Time to abandon it

The first sentence specifically, in your three sentence wall of text. Reminds me to use commas more often, at least.

i think you're using commas too often now.

I do not understand your sentence.

mentally replace 'limits' with 'shortcomings' and 'introduced' with 'addressed' and a whole new world of understanding will suddenly open before your eyes. this amazing method is called using common sense; that thingy you aren't using when making fun of people who makes at least a semi-fair effort at expressing themselves in a foreign language. you're welcome!
 
There are other ways to play the game (e.g. role-playing like Isinona, getting involved in racing, planetary circumnavigation or other player group activities). These rarely lead to making money which means they're not a means to an end which means there's doesn't have to be an end. ... well, at least not until your imagination and willingness to be involved run out.

You're right about the money tho' - ultimately it's no use and any gameplay focused around making it will ultimately grind to a halt ... ooh, see what I (accidentally) did there? "grind" to a halt! 😄

If you like the idea of a game where you can really immerse yourself in making and spending money then you might want to give Eve online a go! Any comparisons with Star Citizen need to wait until it's actually out.
Source: https://youtu.be/-dkcMa60rsk
 
I played NMS last year when the Beyond update hit, but the loop kind of bored me. A lot of time was spent just waiting to find a good ship to buy, which was so random that it became rather mind-numbing. The credit grind was scanning things on planets and that got a little tiresome, too.

I know there's been updates but I haven't had the motivation to get back into it. A few bugs had my base-building questlines completely stopped cold, which was the nail in it for me. The story was cute but the sense of wonder went out of it pretty quickly; did enjoy the "learning language" mechanic though.
I guess it depends how you want to play..... I am actually gonna cheat to make sure i get the best freighter in the game......... (because i do not have the energy to spec out more than 1 freighter) but other than that, my in game character has decided he refuses to buy a ship and intends to only fly what he can find and repair.

All my nanites will be spent on upgrades for what i can build in the game (as in blue prints for buildings) as well as buying stuff that you cant really find yourself.

its no ED, and funnily enough because i do not have such lofty asperations in NMS that i do in ED, personally i have a lot lower bar of expectation for it.

some kind soul, no idea who it was filled my inventory with some very expensive stuff......... incredibly ungradeful of me but i dumped it. I guess what is good for 1 person kills the game for another, which is why we get threads like the credits too easy and what not.
 
After many years of play I think it's time to abandon it, in the end you realize that the game has too many limits that I hope will be introduced in the future, now everything is limited to grinding and making money and once you get the ship and build properly you have finished the game because everything only leads to making money and nothing else, everything brings you back to this.
For years people have been asking for storage in the stations for the materials and resources collected, being able to walk on the planets and build outposts, add a videochat directly in game with the group's participants, as they are doing on Star Citizen, an audio / video player, make the planets with realistic textures and not all the same with a single color pattern, there is no life in this game and maybe they will be limits of the engine, but I believe it is the lack of desire of the devs to improve the game by investing money, but obviously it is more important to sell skins, what is left to do in this game? jump from one system to another, farming, do missions to get only to make money, too little, there is no capital ship where you could invite party players, it would be more fun to be able to manage the entire ship, mining on foot and missions, I lost all interest, perhaps the new players have not yet understood but at a certain point yes and the money is of no use.
The same rationale could be applied to just about any game genre. Like Skyrim and GTAO. With GTAO the entire game play loop and existence is based on monetary gain. Unless you restart the game and RP an up and coming criminal (preferably in a solo public lobby) with a new character, then GTAO game play loop is stale. Especially since no drip feed DLC can be expected in future. But regardless of how old GTAO gets, odds are there will still be a sizeable fan base playing it several years from now. So if the achievement and monetary gain/accumulation of assets/best engineered ships and/or wealth is your sole focus, then yes, ED is a dead game. But if you're into RPGing, sandboxing, getting involved in official and unofficial PG PvE events, and exploration (particularly Guardian/Alien and ED universe lore) then IMO ED game play is a lot more like Skyrim. Where you're free to RP and be whatever character you want to be. Because you're only limited by your imagination.

If you've reached that point OP, then perhaps it's time to move on? Go play another space themed franchise (X4, Space Engineers, NMS, Subnautica etc etc). Or a totally different single player genre with ground legs the likes of The Elder Scrolls, RDR, or Fallout franchises. There's a reason why Skyrim (an 8 year old fantasy sandbox RPG), and Fallout (FO4 and New Vegas) are still being played by hundreds of thousands of fans to date. Perhaps it's time to find out why that is.
 
I guess it depends how you want to play..... I am actually gonna cheat to make sure i get the best freighter in the game......... (because i do not have the energy to spec out more than 1 freighter) but other than that, my in game character has decided he refuses to buy a ship and intends to only fly what he can find and repair.

All my nanites will be spent on upgrades for what i can build in the game (as in blue prints for buildings) as well as buying stuff that you cant really find yourself.

its no ED, and funnily enough because i do not have such lofty asperations in NMS that i do in ED, personally i have a lot lower bar of expectation for it.

some kind soul, no idea who it was filled my inventory with some very expensive stuff......... incredibly ungradeful of me but i dumped it. I guess what is good for 1 person kills the game for another, which is why we get threads like the credits too easy and what not.
There are some pretty cool ships out there, and I like the concept of finding and repairing them, but it's a bit rough being stuck with a low-grade ship that you can do nothing to upgrade. The base-building was interesting and I had some fun creating there, but a few bugs took that whole thing down. The freighters are cool, and their implementation is interesting, but it's the same - you can find one you like, but can't really improve the grade of it.

I couldn't find myself invested in any of the ships because I was forever waiting to find a better one.
 
The same rationale could be applied to just about any game genre. Like Skyrim and GTAO. With GTAO the entire game play loop and existence is based on monetary gain. Unless you restart the game and RP an up and coming criminal (preferably in a solo public lobby) with a new character, then GTAO game play loop is stale. Especially since no drip feed DLC can be expected in future. But regardless of how old GTAO gets, odds are there will still be a sizeable fan base playing it several years from now. So if the achievement and monetary gain/accumulation of assets/best engineered ships and/or wealth is your sole focus, then yes, ED is a dead game. But if you're into RPGing, sandboxing, getting involved in official and unofficial PG PvE events, and exploration (particularly Guardian/Alien and ED universe lore) then IMO ED game play is a lot more like Skyrim. Where you're free to RP and be whatever character you want to be. Because you're only limited by your imagination.

If you've reached that point OP, then perhaps it's time to move on? Go play another space themed franchise (X4, Space Engineers, NMS, Subnautica etc etc). Or a totally different single player genre with ground legs the likes of The Elder Scrolls, RDR, or Fallout franchises. There's a reason why Skyrim (an 8 year old fantasy sandbox RPG), and Fallout (FO4 and New Vegas) are still being played by hundreds of thousands of fans to date. Perhaps it's time to find out why that is.
Like Skyrim? Wut? I'd rather craft 80 leather strips in Skyrim, enchant them and sell them than craft a single engineer tool in ED. The reason is: I get to find the stuff you need for crafting in Skyrim. In ED you either need to cheese it or break a leg to do it. I blame the world size and over-obsession with RNG for that.
 
Which argument? That he doesn't like what he bought? You agree with him because he doesn't like what you don't like too? Fair enough, no harm done.

Now, why should I don't like what I like? Because your 6 friends quit the game? Because that is what we were discussing.
I'm saying that big majority from those 3mil moved from elite after novelty wore off....
Not wishing to dispute your numerical 'facts' - but Oculus launches not in steam too, so a couple more to add there :) Also, does steam 'count' unique players in those figures, or just concurrent?
Just asking :)

Oddly - 3 people I know started playing ED recently... multiply that by the thousands playing and the game growth must be exponential :)
Concurrent != playerbase

SteamSpy's Patreon-only charts show Elite has a fortnightly playerbase of 80k Steam players.

Including CMDRs on other platforms (non-Steam PC, Xbox, PS4) puts the overall playerbase somewhere in the region of 150k to 200k fortnightly players.
Relax, i'm not saying Elite is a bad game, it's succesfull in sales and decent in active player numbers.
I took example of steam charts monthy avg numbers of active players and mulitply it so it is 3-4000 players and not 80k.
Ok let's assume there is a 7times more when you add consoles, heck let it be 100 000 players....it's still far from 3mill, so why those 2900000 players stopped playing ED?
I wanted to point while ED still being imo best space game that after novelty goes away ppl stop playing (my gues is after 50-100h from rough calculation) cos game design is focused on grind for credits and materials to buy/boost ships.
There is no real challenge or goal for casual/normal player like other sandboxes provide, here you die and lose some money=safe place, making death in ED meaningless.
After some time player sees that ED is safe place with no supruse elements and that is 100% predictable which i find disaster design for any game.
And with engineers game become like those games where you grind for health bar and magic swords with God mode DP.
At first ED was a space sim, with MC and engineers now it's more like space LoL or WoW or what ever those games are called.
However huge galaxy simulation and look of the game makes it unique and a success.

Hopefully one day we'll get atmos (lifelees basic ones are fine for me) and space legs which will change game completely, and if they add some random dangers from npc's outside bubble and across galaxy (scavengers/goids attack) and we already can gather materials to repair ships and danger from space enviroment it would make even exploration exciting and boil blood beside repetitive FSS popup screen minigame (which they need to make as part of the cockpit, not floating in space), it would add survival aspect to the game.

With all that i'll bet that ED would suit to wider style of players making it ultimate sandbox with over a million active players per month, and sales whooa.
Now only newbies, grinders and space sim freaks play, rest of us are waiting for "exciting news on NuEra" ;) .
 
I'm saying that big majority from those 3mil moved from elite after novelty wore off....

Yeah, only 300 hours of gameplay!

Your claim that only "newbies, grinders and space sim freaks play" is a load of garbage, by the way. You're using terms like "the rest of us" to pretend that you're speaking for some majority, which you are decidedly not.
 
Yeah, only 300 hours of gameplay!

Your claim that only "newbies, grinders and space sim freaks play" is a load of garbage, by the way. You're using terms like "the rest of us" to pretend that you're speaking for some majority, which you are decidedly not.
Did i hurt your feelings?
Yup was very fun up to 50-100h, than i was grinding to get permit for Sol, Shinatra and FSD engineer which wasn't worth it.
After that i stopped with short comebacks in exploration till FSS minigame broke muh immursion.

I'm not speaking for anyone, just the fact is that out of 3mil players very small part of it still plays and i'm pretty sure i'm close with reasons behind it.
So no need for usual cheap white knight "you're not majority" derail and hold for that straw thing, just look at the numbers!
If "your" majority still plays there would be 500devs working on ED.
 
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I played NMS last year when the Beyond update hit, but the loop kind of bored me. A lot of time was spent just waiting to find a good ship to buy, which was so random that it became rather mind-numbing. The credit grind was scanning things on planets and that got a little tiresome, too.

I know there's been updates but I haven't had the motivation to get back into it. A few bugs had my base-building questlines completely stopped cold, which was the nail in it for me. The story was cute but the sense of wonder went out of it pretty quickly; did enjoy the "learning language" mechanic though.

I've hit quite a few quest blockers myself, only about ten hours in.

I managed to break the base building one by putting up walls before I was told so I had to tear everything down and start again. Got sent to collect nanites from a place I'd already been to and raided but the game didn't recognise I'd done it already till I went back to it and walked in the door of the empty shack and then got "mission complete return" immediately.

It seems you've got to slavishly follow the icon or you break the quests and don't go exploring around that also breaks some of the quests. Which means I feel trapped in a bit of a naff story I'm trying to complete to get it out of the way so I can just do my own thing.

I had the disappearing scientist bug gave up went exploring and found him at some random station elsewhere.

It doesn't help that my base is a radioactive pain in the bum and you can't relocate it without breaking the base building questline. I want to get that questline out of the way and move to a nice planet I noticed elsewhere but now its got a five hour countdown to the next mission which is probably just another five minute fetch quest.

Seems daft to have a space exploration game that nails you firmly in one spot.
 
Did i hurt your feelings?
Yup was very fun up to 50-100h, than i was grinding to get permit for Sol, Shinatra and FSD engineer.
After that i stopped with short comebacks in exploration till FSS minigame broke muh immursion.

I'm not speaking for anyone, just the fact is that out of 3mil players very small part of it still plays and i'm pretty sure i'm close with reasons behind it.
So no need for usual cheap white knight , just look at the numbers!
If "your" majority still plays there would be 500devs working on ED.
None of what you said made any sense. Your reasoning is absolutely rubbish - what, do you expect every single person who ever bought this game to play it all the time? Apparently so. And what of people with more than one account/platform? Nah?

Aside from your conflation of what a "playerbase" is, you're clearly not understanding how "concurrent players" doesn't equate to "everyone who still plays". Your nauseating tone does nothing to hide your self-importance, and despite your claim to "not speak for anyone", you also claimed to represent "the rest of us"; it seems that you can't even be bothered to read your own posts. And even in that sentence you still claim to be "close with reasons behind it", which is you claiming that you're representative, which means the same thing.

You're just saying things, meaningless noise where a response should go. Words mean things, but you're just mincing them into an incomprehensible paste.
 
I've hit quite a few quest blockers myself, only about ten hours in.

I managed to break the base building one by putting up walls before I was told so I had to tear everything down and start again. Got sent to collect nanites from a place I'd already been to and raided but the game didn't recognise I'd done it already till I went back to it and walked in the door of the empty shack and then got "mission complete return" immediately.

It seems you've got to slavishly follow the icon or you break the quests and don't go exploring around that also breaks some of the quests. Which means I feel trapped in a bit of a naff story I'm trying to complete to get it out of the way so I can just do my own thing.

I had the disappearing scientist bug gave up went exploring and found him at some random station elsewhere.

It doesn't help that my base is a radioactive pain in the bum and you can't relocate it without breaking the base building questline. I want to get that questline out of the way and move to a nice planet I noticed elsewhere but now its got a five hour countdown to the next mission which is probably just another five minute fetch quest.

Seems daft to have a space exploration game that nails you firmly in one spot.
You were able to return to your base once you set up a teleporter/portal thing, but they just kind of shrugged about how your ship followed you. Having a base was nice and all, doing research and all that, but aside from storage and the mandated purposes, it could do very little.

Everything was a little floaty, seemed like every planet had the same gravity - some places you could jump higher, but you couldn't feel heavier.

For me the best part was summoning your freighter and fleet above the planet.
 
Did i hurt your feelings?
Yup was very fun up to 50-100h, than i was grinding to get permit for Sol, Shinatra and FSD engineer which wasn't worth it.
After that i stopped with short comebacks in exploration till FSS minigame broke muh immursion.

I'm not speaking for anyone, just the fact is that out of 3mil players very small part of it still plays and i'm pretty sure i'm close with reasons behind it.
So no need for usual cheap white knight "you're not majority" derail and hold for that straw thing, just look at the numbers!
If "your" majority still plays there would be 500devs working on ED.

You are hanging round the forum of a game whinging months after you ragequit because it was improved.

So you are not really a minority but more of an edge case.
 
I do not understand your sentence. The first sentence specifically, in your three sentence wall of text. Reminds me to use commas more often, at least.

Take care, don't play anymore and find a game you like.

For myself, the only limits in this game are the ones people impose on their own selves. So there are no limits for me in this game.
Some people want to find imagination in a loot box.
 
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