Yes, war budgets do have a nasty habit of skyrocketing as the conflict escalates.Just pointin out that the war and the moon programme were underway before his time. The war budget might have skyrocketed tho.

Yes, war budgets do have a nasty habit of skyrocketing as the conflict escalates.Just pointin out that the war and the moon programme were underway before his time. The war budget might have skyrocketed tho.
Or deflating into nothing!Yes, war budgets do have a nasty habit of skyrocketing as the conflict escalates.![]()
Ooh, that gives me an idea for a new game: "Gravedigger"!Space Legs with grave digging gameplay confirmed!
Please explain how a war budget deflates into nothing as a conflict escalates!Or deflating into nothing!
For all we know, that could be what they are planning to do as part of the next "era". Have atmospheric ice planets as their test bed. Makes sense as most of the atmosphereic planets out there are ice planets.One relatively easy introduction to atmospheric worlds would be to release the promised ice planets and adjust them to cover all ice-worlds. No flora, no fauna, just ice and heavy weather.
Aren't almost half of the currently unlandable planets some kind of snow-balls with light atmospheres anyway?
That would be when and if one sides escelation suddenly stops the other side.Please explain how a war budget deflates into nothing as a conflict escalates!![]()
In terms of difficulty the rocky planets are one step below compared to ice planets so FDEV could add 3 types of planets in the first release: Ice, Rocky and Rocky/Ice.For all we know, that could be what they are planning to do as part of the next "era". Have atmospheric ice planets as their test bed. Makes sense as most of the atmosphereic planets out there are ice planets.
I think I would disagree with that. With rocky planets you need to look at weathering and erosion and the textures that go with it. With ice planets it won't be so much of an issue.In terms of difficulty the rocky planets are one step below compared to ice planets so FDEV could add 3 types of planets in the first release: Ice, Rocky and Rocky/Ice.
Next step could be HMC and Metal Rich with Volcanoes. Final step ELW, Ammonia and WW.
I don't know when Gas Giants would be... I see more complications in developing a meaningful gameplay, rather than a physical/graphical challenge.
It depends.. Erosion can be found on ice planets too plus various fx like melting layers of ice etc. Check this fan art. Im not expert but it's very realisticI think I would disagree with that. With rocky planets you need to look at weathering and erosion and the textures that go with it. With ice planets it won't be so much of an issue.
True, that does look very nice. We shall have to wait and see what happens. But I still think ice planets would be easier as you I my need to apply one type for ice with some colour differences depending on the makeup of the ice. Rocky planets are a whole different ball game with lots of different types of rock that erodes differently.It depends.. Erosion can be found on ice planets too plus various fx like melting layers of ice etc. Check this fan art. Im not expert but it's very realistic
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My friend describes it as planet of hats trope, but it looks like it would be better to call it single biome planet."Planet of the Hats"!!![]()
Yeah. Well, it would seem that, for ObsidianAnt in particular, atmospheric worlds now should be a quintaessential part of space sims and any space sim without them would be allegedly left behind.
Someone should tell Everspace, House of Dying Sun, Rebel Galaxy Outlaw, X4, or even EVE if you push it, nevermind Elite, that they are in the wrong business without atmosphere access.
I see your point but it would be incredibly cool to walk in the airport and around the aircraft.. There was an add-on on the previous versions that allowed you to do soOne would think adding them with all their depth they could bring into a spaceship flying simulator would be more welcome than walking in the ship corridors. But what do I know, driving sim fans also measure their games based on the chores of getting to their race cars, and I am definitely looking forward to MS Flight Sim, whose most important feature will be how I can check in at the airports and walk in with the crew and feed the passengers with peanuts.
Or maybe not.
FTFY!![]()
to be fair Elite dangerous needs to have new content in order to make a video containing new content. Does it not?I just watched it, no new information about ED (no surprise), that's the extent to which it's relevant to ED.
It's one of those internet shorthand things that people use on forums. Can't say I'd ever heard of it before I came here. Stands for "fixed that for you" and is used when you want to subtly twist someone else's words to your own meaning.I have no idea what FTFY is supposed to mean, but I think I agree.![]()
I would say the last significant thing came a year after launch with planetary surfaces (non-atmospheric) and SRVs and the like... I'd then say for the past four year, we'd had generally shallow bolt on, and sometimes very ill conceived developments...This video highlights just how far behind Elite is. No one should be surprised though as nothing significant has been developed over the past five years since launch. Nothing.