Yes, but it didn't stop the same topic emerging regularly....
But I can't see FDev changing course (and they've already confirmed this before even haven't they?)
Yes, but it didn't stop the same topic emerging regularly....
But I can't see FDev changing course (and they've already confirmed this before even haven't they?)
Nice reply, I must admit I was slightly hesitant about posting - it seems some (on both sides) have very thin skins on this issue and resent anyone having an opinion one way or the other. The thing is that FD made a decision and what is very rare for FD, actually posted a statement saying that although they know some will be upset, the FSS/DSS new mechanic is here to stay and the ADS will not be brought back. As we know, FD rarely make statements (because they tend to get thrown back at them when things go pear shaped) but they did regarding the ADS/FSS so to me that kind of means "yeah we know some are unhappy but we have made a decision and will stick to it."
Before someone jumps in and misquotes me staying the FSS is perfect, it is far from that. But look how FD integrated the FSS into different aspects of the game, from mission locating to material gathering to, well just about everything in the game. That to me indicates why FD won't take a step back regarding the ADS.
Ah one of the delights of this forum. I love it how if someone finds some old, obscure, out of date, vague comment by FD that kind of mentions their topic in some convoluted way suddenly that comment is definite proof that whatever they are arguing about is valid. Yet FD can state very clearly that something will not happen and if that goes against someone's argument then they state that FD didn't really mean to say that, the statement is old, or the old classic "but they didn't explicitly say NO, they just said they won't do it"Yes, but it didn't stop the same topic emerging regularly.
The Discovery Scanner gives you the impression the ADS is still in the game because it shows the same effect in already discovered (by other players) systems, such as in the bubble.
If you venture into completely undiscovered (by other players and yourself) systems, you will notice the difference - after you honk, you will only see the stars, but no other bodies, in the system map. To resolve everything, you will have to use the FSS (or fly around and hope you get close to them for the scanner to automatically resolve them).
With the ADS, you just honked, and everything was available straightaway in the system map. That's the difference, and it really only affects players who are way out in the black.
I don't have a problem with stealing technology from Star Trek. Just think of the number of things that were SciFi magic in ST: TOS like flip phones, medical scanners, lasers, table computers, there is a lot that has come to realisation from that show!
To be honest, I think there is some leeway in terms of tweaking that FDev could do without having to dump the whole thing. Make the honk produce a system map but with placeholders and no further detail (to see what's a gas giant and what's an ELW you'll still need to use the FSS). You could still gauge the rough makeup of a system with those placeholders, and select them and then fly towards them and resolve them that way if you wanted to. I don't think it would be hard to implement this from a technical perspective. Not sure if this would go far enough for some though, it'd make me happy however as I then have another option of how to approach 'discovering' a given system.Yes, but it didn't stop the same topic emerging regularly.
During the ADS days, you'd get the full system map after a honk. But in order to perform a detailed scan (which is what you get now when you resolve a body - not the surface scan which was an entirely new feature) you'd have to go within a certain proximity of the body in question, and then wait a fairly long time for it to resolve. So if you wanted to completely resolve a system with the second (or third etc.) star that's hundreds of thousands of Ls away, you'd have to fly there first, and it could take minutes if not a full hour to map out a system (and good luck finding surface sites - to find those you just had to come across them by chance, or eye balling the planet - sounds crazy eh).Cheers for that, I've been wondering what the difference was and the little info I could find on the ADS led me to think it was the same as the Disco Scanner.. As an Explorer, I will almost always pop the FSS open to check what kinds of planets I have, then scan if I feel the need.. Less then 5-6 bodies? You get a honk and scoot.. 5-15 get a honk, FSS peek and scan interesting bodies.. Anything over 15 gets a full scan - there's cash to be had there.. Surface scans happen only when I find something to attract my interest..
I am of the opinion that there are too many interpretations of 'interesting exploration' and what it entails for any particular player. Although it is interesting that when I supported a request to return the ADS to a beta, but make it 'exclusive' (not both at once) it was quickly rebutted. It would appear that the FSS is useful after allTo be honest, I think there is some leeway in terms of tweaking that FDev could do without having to dump the whole thing. Make the honk produce a system map but with placeholders and no further detail (to see what's a gas giant and what's an ELW you'll still need to use the FSS). You could still gauge the rough makeup of a system with those placeholders, and select them and then fly towards them and resolve them that way if you wanted to. I don't think it would be hard to implement this from a technical perspective. Not sure if this would go far enough for some though, it'd make me happy however as I then have another option of how to approach 'discovering' a given system.
It really does depend on the mindset of the individual alright - during the ADS days, I found the concept very dull. Went to Sag A* in my 30ly jump pre-engineer DBX. Jump, honk, scoop, jump honk scoop. It was soul destroying, in part also due the fact there wasn't really that much to discover (phenomena, hot spots, easier to discover surface sites were all part of 3.3 and beyond only) so I felt I was just going through the motions, whereas since then I read about other CMDRs taking the time to analyse statistics, and taking note of peculiar systems in general, but I never had the patience for that. With the FSS providing the info and the additional layer of the surface scanner, I do enjoy exploration more now.I am of the opinion that there are too many interpretations of 'interesting exploration' and what it entails for any particular player. Although it is interesting that when I supported a request to return the ADS to a beta, but make it 'exclusive' (not both at once) it was quickly rebutted. It would appear that the FSS is useful after all
I have used both, probably more systems visited since last December than prior, the ADS was ok - it honked and showed all of the goodies in a system - the FSS requires building a sysmap up body by body, which I quite like. But they are both tools to do a job, it is just that one gives an instant snapshot and the other doesn't.
Disclaimer: I play a space game called ED - I like it and it fills many happy hours - but is still just another video game in my library...
I have nothing against the new exploration stuff and as I stated in that thread quite happily continue to gather exploration data in & around the bubble.I am of the opinion that there are too many interpretations of 'interesting exploration' and what it entails for any particular player. Although it is interesting that when I supported a request to return the ADS to a beta, but make it 'exclusive' (not both at once) it was quickly rebutted. It would appear that the FSS is useful after all
I have used both, probably more systems visited since last December than prior, the ADS was ok - it honked and showed all of the goodies in a system - the FSS requires building a sysmap up body by body, which I quite like. But they are both tools to do a job, it is just that one gives an instant snapshot and the other doesn't.
Disclaimer: I play a space game called ED - I like it and it fills many happy hours - but is still just another video game in my library...
I know you'll never change that stanceI have nothing against the new exploration stuff and as I stated in that thread quite happily continue to gather exploration data in & around the bubble.
I'm not going to stop wanting the old modules to be reinstated though.
Not yet... I still have a bug (from about 10 days back) which is preventing me clearing a frigate mission - it just CTD when I open one ship's screen. Just tried it again, CTD...
I don't have a problem with stealing technology from Star Trek. Just think of the number of things that were SciFi magic in ST: TOS like flip phones, medical scanners, lasers, table computers, there is a lot that has come to realisation from that show!
Personally I would be fine with space legs like in NMS. Yes it would be a chore walking everywhere .... But in NMS you don't have to, you can use vehicles as well as ride the local wildlife (not that I have done the latter )That's where I am roughly in NMS now, and with similar views of the game also. 38 hours of playtime (20 of which I must've spent restarting the game after changing settings, getting this to play at a reasonable (30fps) framerate while not making it look too ugly, with mixed results) and I can't find the motivation to go back to it. The grind mechanics are just too plain to see and while I can enjoy the game in small doses, it's no substitute for ED (13 weeks of playtime over 4 years) which I still fire up almost daily.
I see NMS more like a tech demo that shows what can be done with procedural generation (and its limitations) but it's not a space sim. Compared to ED it feels like playing with Lego Duplo after getting used to Lego Technic.
I do hope that Elite spacelegs will be nothing like in NMS (if spacelegs is what we'll actually get next year...). It's a chore to walk from A to B but I can't be bothered to grind ahead to unlock ground vehicles. Some day, maybe. When I don't want to play Elite, or any of the other games in my library (which does happen now and then!).
Personally I would be fine with space legs like in NMS. Yes it would be a chore walking everywhere .... But in NMS you don't have to, you can use vehicles as well as ride the local wildlife (not that I have done the latter )
Cool..... I didnt realise you could have solar powered thrusters in NMS. I shall keep an eye out for such a beast.I found an abandoned ship that looks like a transit van welded crudely on top of a cargo container that has a solar recharging landing thruster, so I just fly everywhere as its taken all the grind out of taking off. No need for ground vehicles at all.
From 3million copies sold you have 3500-4000 avg. playerbase from steam charts and lets say in best scenario twice as much from FD store.....so at best 10 000-20 000 active players.So am I, and they are met. How come your truth weighs more than mine? Because your truth is backed up by thousands of others who also quit? Who are those thousands? The game was sold 3 million times... To me, your waving with a bag that is as empty is mine. Why can't I be as passionate about playing a game I like, as you being disappointed with it?
Which argument? That he doesn't like what he bought? You agree with him because he doesn't like what you don't like too? Fair enough, no harm done.So i think his argument weights a lot more than yours!