Looking amazing and being amazing are two very different things.Star Citizen looks amazing.
Looking amazing and being amazing are two very different things.Star Citizen looks amazing.
In Elite terms, NMS has at most three planet types. Small and airless, small with atmosphere, small with atmosphere and surface liquid. Arguably only one planet type since even those three are basically the same - same gravity, same sort of terrain, same sort of density of ground clutter. Sometimes there's 'grass'. Sometimes there are what one might kindly call 'animals'. Sometimes there are isolated buildings. That's it.Look what Hello Games have managed with just 12/13 staff.. Sure their planets are a bit cartoony, but it's clear that's because they were reaching for the sort of 60's fluorescent pulpy sci-fi magazine look.
If a team of 12 can manage it, I think the dozen or so (snide conjecture ;-) ) developers still working on ED should be able to manage something given they've hardly updated anything major in a year.
We already have that, FDEV have already stated that some landable planets have thin seasonal atmospheres. The problem with this is you are getting a subset of atmospheric planets added at each stage, but at the stage you are proposing, venus and marks like, it starts to get complicated, we aren't even sure Mars has no life yet, and venus is basically a hell hole with 90 times earth pressure and winds in the 300kph range that would need to be modeled planet wide.
In Elite terms, NMS has at most three planet types. Small and airless, small with atmosphere, small with atmosphere and surface liquid. Arguably only one planet type since even those three are basically the same - same gravity, same sort of terrain, same sort of density of ground clutter. Sometimes there's 'grass'. Sometimes there are what one might kindly call 'animals'. Sometimes there are isolated buildings. That's it.
Once you've seen past the illusion, there's really nothing there. If Elite gets 'atmospheric worlds' like that I will be severely disappointed.
You'll notice that I carefully didn't claim that Elite was any better.I personally don't care about NMS, but that comparison isn't really honest/fair. It's like saying Elite has only two types of planets. Landable, airless rocks and unapproachable, textured spheres. Sometimes there is a different gravity. Sometimes the terrain varies.
I personally don't care about NMS, but that comparison isn't really honest/fair. It's like saying Elite has only two types of planets. Landable, airless rocks and unapproachable, textured spheres. Sometimes there is a different gravity. Sometimes the terrain varies.
You'll notice that I carefully didn't claim that Elite was any better.![]()
Yup. They turned a turd game into a slightly less turd game. But a turd game it still is. Not a great comparison in my view.Look what Hello Games have managed with just 12/13 staff.. Sure their planets are a bit cartoony, but it's clear that's because they were reaching for the sort of 60's fluorescent pulpy sci-fi magazine look.
If a team of 12 can manage it, I think the dozen or so (snide conjecture ;-) ) developers still working on ED should be able to manage something given they've hardly updated anything major in a year.
It's a thread where everyone jealous of those who have YouTube channels come on and mock said channels to compensate for their own feelings of inadequacy.So is this thread to talk about Atmos Landings (and if so, what about them)? Or is it a thread to talk about OA posting a video on Atmos Landings?
Or is it a thread to talk about what we think of people posting links to videos with no real context, and no summary of what the video talks about, why it’s worth us watching and what they’d like to discuss about it?
...then get yo aaaaz toMy opinion is that at this stage, I'd take anything in terms of atmospherics, however basic it is...
Nope, not at all.Atmos planets, wouldn't they just be height maps with a bit more wibbly flying down from orbit, and a couple of actual trees, rather than brain trees? (Maybe a texture inside a canyon for a river too)
I'd buy that for a dollar!Atmos planets, wouldn't they just be height maps with a bit more wibbly flying down from orbit, and a couple of actual trees, rather than brain trees? (Maybe a texture inside a canyon for a river too)
They have to take the no man's sky approach don't they? For trashy entertainment I watched some of the coverage from the recent convention, and all their planets are done by hand pretty much.. at least when there's things to interact with. Their scope is only a few hundred planets? so can probably do that.. with elite its no mans sky or bust.
There's only so much rng pumpkins and mushrooms you can do? I think atmospheric planets is a bad path. And changing the sky out from current planets plus adding a dust storm or two (space engine?) won't be enough.. it will be sad.
Gas giants though are definitely reasonable as changing the colors and the volumetric parameters is potentially enough to be different and pass as realistic. Also its more fantastic setting than ground which to me is more appealing.
Everything except AW, WW and ELW would only need a small variety of flora and no fauna.
One thing I would like to see is dynamic weather effects from space. If the atmospheric features changed over time, or you saw lighting in storms on the dark side that would really be a nice add I think.
Can't help thinking its going to be December 2021 before we get Atmospheric Worlds in this game.![]()
I believe ED will be dead and buried by then.