A lot of changes this late into the life of the game created issues for a lot of different playstyles. We see a similar issue with concerns over the mining profit - it has been left as it is so long some players have become accustomed to the higher level of pay. The FSS turned me into a completion scanner, although I now map about as much as I used to DSS so the net effect is that everything just takes a little longer than it used to.
An interesting observation.
Pre-3.3, while out 'exploring' using ADS/DSS I'd invariably visit every body in a system, even those with 50+ bodies (there were occasions, not many, when I'd not do so) so reaching my destination would normally take many hours of play (I rarely apply class filters so get lots of M Class!) but at least everything was done
I still scan every body in a virgin system post 3.3, it takes considerably less time than previously as I now only visit 'interesting' (to me) bodies in any particular system, regardless of distance from primary.
In response to a comment earlier, I also frequently 'visit' Sysmap while scanning bigger systems, just to see the layout grow...
So, while finding post-3.3 mechanics has, overall, allowed me the luxury of completely scanning a system and deciding if anything is 'interesting, in general I'm not doing anything I wasn't pre-3.3 apart from 'saving' a little time.
I'll add a caveat, I'm one of the folk for whom Geo resolves in around 6 seconds, with a few of the systems I have visited, even a handful yesterday, if I was waiting 20-30 seconds for each body to resolve I'd be slowed down considerably!
Not advocating either system, I've used both, they both 'do the job' - but I do like, very much, being able to 'find' things
