Doubt with premium ammo

With the premium synthesis, we have 30% extra damage, but I want to take it further and see if I am right with what I will explain below.

Let's give an example:

Gimballed Multicannon overcharged grade 5: 39,6DPS and 5,9 Damage per Shot, represents a 70% increase in base damage, then with premium ammo it would be a 100% increase in damage (70%+30%) or 56,57DPS and 8,43 Damage per Shot.

The operation I did is:

nn%
39.670
x100

All this comes from a 2016 video, specifically this one, which got nerf, but, it gave me to look at the dps in the video and check with the current version with premium ammo and curiously exceeds it.
 
So OP do you have a question or comment? Are you saying that premium ammo is bad, is good, is too powerful, not powerful enough, should be banned, makes 'true' PvP'ers cry?

Give us a hint and what you want, pretty please :D
 
Either way, it's more better.

I'd assume no matter what ( PVE or PvP ), you'd be carrying premium ammo. Just like I'd assume you're engineered. Why wouldn't you ? Unless you've agreed to some type of Marquess of Queensberry rules beforehand. Otherwise, I'd guess it's 'Gankers Rules' IE : anything and everything goes.
 
Never messed with premium ammo. I only ever synthesize regular if I run out. My question is, will premium ammo magically replace your regular ammo, or should you be empty of ammo before synthesizing to premium or how does this madness work?

Thx.
X.
 
Never messed with premium ammo. I only ever synthesize regular if I run out. My question is, will premium ammo magically replace your regular ammo, or should you be empty of ammo before synthesizing to premium or how does this madness work?
Replaces any regular ammo you already have loaded.

Note: if you restock the guns at a station later, this will replace all the remaining premium ammo with standard again.
 
What are the accrued mat costs like generally?

Obviously from that question you can tell I haven’t synthesised premium ammo or that I’m a full on PvP type. I’m just interested as someone who has looked to engage a little more but is put off by further materials grind. I can’t help thinking that the existence of materials and engineers is a huge knock to any real PvP.

Just to keep my hat in the big boys ring, I once syth’d a premium refuel. Hardcore. :cool:
 
Either way, it's more better.

I'd assume no matter what ( PVE or PvP ), you'd be carrying premium ammo. Just like I'd assume you're engineered. Why wouldn't you ? Unless you've agreed to some type of Marquess of Queensberry rules beforehand. Otherwise, I'd guess it's 'Gankers Rules' IE : anything and everything goes.
Why wouldn't you? Cos the material requirements are pretty mad. It would mean that on order to be competitive you'd have to grind weekly. Not good for the game. Pvp already has a high price of entry, with the high skill level and engineering (which is only done ONCE per loadout) premium ammo more than doubles the cost to be competitive in terms of pure hours spent on ship and commander preparation. Fortunately I can tell you that premium isn't yet the norm, but paranoia will push it that way, and kill pvp in this game even more unless fd does something.

While slightly immersion breaking, I admit, the most elegant solution is for it to have no bonus effect on player ships. But fd very rarely approve of things that treat npcs and players differently, which has its good points and its bad points. Tricky one.
 
Unless I'm wrong, I think you only synthesise it for one weapon at a time, so if you're running an all muticannon setup, better get that srv ready.
Right

That is why synthesize never has been a point in the early days but the community insisted to easy the grind for engineer mats
Now a days you can harvest all You need for a weekend on a single evening

BTW 30%+ premium ammo damage (on a class 4 MC) plus 30% + damage corrosive (via a small MC) rocks!
 
...
Fortunately I can tell you that premium isn't yet the norm, but paranoia will push it that way, and kill pvp in this game even more unless fd does something...
Just being Devil's Advocate :)

Why should FD do anything to change/remove Premium? It is in the game for use by all players. If a minority group finds its effects troublesome (possibly like the revised drag earlier this year) why does this infer that all players believe the same and action should be taken?

I'm fully supportive of every player enjoying the game in their chosen style/role (which may not be the way I play) but wouldn't wish any change to the game (although I did agree with notification by COVAS is Premium is being used as it doesn't change anything) solely for the benefit of any particular style of play to the exclusion of others.
 
I could have sword it was made additive not long after it showed up, but it's been equally long since I've tested it.
 
Just being Devil's Advocate :)

Why should FD do anything to change/remove Premium? It is in the game for use by all players. If a minority group finds its effects troublesome (possibly like the revised drag earlier this year) why does this infer that all players believe the same and action should be taken?

I'm fully supportive of every player enjoying the game in their chosen style/role (which may not be the way I play) but wouldn't wish any change to the game (although I did agree with notification by COVAS is Premium is being used as it doesn't change anything) solely for the benefit of any particular style of play to the exclusion of others.
I stated it in my previous post.

I can be more verbose and detailed though...

Do you think that pvp is something that is inviting to most players in the game? I assume not. Do you agree that part of that is the high price of entry in terms of skill and loadout considerations? Almost all engineers must be unlocked, tons of materials must be ground and then you have to git gud on top of that? If you play on the bleeding edge (I hope you recognize the need for 'bleeding edge' players), you need to do a fair bit of engineering to maintain different loadouts for wing vs 1v1, etc and adjust those loadouts in response to meta. You also need lots of money for ships and rebuys.

Now, ALL of that is no longer enough. Now you have to grind out tons of materials weekly as well just for ammo, and 90% of people are just gonna say 'screw this', and rightly so.

Now let's look at the actual technical problems... Starting with...

1) Lasers. Cannot be reloaded, so if you like lasers, tough luck, you have to run something that can be synthesised with premium.

2) 30% is WAY too big a bonus.

3) You are handing the advantage to those that can play for more than x amount of hours per week and ensuring that those with less time can never keep up. At least with engineering it doesn't matter if it takes you a year, once it's done, it's done, you can build a competitive ship, as many as you want. That's the difference, premium requires constant additional grind, and HOURS of it.

Now throw in the worst part of all, which is that in order to be ready at any moment, you have to have your premium ammo already loaded. What if your opponent is not using premium ammo and you want to give them a fair fight?

Bonus problem... Someone could be using the cheat engine to get a 30% advantage and because we don't have any indication, we simply assume they are using premium, but it's not costing them anything and will be impossible to spot.

Oh, second bonus, it also gives the advantage to gankers cos traders can't 'premium' their shield and armor and the game is further unbalanced toward the gonkers.

Hope I helped. :) What it really comes down to is encouraging people to play in open and maybe even join the pvp scene, which when it works, is pretty good in this game. The dogfighting model has a high skill cap which is just negated by numpties using premium.
 
Last edited:
I stated it in my previous post.

I can be more verbose and detailed though...

Do you think that pvp is something that is inviting to most players in the game? I assume not. Do you agree that part of that is the high price of entry in terms of skill and loadout considerations? Almost all engineers must be unlocked, tons of materials must be ground and then you have to git gud on top of that? If you play on the bleeding edge (I hope you recognize the need for 'bleeding edge' players), you need to do a fair bit of engineering to maintain different loadouts for wing vs 1v1, etc and adjust those loadouts in response to meta. You also need lots of money for ships and rebuys.

Now, ALL of that is no longer enough. Now you have to grind out tons of materials weekly as well just for ammo, and 90% of people are just gonna say 'screw this', and rightly so.

Now let's look at the actual technical problems... Starting with...

1) Lasers. Cannot be reloaded, so if you like lasers, tough luck, you have to run something that can be synthesised with premium.

2) 30% is WAY too big a bonus.

3) You are handing the advantage to those that can play for more than x amount of hours per week and ensuring that those with less time can never keep up. At least with engineering it doesn't matter if it takes you a year, once it's done, it's done, you can build a competitive ship, as many as you want. That's the difference, premium requires constant additional grind, and HOURS of it.

Now throw in the worst part of all, which is that in order to be ready at any moment, you have to have your premium ammo already loaded. What if your opponent is not using premium ammo and you want to give them a fair fight?

Bonus problem... Someone could be using the cheat engine to get a 30% advantage and because we don't have any indication, we simply assume they are using premium, but it's not costing them anything and will be impossible to spot.

Oh, second bonus, it also gives the advantage to gankers cos traders can't 'premium' their shield and armor and the game is further unbalanced toward the gonkers.

Hope I helped. :)
Same goes for crapgineers.
 
Back
Top Bottom