek out Private groups like Mobius, that acts like Open but without PvP.


2. There is a powerful blocking option in the game, when you block someone, they get removed from being instanced with you in open. you can still be instanced with blocked people, but in most cases, you do not see people you have blocked. This is your option if you feel you are getting bullied into meaning PvP by certain other players.


3. Having a ship that survive the exit to menu, and the login in a different mode, is an approved FDev gameplay. Basically, Enter menu, select exit to menu, wait the timelimit and select exit. and if you are still alive you shipo is saved and you can log back in another game mode. If you select to block the player, you should in theory be able to login back into the open and not be in the same instance as the other player (I have not tested this myself).


So there you have a few powerful options to get rid of the unwanted players that YOU control. Because FDev have been pretty clear that it is working as intended.


Of course FDev can change the game rules/mechanics, but what you are suggesting is not a viable solution to this kind of problem. Because, if ganker can destroy your ship faster than the suggested ATR can destroy the ganker, then you would still die and the ganker escapes. Not exactly what you was hoping for.... and there is no magic in creating something that can destroy a ship within seconds, especially weaker tradeships that might run with no shields etc to maximize cargo capacity... I have ship that according to Coriolis will take out a stock Type 9 in FIVE seconds... compare that to my hardened, but "expensive" type 9, that will survive atleast 23 seconds (enough to menu log)... choices options, etc... Now I do not use my killing machine on other players, I hunt pirate lords with that one.. and depending on how evasive they are, I can kill them within 10-20 seconds, depending on good I am at aiming.

This is not a problem that unique to Community Goals, so we are not really solving anything here by doing this, we would just move the problem around. So while FDev is considering what they want todo, use the available options to your advantage, that is what your "bullies" do...
 
Hmm. I've spent several hours on the CG last week. And while I actually for the first time since a long time encountered more than one other player in a system, none of the other Möbius pilots threatened me in any way.

Translated: the private group Möbius lost a lot of players last year with the squadron patch. But some are still left and you can find them at the CGs. :)
What happened in the squadron patch that made people leave Mobius? Been thinking about joining the group. Not into PvP in this game and solo can get dull.
 
What happened in the squadron patch that made people leave Mobius? Been thinking about joining the group. Not into PvP in this game and solo can get dull.

Each and any squadron made their own PG. Even many open oriented squadrons did that, i have contact with members in some and they all quite soon had their squadron PG along. And at least according to my observation, people who joined squadrons quickly also migrated to the corresponding PGs.

That's of course just the conclusion of my personal observation. Before squadrons was introduced, i saw plenty of people in Möbius whenever i went to a place like SD or where a CG is. Within two weeks after squadrons were launched, i usually only still saw a handfull of people there, not the old crowds any more. If this was the result of people migrating to the private groups or if there's any other reason, i would now know. I just wouldn't be aware of any other reason for people leaving Möbius that quickly at exactly that time, so my guess is that they went to the PGs.
 
What happened in the squadron patch that made people leave Mobius? Been thinking about joining the group. Not into PvP in this game and solo can get dull.

Well well well, a galaxy the size of ours and I run across another Stryker but spelled differently.

Btw, sorry about that whole deal over Macho Grande incident..it happens to the best. Did you ever get over your drinking problem?
 
Over 1000 hours played in the last year and I have been interdicted and attacked 1-2x by a player
Lucky you, back when I was on Xbox I was constantly dealing with people who I am all but certain wore leather bracelets and had wallet chains and have watched the Crow like 200 times.

Turns out that you could "Follow" players and see their location for some time, so I had the goon squad on me every few nights. Dealing them was annoying because even shooting one down didn't stop them from just being there at the systems I was hanging out in. I just logged out after 30 minutes of having them tailgate me and the screeching on the forums was ' incredible.

Suffice to say, I'm pretty well done entertaining the pew crew, I play the game to do the things I want to do, not babysit. Though I've no idea what the playerbase on Xbox is like anymore - the console forum is much quieter than it once was.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom