Puppy mill simulator 2019.
If they cap the max amount of CC per animal, and only allow rewards for animals with good fertility, immunity, etc, then it might be less like churning out a million babies, and more like conservation efforts.
I think a LOT of the issues around these challenges stem from their choice of animals. The game only just came out, and tigers and gorillas are not cheap entry animals. Sure, the Frontier Zoo sells (arguably) cheap versions, but they're still sold for CC not $. While I didn't have issues with completing the gorilla one yesterday, I can understand why more casual players might struggle. What silly difficult/expensive animal's next? Elephants?
I feel like these events at game release should really have been something simpler - why not have us breed something easy and cheap like peacocks for a week? Don't even need a goal, just record how many peacocks are breed and track the number! Ta-da, event that's easily accessible to everyone. You could even add a special peacock skin that could only be bred during the event (or as reward for ever 50 peacocks you breed), etc, etc. Give us something that's actually FUN!
Doesn't that sound much better as a community event? Let's just drop the number farming puppy-mill stuff: give us an increased chance of breeding albinos/special skins for a certain animal for a couple of weeks. The albinos are stupidly rare unless you want to join special groups to trade for them, so why not use the community events to make them more accessible? Or use these events to showcase some new skin variations, while giving us an improved chance to breed them for a couple of weeks (the animal skin variation is currently severely lacking & one of my biggest disappointments with the game compared to ZT2).
The tigers weren't too bad, but the gorillas are honestly a bad choice this close to game release:
Again, I highly recommend breeding something more user-friendly to farm up CC (tigers, lions), and just buy cheap Frontier gorillas to wild-release (300-600CC ones). You only need to release 100 if you want all 15 rewards (there was nothing special other than the avatar outfit and you get that way before 100 released). I did my 100 wild-release and stopped (I'd say I bred ~20 and bought ~80). No way I'm doing more after being burned by no end reward from the tigers; I don't even like gorillas.
- They take 10 years for the babies to mature
- The females take forever to get pregnant again
- They need tonnes of enrichment
- They need a lot of climbing space
- They're very, very expensive to feed - more expensive than the tigers as my keepers loved to overfeed when I had more than 4 in an enclosure
- One baby per female: expensive food costs (I ended up removing adults from the pen as soon as they gave birth to save money)
What makes this even more challenging is a market that isn't working correctly. When you have to click on an item 10 times before the UI accepts your click and then of course the 1 gorilla who isn't already 50 years old has been purchased (and likely will be resold for 200+ more!).This post is brilliant.
I’m afraid that at some point an animal I actually like will be in the challenge, and so they will release some cute rewards for getting good numbers. A red panda outfit, for example.
Then I would feel awful, because I will want to have the rewards too, but by then, will it be ever posible to compete? I will need a guide to grind animals like resources? I guess so, because people already run several puppy mills. Even if I cave in and run a puppy mill myself, which will definitely be not fun and heavily questionable, would be able to compete against people that have been farming thousands of animals since day 1?
Will that the only way to compete in community challengers at some point? Having the game from the beginning and enjoying running puppy mills for profit?
Of course. That’s what happens to online markets in video games, specially if they decide to adopt a free market ideology. A few ones will hoard all the points and play, while the rest will need to make huge efforts to reach that level and preserve it for a while. If you have the time in the first place.
And it only gets more and more like that as the time passes. I would like to be optimistic, but...I have seen the same scenario over and over again. It’s, by definition, how free market works.
Haha, just realised I worded that badly, and have edited it. What I mean was you to get 15 rewards you have to release 100, but it's honestly not worth it. Just some tiny amounts of CC (I got far more from just releasing the gorillas). The only unique items are the avatar outfit, and I think you get those in the first 10 rewards. Think there's also 3 random animals but I don't remember which reward gives them out.Only 100 needed for all the rewards? Yikes! My clan has 2 babies (almost) if I am lucky, I will have enough time to raise and release before the end, if not, it is only a game that I am enjoying, when I can play.
No problem! I knew what you meant to say and I was just answering with my first thought (not always the best thing to do.) But I do thank you for letting me (at least) know what I would need to try to reach if I wanted all the rewards. Luckily, I am not at the point in this game where I need to "win" everything. I am happy just to say "I tried and I contributed a bit. and I now have a habitat with *** animal". Some challenges I will try harder and get further, others, like this one, I simply won't have the time or energy to participate as much. But I do havve my Gorilla habitat and they rate it all green!Haha, just realised I worded that badly, and have edited it. What I mean was you to get 15 rewards you have to release 100, but it's honestly not worth it. Just some tiny amounts of CC (I got far more from just releasing the gorillas). The only unique items are the avatar outfit, and I think you get those in the first 10 rewards. Think there's also 3 random animals but I don't remember which reward gives them out.