ANNOUNCEMENT January Update - Beta Announcement

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This approximation will help to identify the likeliness of the geological/biological site, but for a full confirmation, you will have to get closer to the planetary body and scan it using planetary probes. We would love to hear your feedback on it to determine whether or not it is better than the current process.
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This seems like a good change anyway to me: more immersive exploration.
 
My suggestion on this issue would be to simply
  • untie the process from framerate and
  • make it an own, separate (if feasible multithreaded) process that always runs at optimal possible speed
Planet generation runs on the GPU, that's why Horizons has higher hardware requirements (and doesn't run on fruit). You can presumably speed it up by allotting more time in quality settings, at the risk of impacting frame rate when around planets.
 
I'm sure I'm in a minority on this, but in the kind of exploration I do I have very little interest in celestial bodies. I'm exclusively interested in the things you find on and around them. So, for me, a "there might be something here" scan is redundant: I already know! Having to map every body to really find out if there are surface locations would be slower and even more frustrating than the long FSS scans.
I get that it would make finding things on planetary surfaces a slower process.

I am fairly sure i will prefer it because i prefer to give the DSS more relevance than it has at the moment but that is just my opinion. It does suck for anyone who is ok with the system as it is now tho.
 

Stephen Benedetti

Community Manager
Do you have any more details about how beta server will work?

Like will players have increased gain of money, reputation, etc

Will testers have some side menu to be able to spawn anything they need for a less limited speed for tests. (Limited ofc)

(Cookies for this answered) - And how about a global chat for a beta server inside of the game so people dont need to waste time in forums trying to find what they need. (Not for reporting, but for more effective combined effort)
I have a few questions about participating on the beta, but I'm not sure if you have these details at this point, or we will get them later when the beta forum is established.

My questions are:
  • During beta testing, will participants play in a Milky Way that's completely separated from the production galaxy?
  • In what state (parked station, credits, ships, materials, etc) will our account be for the beta test? Will we play with our account at the state it was in a certain point in time? Or we'll be able to select an account state to test specific bugs?
  • Finally, will all the progress made during beta be lost?

Hello there,

Do you have any more details about how beta server will work? Like will players have increased gain of money, reputation, etc
The beta will appear and play very much like the existing live game, there won't be increased rates of earning credits, or reputation, or anything along those kind of lines.


Will testers have some side menu to be able to spawn anything they need for a less limited speed for tests. (Limited ofc)
Nope, this functionality won't be available for the beta.


And how about a global chat for a beta server inside of the game so people dont need to waste time in forums trying to find what they need.
That isn't a functionality that exists in Elite Dangerous at the moment, but we've passed the feedback on for consideration for future betas.


During beta testing, will participants play in a Milky Way that's completely separated from the production galaxy?
What happens in beta, stays in beta. The beta Milky Way is completely separate from the live game servers.


In what state (parked station, credits, ships, materials, etc) will our account be for the beta test? Will we play with our account at the state it was in a certain point in time? Or we'll be able to select an account state to test specific bugs?
Your beta account will be in the state of your live account taken as a snapshot from a certain time. In the case of this beta, commander accounts will be in the state they were on 18 November.


Will all the progress made during beta be lost?
Yep, as the beta and live game servers are different from one another, that progress will not carry over to the live servers. Perhaps commanders can use the opportunity to re-invent themselves as cloning vats are not available at the current time.
 
I know anything beyond taking off and landing is heresy to some, but the tracker does not highlight large problems that are endemic in ED now.

September ruined ED for me, so I'm actually looking forward to seeing if this update fixes these problems- but I'm sad that FD allowed this to happen in the first place, this update is running to stand still.

In September I had to push '4' twice to clear a single softlock YMMV. 1.3 was bad for me, but that was actually just my connection.

I'm not against devs catering to their customer base, its good sense to do exactly that. The issue I have is which customers do they base their estimates on since very few of us actually agree on much at all and its too easy to mistake loud for right or popular.

We might end up with a mandatory optional PVP MMO offline Newtonian spitfires in space game which would just star citizen things right up.

I like the stuff FDEV make, I'm extremely dubious about the design abilities of an internet committee.
 
I'm glad they acknowledged the most important bugs, so that's cool. However, 'm not really stoked about the solution to the long loading times with the FSS and geological sites. If there are no geological sites, the planet already loads (almost) instantly. If there are, you gotta wait half a minute to resolve how many. So you already know whether there are geological sites or not. How many there are really isn't a factor for me in deciding wether to go there or not. I would just like the loading times reduced.
This feels like a workaround. So I guess that actually reducing those loading times isn't possible. Ah well 🤷‍♂️

Glad with the other ones though. NPC's not talking, keyboard freezes etc. some good fixes in there.
Mind is I chip in on this? I've suggested a similar solution to the one FD are going for many times, as have others.

The issue is not so much the geological sites in themselves - as you say, that can just be worked out by whether a body has vulcanism.

The issue is that the delay effects every type of site with bodies with vulcanism. For some bio sites you can predict whether they will be present from criteria, but for everything else you simply will not know what else is there without waiting for scan results or flying to and DSSing every body.

Contrast that with bodies without vulcanism, where the presence of all sites will be revealed almost straight away.

I know where you're coming from in terms of it feeling like it's a workaround, but strictly speaking it isn't a workaround as such, as nothing is actually broken - everything is working correctly and the delay's simply a consequence of how the process currently flows and a bottleneck therein.

That bottlenecked process is to give us something we don't actually need. The new process eliminates the need for the bottlenecked part.

So what's being done is really process change and improvement.

o7
 
I suspect they are focusing on the easy "we know exactly what the problem is and how to fix it" bugs first, rather than it being an issue of gameplay priority.

I guess you're right but I have to admit that I'm also under impressed especially because Fleet Carriers had to be postponed for this.
Call me daft but the list of bugs they intend to fix in the January update doesn't justify the delay of the Fleet Carriers imho.

Then again, what do I know.
 
I get that it would make finding things on planetary surfaces a slower process.

I am fairly sure i will prefer it because i prefer to give the DSS more relevance than it has at the moment but that is just my opinion. It does suck for anyone who is ok with the system as it is now tho.

I think it's pretty clear that the consensus will be a big Yay for faster scans, and that most won't mind the rest of the picture. It will make one thing more consistent, anyway: surface locations don't show in the system map unless you've mapped the body. That's a weird thing about the FSS that's always bothered me, so I guess it'll be more sensible this way.
 
  • It is not 100% guaranteed that there will be a geological/biological site on the planetary body, but does give commanders a much faster indication of probability. This will enable commanders to quickly ascertain if the planet's worth a visit.
  • As this is an alternative way to display information, we would love to hear your feedback on it to determine whether or not it is better than the current process

I think it's a terrible idea! :eek:
But I will provide alternate solutions to use the suggested system.
Please @Stephen Benedetti check if the following is possible:

ALTERNATIVE 1:
1. Immediately show if it's likely or unlikely or 100% likely (as you presented)
2. Only when the CMDR has completed the scan of the system and the game has generated all planets surface info, the ship computer sends a message in the COMM panel (Up-Left) with a list of the planets with surface POI's.

ALTERNATIVE 2:
1. Immediately show if it's likely or unlikely or 100% likely (as you presented)
2. Create a new tab in the navigation menu (left UI) where all planets that have chances to have POI's are listed.
3. So the CMDR can continue the scan with the FSS and review this information later.
4. When the game system has completed the generation of the planet, the information about POI's is updated in this new navigation tab for the CMDR to be reviewed, so we don't need to go back into the FSS and remember which planet we have to check again.
 
At the current time, there are no plans to provide support for new HMDs outside the officially supported systems and platforms. The officially supported platforms are Valve Index, HTC Vive and Oculus.

Hm. I could ask if support for at least these will survive beyond 2020, but that would be pointless anyway and if not, I fear the answer.

O7,
🙃
 
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I'm sure I'm in a minority on this, but in the kind of exploration I do I have very little interest in celestial bodies. I'm exclusively interested in the things you find on and around them. So, for me, a "there might be something here" scan is redundant: I already know! Having to map every body to really find out if there are surface locations would be slower and even more frustrating than the long FSS scans.

Too right. This seems like a terrible idea. Players already know if a planet has "stuff" on it, because the scan takes longer than 1 second. Therefore I think a better option would be to have both :- Initial <one second scan says "None, likely, very likely" and you can either wait for the scan to finish or just keep scanning other planets. I really don't want to travel to a planet to find nothing there, and also the opposite, missing stuff on a planet because the heuristic database guessed wrong. We don't need more RNG type stuff in this game, even if it's "heuristically" based.

Unless I'm reading it wrong.

Oh yes, good bug fixing going on - it seems like they've picked the most difficult bugs to squash.
 
I guess you're right but I have to admit that I'm also under impressed especially because Fleet Carriers had to be postponed for this.
Call me daft but the list of bugs they intend to fix in the January update doesn't justify the delay of the Fleet Carriers imho.

Then again, what do I know.
They haven't told us about all the bugs they are fixing yet, just the main ones from the bug tracker site. I'm sure there will be plenty more.
 
I think it's pretty clear that the consensus will be a big Yay for faster scans, and that most won't mind the rest of the picture. It will make one thing more consistent, anyway: surface locations don't show in the system map unless you've mapped the body. That's a weird thing about the FSS that's always bothered me, so I guess it'll be more sensible this way.
My view is usually not very popular - and that is fine we are all different - but i am one of the few who would rather most things not be visible until you discover them yourself - at least until that data is handed into Universal cartegraphics, then things could be different.

but i include black markets as well as progression up the ladder in the military as well as progression to different elite rankings... personally i would hide it all. (after all its not like i have a progress meter to my next promotion at work, i just have to tick all the boxes and hope and pray.....

sorry going OT now.... but yeah black markets................ I think even stuff like them should be hidden till we find them, and make them more fluid as well..

as well as taking minor (ship damage when jumping to unplotted systems in space that forces us to return home to sell our data and fix up.. The mission board would then generate missions to deliver nav beacon parts to these systems which would then mean we could jump to them damage free To me that would be proper exploration,,,

. but fart in an elevator springs to mind when it comes to how popular my views are :D
 
My view is usually not very popular - and that is fine we are all different - but i am one of the few who would rather most things not be visible until you discover them yourself - at least until that data is handed into Universal cartegraphics, then things could be different.

but i include black markets as well as progression up the ladder in the military as well as progression to different elite rankings... personally i would hide it all. (after all its not like i have a progress meter to my next promotion at work, i just have to tick all the boxes and hope and pray.....

sorry going OT now.... but yeah black markets................ I think even stuff like them should be hidden till we find them, and make them more fluid as well..

as well as taking minor (ship damage when jumping to unplotted systems in space that forces us to return home to sell our data and fix up.. The mission board would then generate missions to deliver nav beacon parts to these systems which would then mean we could jump to them damage free To me that would be proper exploration,,,

. but fart in an elevator springs to mind when it comes to how popular my views are :D
I agree. Black markets used to be hidden until you found them. Now they are advertised which is a bit strange.

I like the sound of the new FSS update regarding POI. Means I have to discover it myself.
 
This approximation will help to identify the likeliness of the geological/biological site, but for a full confirmation, you will have to get closer to the planetary body and scan it using planetary probes. This is an alternative method from what is currently in the game, it will only be implemented in the beta. We would love to hear your feedback on it to determine whether or not it is better than the current process.

please, don't make this the new and only method

with the current process, if a see the hourglass for 2 seconds, i know for sure that there is geo and/or bio and i am free to stop the process to scan the other bodies,
or i can wait 20-30 seconds to have the exact number/nature of POI

the proposed process is more realistic, more hardcore (and have the advantage to show the guardians instantly)
but IMHO, having to travel several minutes to confirm an NON accurate probability of bio/geo is worse (if

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other proposition, is it possible to :
- show the guardians POI instantly
- show an indicator "BIO found" (yes or no) instantly or after 1 ou 2 seconds, even if number/position are not yet calculated
- show an indicator "GEO found" (yes or no) instantly or after 1 ou 2 seconds, even if number/position are not yet calculated
- obtain the number and positions of BIO/GEO only when the body is "surface scanned" by the explorer
(and store these values in the journal.log :) )
 
Good to hear about a beta before a patch release.

My initial thoughts are that 5 or 6 days seems very short. I sometimes can go for a week or more where I just don't have the time to play ED (you know, real life stuff), let alone devote some extra time for beta testing and reporting.

A speed up of FSS geological scans would be appreciated but I'm not sure about "possible" information. I would prefer a definite indication about geological/biological sites on the planet, but not requiring the number of sites. The quantity could then be verified by a detailed surface scan. If people have to travel thousands of light seconds only to find that "possible" biological planet doesn't have anything after all, then just wait for the feedback on the forums for that.

However, as a Pimax 8k owner I'm really disappointed in this bit of information:

We also wanted to give you an update on the following issue: VR: Double Vision and Incorrect Rendering on HMDs with Non-Parallel Displays (ex. Pimax). At the current time, there are no plans to provide support for new HMDs outside the officially supported systems and platforms. The officially supported platforms are Valve Index, HTC Vive and Oculus.

ED in VR is absolutely amazing. For FD to now back off from new VR HMDs is a worrying response for the future commitment to VR.
 
They haven't told us about all the bugs they are fixing yet, just the main ones from the bug tracker site. I'm sure there will be plenty more.

I definitely hope so.
Don't get me wrong, I'm all for bug fixing and giving it priority, I just find it a bit strange that they had to delay Fleet Carriers so close to their release, imho the FCs weren't ready to be released yet and prioritizing bugfixes was a convenient way to justify their postponment.
 
please, don't make this the new and only method

with the current process, if a see the hourglass for 2 seconds, i know for sure that there is geo and/or bio and i am free to stop the process to scan the other bodies,
or i can wait 20-30 seconds to have the exact number/nature of POI

This is true!

other proposition, is it possible to :
- show the guardians POI instantly

According to an earlier post by @Stephen Benedetti Guardian and Thargoid signals will still appear automatically.

- show an indicator "BIO found" (yes or no) instantly or after 1 ou 2 seconds, even if number/position are not yet calculated
- show an indicator "GEO found" (yes or no) instantly or after 1 ou 2 seconds, even if number/position are not yet calculated

You know, I'd be perfectly fine with this. No number of signals, just an indication that some number of locations are definitely there. Then I could visit those bodies as I chose and map them to get the rest of the story.
 
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