Time to abandon it

Nice reply, I must admit I was slightly hesitant about posting - it seems some (on both sides) have very thin skins on this issue and resent anyone having an opinion one way or the other. The thing is that FD made a decision and what is very rare for FD, actually posted a statement saying that although they know some will be upset, the FSS/DSS new mechanic is here to stay and the ADS will not be brought back. As we know, FD rarely make statements (because they tend to get thrown back at them when things go pear shaped) but they did regarding the ADS/FSS so to me that kind of means "yeah we know some are unhappy but we have made a decision and will stick to it."

Before someone jumps in and misquotes me staying the FSS is perfect, it is far from that. But look how FD integrated the FSS into different aspects of the game, from mission locating to material gathering to, well just about everything in the game. That to me indicates why FD won't take a step back regarding the ADS.

The spock-o-scope is great.

maxresdefault.jpg
 
Yes, but it didn't stop the same topic emerging regularly.
Ah one of the delights of this forum. I love it how if someone finds some old, obscure, out of date, vague comment by FD that kind of mentions their topic in some convoluted way suddenly that comment is definite proof that whatever they are arguing about is valid. Yet FD can state very clearly that something will not happen and if that goes against someone's argument then they state that FD didn't really mean to say that, the statement is old, or the old classic "but they didn't explicitly say NO, they just said they won't do it"

Yep some live in either eternal hope or rabid denial here lol
 
The Discovery Scanner gives you the impression the ADS is still in the game because it shows the same effect in already discovered (by other players) systems, such as in the bubble.

If you venture into completely undiscovered (by other players and yourself) systems, you will notice the difference - after you honk, you will only see the stars, but no other bodies, in the system map. To resolve everything, you will have to use the FSS (or fly around and hope you get close to them for the scanner to automatically resolve them).

With the ADS, you just honked, and everything was available straightaway in the system map. That's the difference, and it really only affects players who are way out in the black.

Cheers for that, I've been wondering what the difference was and the little info I could find on the ADS led me to think it was the same as the Disco Scanner.. As an Explorer, I will almost always pop the FSS open to check what kinds of planets I have, then scan if I feel the need.. Less then 5-6 bodies? You get a honk and scoot.. 5-15 get a honk, FSS peek and scan interesting bodies.. Anything over 15 gets a full scan - there's cash to be had there.. Surface scans happen only when I find something to attract my interest..
 

Deleted member 182079

D
Yes, but it didn't stop the same topic emerging regularly.
To be honest, I think there is some leeway in terms of tweaking that FDev could do without having to dump the whole thing. Make the honk produce a system map but with placeholders and no further detail (to see what's a gas giant and what's an ELW you'll still need to use the FSS). You could still gauge the rough makeup of a system with those placeholders, and select them and then fly towards them and resolve them that way if you wanted to. I don't think it would be hard to implement this from a technical perspective. Not sure if this would go far enough for some though, it'd make me happy however as I then have another option of how to approach 'discovering' a given system.
 

Deleted member 182079

D
Cheers for that, I've been wondering what the difference was and the little info I could find on the ADS led me to think it was the same as the Disco Scanner.. As an Explorer, I will almost always pop the FSS open to check what kinds of planets I have, then scan if I feel the need.. Less then 5-6 bodies? You get a honk and scoot.. 5-15 get a honk, FSS peek and scan interesting bodies.. Anything over 15 gets a full scan - there's cash to be had there.. Surface scans happen only when I find something to attract my interest..
During the ADS days, you'd get the full system map after a honk. But in order to perform a detailed scan (which is what you get now when you resolve a body - not the surface scan which was an entirely new feature) you'd have to go within a certain proximity of the body in question, and then wait a fairly long time for it to resolve. So if you wanted to completely resolve a system with the second (or third etc.) star that's hundreds of thousands of Ls away, you'd have to fly there first, and it could take minutes if not a full hour to map out a system (and good luck finding surface sites - to find those you just had to come across them by chance, or eye balling the planet - sounds crazy eh).

FSS is so much quicker in those scenarios.
 
To be honest, I think there is some leeway in terms of tweaking that FDev could do without having to dump the whole thing. Make the honk produce a system map but with placeholders and no further detail (to see what's a gas giant and what's an ELW you'll still need to use the FSS). You could still gauge the rough makeup of a system with those placeholders, and select them and then fly towards them and resolve them that way if you wanted to. I don't think it would be hard to implement this from a technical perspective. Not sure if this would go far enough for some though, it'd make me happy however as I then have another option of how to approach 'discovering' a given system.
I am of the opinion that there are too many interpretations of 'interesting exploration' and what it entails for any particular player. Although it is interesting that when I supported a request to return the ADS to a beta, but make it 'exclusive' (not both at once) it was quickly rebutted. It would appear that the FSS is useful after all :)

I have used both, probably more systems visited since last December than prior, the ADS was ok - it honked and showed all of the goodies in a system - the FSS requires building a sysmap up body by body, which I quite like. But they are both tools to do a job, it is just that one gives an instant snapshot and the other doesn't.

Disclaimer: I play a space game called ED - I like it and it fills many happy hours - but is still just another video game in my library...
 

Deleted member 182079

D
I am of the opinion that there are too many interpretations of 'interesting exploration' and what it entails for any particular player. Although it is interesting that when I supported a request to return the ADS to a beta, but make it 'exclusive' (not both at once) it was quickly rebutted. It would appear that the FSS is useful after all :)

I have used both, probably more systems visited since last December than prior, the ADS was ok - it honked and showed all of the goodies in a system - the FSS requires building a sysmap up body by body, which I quite like. But they are both tools to do a job, it is just that one gives an instant snapshot and the other doesn't.

Disclaimer: I play a space game called ED - I like it and it fills many happy hours - but is still just another video game in my library...
It really does depend on the mindset of the individual alright - during the ADS days, I found the concept very dull. Went to Sag A* in my 30ly jump pre-engineer DBX. Jump, honk, scoop, jump honk scoop. It was soul destroying, in part also due the fact there wasn't really that much to discover (phenomena, hot spots, easier to discover surface sites were all part of 3.3 and beyond only) so I felt I was just going through the motions, whereas since then I read about other CMDRs taking the time to analyse statistics, and taking note of peculiar systems in general, but I never had the patience for that. With the FSS providing the info and the additional layer of the surface scanner, I do enjoy exploration more now.

What bothers me most right now with the FSS is the frame rate hitches when in larger systems, the time it takes for discovering surface sites, and missing the circles several times because my aim is rubbish, the controls to sensitive or due to the ship moving (ever so slightly) and various small bugs/issues making it more of a chore to use than necessary (some of which hopefully will be sorted in January). Other than that I'm pretty ok with it as things stand.
 
I am of the opinion that there are too many interpretations of 'interesting exploration' and what it entails for any particular player. Although it is interesting that when I supported a request to return the ADS to a beta, but make it 'exclusive' (not both at once) it was quickly rebutted. It would appear that the FSS is useful after all :)

I have used both, probably more systems visited since last December than prior, the ADS was ok - it honked and showed all of the goodies in a system - the FSS requires building a sysmap up body by body, which I quite like. But they are both tools to do a job, it is just that one gives an instant snapshot and the other doesn't.

Disclaimer: I play a space game called ED - I like it and it fills many happy hours - but is still just another video game in my library...
I have nothing against the new exploration stuff and as I stated in that thread quite happily continue to gather exploration data in & around the bubble.

I'm not going to stop wanting the old modules to be reinstated though.
 
Pre-3.3 I'd visit every body in a virgin system 99+% of the time, regardless of distance, just for completeness. I never found any surface POI's over several searches...
We were given a tool to find things with 3.3, which the FSS does exceedingly well, so I am naturally a little biased toward the system as it has 'shown' me a good variety of surface and space 'features' that were 'invisible' to me before.

Having tried the current beta I'm not convinced of 'discovering' POI's by the method introduced as it saves perhaps a second (on my system) to not be specific... if it makes it into the game in January it won't bother me that much, if I wish to take a look at something I'd be heading toward it anyway :)
 
I have nothing against the new exploration stuff and as I stated in that thread quite happily continue to gather exploration data in & around the bubble.

I'm not going to stop wanting the old modules to be reinstated though.
I know you'll never change that stance :) (and have no issue with it) I was recollecting another response to the suggestion which made me smile.
You're ok as far as I'm concerned, we may differ but much of what you post is as relevant to my play as yours, all good!
 
Not yet... I still have a bug (from about 10 days back) which is preventing me clearing a frigate mission - it just CTD when I open one ship's screen. Just tried it again, CTD...

I was getting CTD's trying to approach my freighter for a mission with the hold space bar drive, I just approached it slow time from the nearby station instead and that fixed whatever was causing it.

Try calling the freighter to another system it seems to be a proximity thing (in my very limited experience).
 
I don't have a problem with stealing technology from Star Trek. Just think of the number of things that were SciFi magic in ST: TOS like flip phones, medical scanners, lasers, table computers, there is a lot that has come to realisation from that show!

I watched an episode of space 1999 the other day their mobile phones had black and white screens and were really massive. They also functioned as keys which is also a thing now.

There was genuine concept model mobile phone made that fitted inside a molar tooth you could hear and talk through by bone induction. No way for you to dial out though.
 
That's where I am roughly in NMS now, and with similar views of the game also. 38 hours of playtime (20 of which I must've spent restarting the game after changing settings, getting this to play at a reasonable (30fps) framerate while not making it look too ugly, with mixed results) and I can't find the motivation to go back to it. The grind mechanics are just too plain to see and while I can enjoy the game in small doses, it's no substitute for ED (13 weeks of playtime over 4 years) which I still fire up almost daily.

I see NMS more like a tech demo that shows what can be done with procedural generation (and its limitations) but it's not a space sim. Compared to ED it feels like playing with Lego Duplo after getting used to Lego Technic.

I do hope that Elite spacelegs will be nothing like in NMS (if spacelegs is what we'll actually get next year...). It's a chore to walk from A to B but I can't be bothered to grind ahead to unlock ground vehicles. Some day, maybe. When I don't want to play Elite, or any of the other games in my library (which does happen now and then!).
Personally I would be fine with space legs like in NMS. Yes it would be a chore walking everywhere .... But in NMS you don't have to, you can use vehicles as well as ride the local wildlife (not that I have done the latter )
 
Personally I would be fine with space legs like in NMS. Yes it would be a chore walking everywhere .... But in NMS you don't have to, you can use vehicles as well as ride the local wildlife (not that I have done the latter )

I found an abandoned ship that looks like a transit van welded crudely on top of a cargo container that has a solar recharging landing thruster, so I just fly everywhere as its taken all the grind out of taking off. No need for ground vehicles at all.
 
I found an abandoned ship that looks like a transit van welded crudely on top of a cargo container that has a solar recharging landing thruster, so I just fly everywhere as its taken all the grind out of taking off. No need for ground vehicles at all.
Cool..... I didnt realise you could have solar powered thrusters in NMS. I shall keep an eye out for such a beast.
 
So am I, and they are met. How come your truth weighs more than mine? Because your truth is backed up by thousands of others who also quit? Who are those thousands? The game was sold 3 million times... To me, your waving with a bag that is as empty is mine. Why can't I be as passionate about playing a game I like, as you being disappointed with it?
From 3million copies sold you have 3500-4000 avg. playerbase from steam charts and lets say in best scenario twice as much from FD store.....so at best 10 000-20 000 active players.
So where are those 2980000 players, i guess majority quit after 50-300h when novelty wore off, leaving only space addicts and grinders.
So i think his argument weights a lot more than yours!
6 ppl i know quited after 50h mostly cos of grind game design and sterile space enviroment, saying they will get back when KS goals being achieved.
Elite is good game but gets boring quickly for a sandbox, but still it's a good game and worth money, hopefully New Era will be gamechanger.
If not, no regrets from my side, 300h were more than enough fun for 50€.

OP: Very nice and polite thread with some constructive criticism.
I stopped playing over a year ago (300h ingame) but with option to get back when New era pops in, depending on content.

Elite could gain much higher numbers if there wasn't grind design combined with 100% predictable and repetitive gameplay in non-dangerous enviroment.
Adding arcade MC and FSS popup screen minigame did brake immersion and drift away game from cockpit space "simulation".

Imo much better design would be if they implemeted survival features like other sandboxses have, when you die you start from scratch and build up faster than now avoiding grinding.
That way goal would be to survive in galaxy not farming money and buy yourself new life and high-end ship when dead.
On survival design i mean:
-you never know when enemy is going to jump you no matter what you carry in your ship and no matter where are you in galaxy so you need to run or fight.

-when ship damaged you need to find planet to land and gather materials to fix it and resupply (abandoned outposts and stations in orbit as well on planets could be also source of material.

-space enviroment itself representing danger and damaging your ship and it's systems, as well random ship malfunctions.

All this would bring excitement and struggle for explorers aswell to everybody else.
And if space legs are valid leak than even better regarding survival element, also add basic atmos and you have best game ever.
Gameplay and space enviroment shouldn't be 100% predictable with given decision to player will he engage into something or not.
Imagine every other game that enemy doesn't shoot at you if you don't shoot first or provoke him to do so.....pretty much boring.
Also engineers did ruined pvp for casuals, now pvp is grindmaster game.

Regarding FC, i find it meh with those landing pads, would be much better if they had huge entrance and hangar with ships laying next to each other and maybe animated maintenance on them.

Small chances i'll see this in ED but anyway when new things arrive i'll try them for novelty, i guess.
 
Back
Top Bottom