Counter to FSD reset/interrupt?

I'm in the vette. Another guy takes out my shield gen with torps (integrity 183). I'm not sure about "only works once" because my FSD comes back several times and fails several times while I'm boosting away and changing directions.



I'll try this. That's one way to reduce SB stacking.
A size 7 shield, requires 4 torps with reverb cascade to drop (4), unless it is engineered to be tougher (Thermal Resistant, or Double Braced, or both, however even with BOTH the shield drops with the 5th torp). Torps are SLOW 200m/s. out run them, as point defense will likely NOT destroy torps (their HP is off the charts), or fit a turreted Frag Cannon (engineered with Screening Shell). The "Grom Bombs" have an eternity of recharge time between their effects... don't panic, replot, reengage fsd (pay attention, so u see their usage and connection). I am unsure if the effect is delayed PER SHIP, or if it is delayed PER CMDR (firing them), and such careful planning & coordination by the gankers MAY NULLIFY THIS NERF MECHANIC (i havent tested this yet). But... the main issue lies with, YOU are a VETTE, not a Farragut Class Battlecruiser, 4 ships are not a cake walk, even 4 sidewinders (properly engineered). You are not invincible, learn your & your ship's limits, fly within them. Gankers are a thing in ED, get over it. I wont sit here and tell you to "Git Gud CMDR", but that may be the remedy. Corvettes make CMDRs feel like the KING of any PvP encounter. High DPS output, yes... But less than an Anaconda, with the same maneuverability as the Conda... same speed as the Anaconda... Cutter is a Shield Tank, Anaconda is a Hull Tank, the Corvette is a DUAL TANK. That's it, period. Cutter has SPEED, where the other 2 do not (excel in maneuverability instead). Long story wrapped up, "Gankers use Medium ships & numbers for a reason... They're better. Fly in a Wing, or don't fight a Wing without a Wing, YOU WILL LOSE (unless they suck... lol)"

Edit*
Maybe you should invest in a T-10, as it is THOROUGHLY UNDERESTIMATED, and may fit your combat style better, it is quite the beautiful (and deadly) machine in the correct hands!!!
 
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ECM destroys dumbfires

If FDev haven't changed anything from my last test (and we know they are slow, regarding combat banlance), ECMs bounce dumbfires away like what they do to seekers.

Edited. I mean ECMs, not PDs.
 
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Again, lots of useful info in this thread, thanks all.
I had three Imperial Cutter rebuys yesterday, was my first time in open (not complaining).
My situational awareness was sorely lacking, too ; )

I got silly (because Cutter) mass lock factor messages when trying to low wake out and had a lot of incoming missiles, but my shields went down at a normal rate given circumstances.
Torpedoes can have masslock munitions, but almost no one uses them.
Looks like it worked perfectly on me. Multiple times.
And I forgot about pips.

Plus, the first two times I arrived at the destination port forgot to sign up to the community goal before delivering the requested commodities (thanks, comms channel).
(it was also my first community goal)
Still not complaining, I must be playing Elite Dangerous : )
 
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Revcaoticfox
You have to replot your route after an FSD reset?? No wonder I wasn't able to jump out afterwards!

Btw, T10? Seriously!? I don't know how they fare against cmdrs, but against Thargoids they are damn near useless! They're just too dog slow! I would've thought they'd be no good against cmdrs? Unless the idea is to just shield tank it until you can jump out?

Alwayslate
What do you mean PDs bounce missiles? The bullets just bounce off them??
 
PDT's.

But if you get caught with your pants down make sure you have enough in the way of shielding to soak up whatever firepower you are likely to recieve during the FSD reset. Then jump INSTANTLY. Like the second it comes online.

In a big ship this is especially true. If you dont want to eat rebuy in it, jump before you use your last bank. That way if you do get Grommed then you will at least have enough defences to last. Seriously, never try to wait until shield drop on your vessel before leaving. In a lot of cases, even against a lone pilot, losing shields is game over. Especially on the Corvette as the default reticule drops shots right on top of the FSD.

Check loadouts whilst fighting if you can also, and focus the ship with the most threatening weaponry. Prioritize rail users and Grommers above all other targets, even torpedo boats should be ignored when faced with the aforementioned weapons. Just watch your sensors.
 
If FDev haven't changed anything from my last test (and we know they are slow, regarding combat banlance), PDs bounce dumbfires away like what they do to seekers.

ECM you mean?

I almost never equip ECM unless I've already got a PDT or three, so it's quite possible I'm recalling a scenario where I use the ECM and the PDT just shot down the dumbfire at the same time. Regardless, the end result is the same for low duration munitions.

Looks like it worked perfectly on me. Multiple times.

Are you sure it wasn't another weapon?

I don't think I've ever seen anyone actually equip mass lock torpedoes outside of a test...dumbfires and mines are much more efficient at keeping people from leaving.

You have to replot your route after an FSD reset??

Unless something has changed very recently, this is not the case.

What do you mean PDs bounce missiles? The bullets just bounce off them??

I believe he meant ECM deflects dumbfires the same way it does seekers.
 
I thought it destroyed them, but I could well be mistaken.

Will double check later.

Ahh ok, yeah I'll give that a look too, might actually give ECM a place on a ship. Its a shame though because it could have been pretty cool an addition but the missile defence are mostly super half baked.
 
ECM you mean?

I almost never equip ECM unless I've already got a PDT or three, so it's quite possible I'm recalling a scenario where I use the ECM and the PDT just shot down the dumbfire at the same time. Regardless, the end result is the same for low duration munitions.

I believe he meant ECM deflects dumbfires the same way it does seekers.

Ah yes, that's what I meant. Sorry for the mistake. I do remember posting a thread about this, but it seems it was gone with the old forums. Haven't checked yet but my video clips should still be on YouTube, titled ECM vs dumbfire or something like that.
 
Are you sure it wasn't another weapon?

I don't think I've ever seen anyone actually equip mass lock torpedoes outside of a test...dumbfires and mines are much more efficient at keeping people from leaving.
I got the mass lock message when trying to start the FSD, I believe also when trying to high wake. Can be that the message is bugged.
I don't take videos and also lack the experience to tell what's exactly happening around me.
Can this be seen in the log?
 
I get ganked at the CG by 4 ships, I have incoming from multiple directions with no idea which way to turn and boost. If I pick a direction and choose wisely, I high wake away, if not i'm dead. FSD reset or interrupt? These are dumbfire missiles or torps? I'm not sure, maybe both. What is the best counter to this technology besides flying in solo? Is there something I can put on my ship to give me more time?
What were the four ships after? Your cargo? Did you have a bounty?
 
Even in wild life you will find plenty of predatory animals that kill for sports or training, its not limited to our spoiled house cats.
...so assuming we're talking about habitual illegal destruction just for the "kicks" by some folks, then the Crime and Punishment system should be coming into effect should it not? Because if it's not, then what's the point of it?
 
...so assuming we're talking about habitual illegal destruction just for the "kicks" by some folks, then the Crime and Punishment system should be coming into effect should it not? Because if it's not, then what's the point of it?

Hence why lawfuls and unlawfuls alike dont respect the current C&P. It adds no content for either party when it should look to cater to both.

Awkward fines and no real sense of security prescence does not a fun C&P system make.
 
Even in wild life you will find plenty of predatory animals that kill for sports or training, its not limited to our spoiled house cats.

He's right you know^

Some of us just like to shoot virtual spaceships. Theres no malice involved, its just the playstyle we prefer. Hunt or be the hunted.
 
Hence why lawfuls and unlawfuls alike dont respect the current C&P. It adds no content for either party when it should look to cater to both.

Awkward fines and no real sense of security prescence does not a fun C&P system make.
Agreed... And this is after how many attempts at it? :(
 
A size 7 shield, requires 4 torps with reverb cascade to drop (4), unless it is engineered to be tougher (Thermal Resistant, or Double Braced, or both, however even with BOTH the shield drops with the 5th torp). Torps are SLOW 200m/s. out run them, as point defense will likely NOT destroy torps (their HP is off the charts), or fit a turreted Frag Cannon (engineered with Screening Shell). The "Grom Bombs" have an eternity of recharge time between their effects... don't panic, replot, reengage fsd (pay attention, so u see their usage and connection). I am unsure if the effect is delayed PER SHIP, or if it is delayed PER CMDR (firing them), and such careful planning & coordination by the gankers MAY NULLIFY THIS NERF MECHANIC (i havent tested this yet). But... the main issue lies with, YOU are a VETTE, not a Farragut Class Battlecruiser, 4 ships are not a cake walk, even 4 sidewinders (properly engineered). You are not invincible, learn your & your ship's limits, fly within them. Gankers are a thing in ED, get over it. I wont sit here and tell you to "Git Gud CMDR", but that may be the remedy. Corvettes make CMDRs feel like the KING of any PvP encounter. High DPS output, yes... But less than an Anaconda, with the same maneuverability as the Conda... same speed as the Anaconda... Cutter is a Shield Tank, Anaconda is a Hull Tank, the Corvette is a DUAL TANK. That's it, period. Cutter has SPEED, where the other 2 do not (excel in maneuverability instead). Long story wrapped up, "Gankers use Medium ships & numbers for a reason... They're better. Fly in a Wing, or don't fight a Wing without a Wing, YOU WILL LOSE (unless they suck... lol)"

Edit*
Maybe you should invest in a T-10, as it is THOROUGHLY UNDERESTIMATED, and may fit your combat style better, it is quite the beautiful (and deadly) machine in the correct hands!!!

Now I have a very entertaining video ready for upload that shows exactly why bringing torps to kill high level PvPers is a stupid idea.

Webgear be dammned, torps are such neiche case where they can be used appropriatley, try to bring them out willy nilly? Yeah. Your opponent will make YOU eat the torps
 
Agreed... And this is after how many attempts at it? :(

Yeah its bad :/ Considering the amount of brilliant ideas that were given in the focused feedback forum way back when were from both sides working together to get a better system, it does seem a little blind of FDev to ignore the players who partake in such activities.

The current system was AFAIK, thought up by a PvE player who had next to no PvP experience. Basically the single worst case happened. We got the plan of someone who seemingly had no idea what they were discussing.
 
I got the mass lock message when trying to start the FSD, I believe also when trying to high wake. Can be that the message is bugged.
I don't take videos and also lack the experience to tell what's exactly happening around me.

I'm fairly certain mass lock munitions don't apply to high-wakes, and if you were trying to low wake, I'd expect another Cutter in the vicinity that you didn't notice before I'd think of a masslock torpedo. Can't entirely rule out the torpedo, but 90% of torpedoes are reverberating cascade and most of the rest will be deep cut. Mass lock munitions is exceedingly rare, because it's crap.

FSD reboot dumbfires or grom bombs are quite common, and shift lock mines aren't rare. These are mostly the only effects that could prevent you from high-waking.

Can this be seen in the log?

The logs aren't that detailed.
 
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