i've decided to skip the gorilla challenge.

by the time i save up enough CC to get one gorilla, the challenge is going to be over and there won't be a point....

instead i'm trying to get other species i'm missing, and that way maybe i can actually participate in a community challenge (let's hope next time they do something that isn't super hard to get and super hard to breed =P )
 
I almost never sell my animals on the market for CC (only sold one Bengal tiger with good stats for 500CC for the previous challenge - only had one litter), I usually release them into the wild (then again my only current top tier animals are Bengal tigers and gorillas). I found out, for me at least, the best way to have a steady stream of CC is to just release animals into the wild. Yeah sure, I could sell my springbok on the market, but there's already so many of them with much better stats for a reasonable price so why not have it release into the wild?

I honestly don't like the idea that the community challenges are turning it into a puppy mill as mentioned. Even with the previous challenge I continued my zoo normally, I didn't make extra pens for my tigers, I made sure they were well cared for and let the game do its thing. I only had one litter, but hey I participated! :) It just doesn't feel right to me to have a breed factory. I'd rather not do that.
 
I think a LOT of the issues around these challenges stem from their choice of animals. The game only just came out, and tigers and gorillas are not cheap entry animals. Sure, the Frontier Zoo sells (arguably) cheap versions, but they're still sold for CC not $. While I didn't have issues with completing the gorilla one yesterday, I can understand why more casual players might struggle. What silly difficult/expensive animal's next? Elephants?

I feel like these events at game release should really have been something simpler - why not have us breed something easy and cheap like peacocks for a week? Don't even need a goal, just record how many peacocks are breed and track the number! Ta-da, event that's easily accessible to everyone. You could even add a special peacock skin that could only be bred during the event (or as reward for ever 50 peacocks you breed), etc, etc. Give us something that's actually FUN!

Doesn't that sound much better as a community event? Let's just drop the number farming puppy-mill stuff: give us an increased chance of breeding albinos/special skins for a certain animal for a couple of weeks. The albinos are stupidly rare unless you want to join special groups to trade for them, so why not use the community events to make them more accessible? Or use these events to showcase some new skin variations, while giving us an improved chance to breed them for a couple of weeks (the animal skin variation is currently severely lacking & one of my biggest disappointments with the game compared to ZT2).

The tigers weren't too bad, but the gorillas are honestly a bad choice this close to game release:
  • They take 10 years for the babies to mature
  • The females take forever to get pregnant again
  • They need tonnes of enrichment
  • They need a lot of climbing space
  • They're very, very expensive to feed - more expensive than the tigers as my keepers loved to overfeed when I had more than 4 in an enclosure
  • One baby per female: expensive food costs (I ended up removing adults from the pen as soon as they gave birth to save money)
Again, I highly recommend breeding something more user-friendly to farm up CC (tigers, lions), and just buy cheap Frontier gorillas to wild-release (300-600CC ones). You need to release 100 for all 15 rewards, but there was nothing special other than the avatar outfit (and you get that way before 100). I did my 100 wild-release and stopped (I'd say I bred ~20 and bought ~80). No way I'm doing more after being burned by no end reward from the tigers; I don't even like gorillas.
 
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I think a LOT of the issues around these challenges stem from their choice of animals. The game only just came out, and tigers and gorillas are not cheap entry animals. Sure, the Frontier Zoo sells (arguably) cheap versions, but they're still sold for CC not $. While I didn't have issues with completing the gorilla one yesterday, I can understand why more casual players might struggle. What silly difficult/expensive animal's next? Elephants?

I feel like these events at game release should really have been something simpler - why not have us breed something easy and cheap like peacocks for a week? Don't even need a goal, just record how many peacocks are breed and track the number! Ta-da, event that's easily accessible to everyone. You could even add a special peacock skin that could only be bred during the event (or as reward for ever 50 peacocks you breed), etc, etc. Give us something that's actually FUN!

Doesn't that sound much better as a community event? Let's just drop the number farming puppy-mill stuff: give us an increased chance of breeding albinos/special skins for a certain animal for a couple of weeks. The albinos are stupidly rare unless you want to join special groups to trade for them, so why not use the community events to make them more accessible? Or use these events to showcase some new skin variations, while giving us an improved chance to breed them for a couple of weeks (the animal skin variation is currently severely lacking & one of my biggest disappointments with the game compared to ZT2).

The tigers weren't too bad, but the gorillas are honestly a bad choice this close to game release:
  • They take 10 years for the babies to mature
  • The females take forever to get pregnant again
  • They need tonnes of enrichment
  • They need a lot of climbing space
  • They're very, very expensive to feed - more expensive than the tigers as my keepers loved to overfeed when I had more than 4 in an enclosure
  • One baby per female: expensive food costs (I ended up removing adults from the pen as soon as they gave birth to save money)
Again, I highly recommend breeding something more user-friendly to farm up CC (tigers, lions), and just buy cheap Frontier gorillas to wild-release (300-600CC ones). You only need to release 100 if you want all 15 rewards (there was nothing special other than the avatar outfit and you get that way before 100 released). I did my 100 wild-release and stopped (I'd say I bred ~20 and bought ~80). No way I'm doing more after being burned by no end reward from the tigers; I don't even like gorillas.

Very good idea! Now that sounds fun and little less grindy. And you wouldn't even have to try with the peacocks because they breed like crazy on their own. :LOL:
 
This post is brilliant.

I’m afraid that at some point an animal I actually like will be in the challenge, and so they will release some cute rewards for getting good numbers. A red panda outfit, for example.

Then I would feel awful, because I will want to have the rewards too, but by then, will it be ever posible to compete? I will need a guide to grind animals like resources? I guess so, because people already run several puppy mills. Even if I cave in and run a puppy mill myself, which will definitely be not fun and heavily questionable, would be able to compete against people that have been farming thousands of animals since day 1?

Will that the only way to compete in community challengers at some point? Having the game from the beginning and enjoying running puppy mills for profit?

Of course. That’s what happens to online markets in video games, specially if they decide to adopt a free market ideology. A few ones will hoard all the points and play, while the rest will need to make huge efforts to reach that level and preserve it for a while. If you have the time in the first place.

And it only gets more and more like that as the time passes. I would like to be optimistic, but...I have seen the same scenario over and over again. It’s, by definition, how free market works.
What makes this even more challenging is a market that isn't working correctly. When you have to click on an item 10 times before the UI accepts your click and then of course the 1 gorilla who isn't already 50 years old has been purchased (and likely will be resold for 200+ more!).
 
i definitely feel inbred animals should not be able to be listed for sale or count towards the challenge. If the goal is to strenghten wild populations, then what purpose does a 0 fertility and 0 immunity animal have in that goal? Same for selling. We're supposed to be selling animals to other zoos to spread genetic diversity....inbred animals do not support this

selling such inferior animals to other players, or having their release/birth count towards goals, is counter productive IMO. It's not helping the conservation message the game tries to push so much
 
Only 100 needed for all the rewards? Yikes! My clan has 2 babies (almost) if I am lucky, I will have enough time to raise and release before the end, if not, it is only a game that I am enjoying, when I can play.
 
Only 100 needed for all the rewards? Yikes! My clan has 2 babies (almost) if I am lucky, I will have enough time to raise and release before the end, if not, it is only a game that I am enjoying, when I can play.
Haha, just realised I worded that badly, and have edited it. What I mean was you to get 15 rewards you have to release 100, but it's honestly not worth it. Just some tiny amounts of CC (I got far more from just releasing the gorillas). The only unique items are the avatar outfit, and I think you get those in the first 10 rewards. Think there's also 3 random animals but I don't remember which reward gives them out.
 
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Haha, just realised I worded that badly, and have edited it. What I mean was you to get 15 rewards you have to release 100, but it's honestly not worth it. Just some tiny amounts of CC (I got far more from just releasing the gorillas). The only unique items are the avatar outfit, and I think you get those in the first 10 rewards. Think there's also 3 random animals but I don't remember which reward gives them out.
No problem! I knew what you meant to say and I was just answering with my first thought (not always the best thing to do.) But I do thank you for letting me (at least) know what I would need to try to reach if I wanted all the rewards. Luckily, I am not at the point in this game where I need to "win" everything. I am happy just to say "I tried and I contributed a bit. and I now have a habitat with *** animal". Some challenges I will try harder and get further, others, like this one, I simply won't have the time or energy to participate as much. But I do havve my Gorilla habitat and they rate it all green!
 
I just bought a lot of Frontier Zoo animals and released them to get the entire outfit.
That's it, don't need to contribute more than that..

I earn more CC for selling rare animals on the current market than gorillas, gorillas are cheap compared to a few days ago..

Not going to waste that much time on breeding gorillas..
 
For this challenge I made myself a prime-ape sanctuary zoo. I've been breeding the Red Ruffed Lemurs and releasing those for CC so I could earn enough to buy my first gorilla. The lemurs breed real fast. I was able to get a decent one for around 1k CC, and got lucky and nabbed a Frontier one to create a breeding pair. Imma need to get a third one soon which I am not looking forward to.

So far I have had 2 babies. And this is after 10 hours of gameplay. The problem with this challenge as compared to the tiger one is this challenge is all about releasing the gorillas, so not as many people are selling them which increases their value.
 
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