Star Citizen Discussion Thread v11

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The truth is your already bias, and when someone can layout a counter argument and discussion you already write them off because you didn’t receive confirmation of your bias.

It happens all the time here, as to he expected as this is frontiers forum.

But, the truth is, SC offers a more tangible experience than other games. You want to interact with your ship, you can. You want to upgrade components, see the new weapons, etc, You can. You want to see the bounty you destroyed, EVA and look, you want to see your cargo look.

NMS and ED do not offer that. They have other attributes that offer a different gaming experience. I’m sure many prefer them over SC. But, others do not. I’m in the the do not category.

Yes thats true....but so are you and whenever somebody points out real problems and issues you and some others already write em off and wave away valid concerns or facts because they dont match your own message. We could ignore each other or simply accept that and continue to talk with each other. Or we just spew taunts, teasing and outright fantasies that bar any serious conversation. I dont know about you but personally I really TRY to provide an honest insight and reflection of my thoughts. Some of the posts here resemble pure marketing / propaganda material and I dont see my own posts as "hate posts" tho some have tried to twist my words into that.

Of course it does when some trolls come here to tout specifically how SC is "superior" to ED....HERE of all places. Please tell me how that is not a cheap shot? People get defensive on behalf of a video game. So many are invested so heavily that they become agressive or borderline abusive aiming for dominance rather then a discussion.

Your "truth" varies drastically depending on who you speak with because what you deem "tangible" is completely irrelevant to other people who evaluate a product. And if you just disregard people who dont share your view you simply avoid discussion and common ground by labeling everybody else a "hater" or "biased". Every discussion begins with two different or "biased" points of view. I often have the feeling that I m the only person trying to add to the discussion and most others just use whatever I provide to ridicule me or if they cant....just dismiss me as a hater. And they continue to post propaganda even tho THEY SHOULD KNOW the people here dont accept fantastic claims and made-up facts. It all resembles a run-around, we keep going in circles because one party is busy to move the goalpost or just goes with repetitions of arguments that we all know how they turn out.

You describe activities that are important to you. But you seem to be unable to admit or accept that other games provide those exact functionalities already or for years. Star Citizen isnt unqiue or even special in that regard. It might be special to "you" specifically because of whatever factors but all the things you list are not ground-breaking, are not extraordinary and ultimately are just old stuff in new clothes. I can accept that Star Citizen enthralls you specifically but thats not because the product is "superior". Its because it has perceived qualities that are important to you.

And so far almost nobody was able to provide reasons for that. The most used argument is "fun" because god knows Star Citizen cannot convince on a technical level or even has content that would make it a rival to other games.

Fun is an almost irrefutable defense. But its not a demonstration of superiority or even quality. We established that already quiet clearly. There is no "problem" with people having fun in Star Citizen. Nobody denies them this "fun". But when "fun" becomes the main argument to answer questions about capability, competence or technical quality in the project you must wonder if you adress people who even understand the question in the first place or if you talk to a propaganda drone that simply shouts over every argument of yours to continue with the shilling.

You could say that yes, SC still requires lots of work, yes it did waste a lot of time and resources and yes, the foundation looks shaky but BY GOD....you still enjoy it and you know that would be a post that nobody would challenge and you might even trigger interest from people who try to see YOUR side of the argument. But instead every fact that we know is challenged and countered, often to a degree that suggest delusion or fanaticism on a level that earned SC the #notacult label in the first place. Is it fanboys? Its possible but SC arguments are too personal...too agressive and in many cases look like marketing work.

You already admit that other people have different views yet your make a statement that disregards other peoples opinions and you claim that your own is the only true one without making the critical differentiation (....for me) instead you suggest that everybody else is wrong and cant see the truth. But you are not posting the truth or facts. You are just posting what you like and automatically assume thats only what matters.

What ice cream is "the best"? Which color is "the best"? Did you ever try to come up with a rating system for these question that allow for an absolute answer? I m sure you have an answer but that answer is based on your personal taste, not because your chosen answer is "superior" or "better" in any way that would be measurable or verifiable.

Video games are exactly like that. Every single video game ever released was like that. You have people who like a game and people who dont like it. Other people dont care for it and again some consider it the best game ever. It ll be impossible to bring all these people onto common ground.

So ratings include ways to evaluate a games qualities that are not dependant on peoples likes or dislikes. A game is evaluated for its visual representation, its stability, its complexity, the balance, technical foundation and so on. Because they represent FACTS rather then taste. Even if I dont like a game it STILL will have certain qualities that I cannot deny or argue away. I can say that I dont care for those qualities but the game will still have them.

Talking with Star Citizen fans I often have the impression that TASTE is the critical factor when we actually have a discussion about quality. Its the equivalent to asking "whats 2+2?" and you answer with "I like blue". And suddenly because you like what you see in SC its bigger, better, more complex, deeper and whatnot then any other game. That is the fundamental problem in any SC discussion. Every time you see that claim that "SC is already better then any other game" you know who you talk to. Best case scenario its a fanboy and historically fanboys provide very poor insight and arguments to any discssion because of their extreme bias. My own bias has very specific reasons and is based on a history of facts and reality. The fanboys bias is mostly made up due to a distorted view on the subject or a knee-jerk reaction to defende their chosen game against a perceived "attack".

I dont understand everything regarding SC because I dont have a coding, project or development background but I know how poopoo smells and have handled poopoo talkers a lot in my life. A LOT surrounding Star Citizens smells and looks like poopoo to me. Marketing speech is expected to blow up average qualities into awesome and talk down issues or tries to gloss it over. The trick is to tune out marketing speech and focus on the important things else you come back home and realize you have purchased a pile of steaming poo-poo.

The problem is that the only pro-arguments for SC are the propaganda and personal taste.

All of us who still post here after all those years just continue to play "the game" of ring-around because we have laid out our views and our arguments in great detal already, often multiple times. Whats left is a pool of clever and often not so clever taunts and teasing and occasional cheap shots or trolling attempts.

I dont have a problem with people who like Star Citizen. But I do have a problem with people lying or making up stuff in order to gloss over problems or issues and I really dislike the lack of respect to all the teams who have produced all of the "lesser" games before SC. And the same people who show that lack of respect (by shamelessly bashing games for all kinds of made-up reasons) have the nerve to ask for more understanding on behalf of the hard-working devs at CIG. Hypocracy at its finest. The fact that accepting a shilled version of Star Citizen or leave it unchallenged can lead to a real loss of mooney when people who believe the propaganda or false claims end up paying money for it. In SCs case sometimes EXTREME amounts. That you have disposable income doesnt make a 400$ pixel ship in a video game "cheap" or a "good investment" LOL sorry thats simply delusional and cannot be justified. You can still buy it if you want, its your money after all but please dont try to justify your decision and call everybody else hater or other stuff when they shake their head in bewilderment.

And somehow people have a problem with ME having a negative view of SC. They could disregard me, they could ignore me but instead I get challenged with laughable made-up theories or fantastic claims, often called all kind of things and even clear facts are questioned....its like talking to a fricking child that just sings "LALALA" as loud as it can. Sometimes I feel the urge to slap some sense into it.

We dont need to fight each other or demonize each other over Star Citizen. SC fans see the "cult" or "fanatic" usage as a personal attack when in reality its not aimed at THEM, its aimed at the very real cultish and fanatical behavior demonstrated in the community. Its quantifiable, its observable and there is no comment section that doesnt demonstrate SCcult in full swing.

So you cant convince me, and you know it. The same counts the other way around. But you see that when you adress me in an appropriate manner we can have an exchange that is something else then just ridicule or attempts of dominance. And whatever we agree on doesnt matter one iota if Star Citizen doesnt back up our census.

I am not saying "Star Citizen WILL SUCK". I am saying it sucks "right now" and there are very specific reasons for that. Most people arguing on behalf of Star Citizen make the claim "Star Citizen WILL BE THE BEST GAME EVER" even tho they know exactly as much as I do. Irreftuable problems and issues are disregarded or sidelined because "its an alpha" and "CIG will eventually make it happen" and you wonder why people refer to SC fans as cultists? And when you come across the people who admit that CIG migth very well fail ultimately but "they are still the best for simply trying to make it" you know exactly who you are talking to....right?
 
The truth is your already bias, and when someone can layout a counter argument and discussion you already write them off because you didn’t receive confirmation of your bias.

It happens all the time here, as to he expected as this is frontiers forum.

But, the truth is, SC offers a more tangible experience than other games. You want to interact with your ship, you can. You want to upgrade components, see the new weapons, etc, You can. You want to see the bounty you destroyed, EVA and look, you want to see your cargo look.

NMS and ED do not offer that. They have other attributes that offer a different gaming experience. I’m sure many prefer them over SC. But, others do not. I’m in the the do not category.

NMS added ship salvaging. NMS added co-op/multiplayer. Both NMS and ED have added features to upgrade your ship and build your fleet in-game without spending extra money. Building bases without buying a land claim or needing to defend them are a thing in games not helmed by Chris Roberts. Even upstarter Starbase is outpacing Star Citizen.

There's no tangible experience in Star Citizen other than what an individual has poured into it and hopes for at the end of the road. If we look at the progress of Star Citizen in quantifiable terms (we cannot do the same for Squadron 42, because that's been kicked down the road so many times and held behind the curtain that vultures are gathering), their roadmap and updates over the past 7+ years are meaningless. It's a bunch of promises bolstered by concept art (and thank goodness the Carrack Privateer was put out as a Hail Mary pass to make older and newer backers forget about the Banu Merchantman) which makes this entire project the biggest lootbox to date.

You don't know what you're getting.

Would you like your Khartu_Al with one seat or two?
 
Almost at 250. Gratz CIG.
 

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Jenner

I wish I was English like my hero Tj.
At last...after sifting through a litany of boring 'Star Citizen is crap/fantastic because' posts, Jenner lights the way discussing something neutral :D

Glad it worked eventually mate, an SSD definitely helps...

I hope I'm able to give credit where credit is due! There are things that SC does, or attempt to do, that I really like. I adore being able to walk around my ship, for instance, and I've said before that I quite enjoy even the rudimentary 'deliver box from A to B' missions. The ships themselves are some of the most impressive game assets I've ever seen, and the Cat is right up there in the top 5 of SC. It is large enough to showcase the interior detail that CIG is known for, but small enough to still be 'manageable' from a gameplay perspective. I tested out the Reclaimer and it just seemed ridiculously huge given that it was being flown by one person.

I don't like SC's context sensitive interaction system, though, where you hit 'F' and get presented with a menu of options depending on what you're looking at. It drags down interactions on your ship and just gets in the way.

I do appreciate your help, Mole. You've always taken the time to answer my questions and you're a straight shooter with SC/CIG. You point out the good and defend the stuff you like, but you don't make excuses for the bad either. Some people have hate boners for CIG and just want to see it fail and others think Chris can do no wrong. Good to have some level-headed analysis. :)
 
[...]
What ice cream is "the best"? Which color is "the best"? Did you ever try to come up with a rating system for these question that allow for an absolute answer? I m sure you have an answer but that answer is based on your personal taste, not because your chosen answer is "superior" or "better" in any way that would be measurable or verifiable.
[...}

You speak in a negative way about the criteria fun and taste. For me these are my main criterias. We dont speak about a bussines decision, we speak about gaming and I play for fun! I have fun when I satisfy my personal taste. Everybody has a different set of criterias to make judgements. Its OK when you have your own set of criteria but I have my own, too. A special set of criteria can be only valid when the objectives are given and here the problem beginns. My objectives for gaming are other than yours, so my set of criteria is another than yours. It's absolutly OK, when its not you taste and I don't want to convince you. I only want to add my personal opinion to the discussion.

In MY personal opinion its make a lot of fun to play SC even in the actual alpha! YOU can see it in a different way and I wish ED all the best - but for my personal set of criteria its like the difference between black and white TV and colour TV. Mybe the black and white TV has better content but I would never go back from colour TV to b/w.

You can like this or not, you can deny it or not, you can accept it or not - its not relevant for me. And my opinion is not relevant for you. But there is one FACT you cannot deny. There is minimum one person on this planet which prefers SC over ED in its current form - its me!
 
But there is one FACT you cannot deny. There is minimum one person on this planet which prefers SC over ED in its current form - its me!

Looking at the funding tracker, you must really like SC!

Kidding aside (as well as subjective values of "fun") we can quantifiably compare pre-3.0 slideshows and the roadmap, along with the initial pitch before they moved "pledging" over to their own site, and see how far they've come - or what they've swept under the rug (VR, systems, exploration, etc.), or kicked down the road.

Fun is subjective. I still play Asteroids on a 2600 emulator. I still play Starflight every other year (it also has procedural systems, alien encounters, exploration, mining, etc. - and it came out in 198X, published by EA). But when we look at the actual goals and deliverables and compare those to where Cloud Imperium sits now, there exists a gap between the two pictures.
 
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I have fun when I satisfy my personal taste.

Sure that’s fine. I don’t think anyone on this thread says ‘You can’t have fun in SC!’

Have fun ;)

I believe what Fritz is saying is that it’s subjective. Same as you’re saying. It’s personal taste.

What I believe Fritz is challenging is when excitable guys like Jmp let their personal passion for the game bleed into silly attempts to objectify its value. Like this:

More planets doesn’t equal more content. SC is on par with content and will surpass them all with 3.8, especially ED.

Silliness like that will always be challenged ;)
 
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Friendly reminder that the Hornet Tracker and Ghost still have literally no gameplay mechanics that were associated to them. It has been what, 7 years since their conception? And also that's based on a ship model that predate the original KS campaign.
 
On the topic of “fun”, I would just like to compare and contrast a different discussion on a closely related topic.

For a while over at SA, the use of “fun” was an immediately disqualifier in the board games thread if it was used to describe or recommend any game you wanted to talk about. “Fun” meant that the game you were discussing was comparable to an empty tin can on a dirt road, or a stick of wood, or doing dishes — all of which can provide hours or days of entertainment. “Fun” essentially meant that you had utterly failed to analyse and/or articulate what the game actually was; what it did, and how; what the challenge or puzzle was; what the gameplay consisted of; what the player's task was.

Without those details, you had not actually described the game, only yourself. A recommendation based on “fun” could be reduced to an utterly worthless and insipid “I entertained myself; you should too.” Commonly, “fun” turned out to mean that the game had no entertainment value at all — it was a vehicle for something wholly unrelated such as socialising with friends.

Over time, the mood mellowed out and people were no longer slapped silly for the silly error of recommending “fun” games, but the general principle still holds true — there just as well as it does here.
 
How will we celebrate 2022?

With 4.0? With a release of either SC or SQ42? With a retrospective of the previous decade of "will be" and other future-tense claims?

I've been saving a nice bottle of scotch. I've also been growing a sourdough starter since 2013 which has delivered more actual products over the past 7 years than Cloud Imperium.
 
But, the truth is, SC offers a more tangible experience than other games.

What a completely meaningless phrase to apply to a video game.

The truth, as you like to put it, is that SC qualifies as the best game if, and only if, the criterion is to be exactly what SC is, and nothing else. Clearly what SC is, is enough for you, fair enough, but it's not what CIG has promised, not what I backed in 2012, and there isn't a single element which isn't done much better by other games. Defending SC is a game of constantly shifting the goalposts and/or playing on the dream of what fans believe it might be one day rather than what it is now.

If Roberts really had a clue he would prioritise tools that make things like the big PvP battles that that streamer guy puts together easier to organise and more meaningful. He'd think about loops that are geared towards multiplayer activities instead of the default ship acquisition ladder. Having the cool ride is pretty much the only end-game in SC, except the primary way to acquire ships currently is to pay real money for them, not play the game. What is even the point of SC right now? To wander around admiring the fact that is has space legs?
 
In my post (Link) I gave many examples of gameplay types I really like. But let me give you a deeper example of some gameplay. SC has so called "bunker" missions. (...)
Are there downsides? Yes, of course. Enemy AI is not so good. Sometimes the framerates are below 30, sometimes rubberbanding. But in sum (for ME) it makes a lot of fun.
Yeah yeah i "play" the same alpha. It's one of the very few totally hand crafted missions in the game, currently how many are there, 2, 3 ? And that's it. They suffer from the terribly clunky engine, broken physics, rubber banding, questionable hitboxes, braindead AI. Seriously if i want to play an assault shooter there are so many excellent choices out there either solo games or huge multiplayer things with player counts that exceed what a SC server can endure... So, no, this is not a good example of how SC could be good, and handcrafted stuff in a universe that is supposed to be proc gen is mind boggling to me, why do they waste so much time on that they'll never ever deliver the promised 100 systems before the next century, at least.

So how could it become good ? With the procgen content, with the full dynamic economy ala Jumpgate / EvE that actually tie ship parts to the producing economy... That would create something interesting and that would maybe make us forget the terrible engine and hilariously broken physics.
If you try and come here to peddle a mission-based shooter, you'll get laughed at (starting with all the ArmA players around here) as this genre is well covered and quite dependant on the quality of the underlying engine, and there SC suffers poorly.
 
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