Which argument? That he doesn't like what he bought? You agree with him because he doesn't like what you don't like too? Fair enough, no harm done.
Now, why should I don't like what I like? Because your 6 friends quit the game? Because that is what we were discussing.
I'm saying that big majority from those 3mil moved from elite after novelty wore off....
Not wishing to dispute your numerical 'facts' - but Oculus launches not in steam too, so a couple more to add there

Also, does steam 'count' unique players in those figures, or just concurrent?
Just asking
Oddly - 3 people I know started playing ED recently... multiply that by the thousands playing and the game growth must be exponential
Concurrent != playerbase
SteamSpy's Patreon-only charts show Elite has a fortnightly playerbase of 80k Steam players.
Including CMDRs on other platforms (non-Steam PC, Xbox, PS4) puts the overall playerbase somewhere in the region of 150k to 200k fortnightly players.
Relax, i'm not saying Elite is a bad game, it's succesfull in sales and decent in active player numbers.
I took example of steam charts monthy avg numbers of active players and mulitply it so it is 3-4000 players and not 80k.
Ok let's assume there is a 7times more when you add consoles, heck let it be 100 000 players....it's still far from 3mill, so why those 2900000 players stopped playing ED?
I wanted to point while ED still being imo best space game that after novelty goes away ppl stop playing (my gues is after 50-100h from rough calculation) cos game design is focused on grind for credits and materials to buy/boost ships.
There is no real challenge or goal for casual/normal player like other sandboxes provide, here you die and lose some money=safe place, making death in ED meaningless.
After some time player sees that ED is safe place with no supruse elements and that is 100% predictable which i find disaster design for any game.
And with engineers game become like those games where you grind for health bar and magic swords with God mode DP.
At first ED was a space sim, with MC and engineers now it's more like space LoL or WoW or what ever those games are called.
However huge galaxy simulation and look of the game makes it unique and a success.
Hopefully one day we'll get atmos (lifelees basic ones are fine for me) and space legs which will change game completely, and if they add some random dangers from npc's outside bubble and across galaxy (scavengers/goids attack) and we already can gather materials to repair ships and danger from space enviroment it would make even exploration exciting and boil blood beside repetitive FSS popup screen minigame (which they need to make as part of the cockpit, not floating in space), it would add survival aspect to the game.
With all that i'll bet that ED would suit to wider style of players making it ultimate sandbox with over a million active players per month, and sales whooa.
Now only newbies, grinders and space sim freaks play, rest of us are waiting for "exciting news on NuEra"

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