And for those that take care of NPCs before heading to the station, you just have more dead time. Let's say I take cargo missions taking me to 10 stations and kill all the pirates before heading to the station. That's my normal game play. Now I have to deal with 30 extra seconds of boosting each time I dock because you're upset that people do powerplay in solo. No. I shouldn't be punished with more screensaver because you're afraid of some boogieman in solo messing with your game.
I get it. You really, really hate people that fly shieldless or whatever. That's fine. You do you. Figure out methods without adding a time suck or at least try to add a benefit to dealing with it.
Get rid of the no fire zone for all I care. No problem. Make NPC interdiction a nightmare. Cool. Tougher NPCs? I'm game. You know how missions always send anacondas? How about sending 2 FDLs instead? I'd struggle with that, but ok. Take 20 missions. I'd be surprised if 10 send pirates after you. Make it closer to 15 (I want the mats). Don't add more waiting. There's far too much dead time already in the game; stop trying to make it worse.
Now I have to deal with 30 extra seconds of boosting
What a chore. I mean, really. Is 30 seconds of boosting any different to 30 seconds in supercruise to actually open out and give the devs options as to vary NPC encounters, and help fix a load of problems? After having a tense interdiction you think you are safe and then you have to run the gauntlet because its low sec and some other pirates are hanging about?
These areas would naturally have other NPC traffic, could be a natural place for NPC T-9 trading posts (rather than have them hidden in a POI) that exist in the no mans land. You could put all manner of scenarios here as extra gameplay.
upset that people do powerplay in solo
Get over yourself. Bots hurt everyone in the BGS as well as Powerplay. FD have made missions (especially fort or prep in Powerplay) trivial with hardly any interaction required. If bots have a harder time then whats not to like? It might not solve everything but its one more thing for them to overcome.
No. I shouldn't be punished with more screensaver because you're afraid of some boogieman in solo messing with your game.
LOL! The whole of ED is a screensaver because its set up that way with large gaps of nothing. What I suggest is making a gap that the devs fill with NPCs to actually give a reason for drag drives, mission timers, pursuing pirates or bounty hunters. To actually break the tedious and predictable interdictions that make every mission the same.
I get it. You really, really hate people that fly shieldless or whatever. That's fine. You do you. Figure out methods without adding a time suck or at least try to add a benefit to dealing with it.
No, you really don't because you have a myopic view of the game. Go read what I've posted and actually think a bit.
Get rid of the no fire zone for all I care.
Thats stupid because its a necessary part of C + P.
Make NPC interdiction a nightmare.
Again- what are you on about? This idea would mean less interdictions, something people complain about much more. If an NPC can ambush you in a wider variety of places whats not to like? They might not interdict you, but instead choose to pursue you to the station. They may do everything- the bottom line is that it gives NPCs room to diferentiate between each other rather than the one interdiction and then...thats it.
Tougher NPCs? I'm game.
Variety would be good.
*Take 20 missions. I'd be surprised if 10 send pirates after you. Make it closer to 15 (I want the mats). Don't add more waiting. There's far too much dead time already in the game; stop trying to make it worse. *
And once again, read my posts and think. These spaces will be ideal for mission pirates but they will also be filled with other POI style things. Static trader POIs, other pirates, PP traffic, maybe even junk fields for mats...its not dead time unlike supercruise which is practically empty.