[VIDEO] Obsidian Ant: The Importance of Atmospheric Worlds

One relatively easy introduction to atmospheric worlds would be to release the promised ice planets and adjust them to cover all ice-worlds. No flora, no fauna, just ice and heavy weather.
Aren't almost half of the currently unlandable planets some kind of snow-balls with light atmospheres anyway?
 
One relatively easy introduction to atmospheric worlds would be to release the promised ice planets and adjust them to cover all ice-worlds. No flora, no fauna, just ice and heavy weather.
Aren't almost half of the currently unlandable planets some kind of snow-balls with light atmospheres anyway?
For all we know, that could be what they are planning to do as part of the next "era". Have atmospheric ice planets as their test bed. Makes sense as most of the atmosphereic planets out there are ice planets.
 
For all we know, that could be what they are planning to do as part of the next "era". Have atmospheric ice planets as their test bed. Makes sense as most of the atmosphereic planets out there are ice planets.
In terms of difficulty the rocky planets are one step below compared to ice planets so FDEV could add 3 types of planets in the first release: Ice, Rocky and Rocky/Ice.
Next step could be HMC and Metal Rich with Volcanoes. Final step ELW, Ammonia and WW.
I don't know when Gas Giants would be... I see more complications in developing a meaningful gameplay, rather than a physical/graphical challenge.
 
In terms of difficulty the rocky planets are one step below compared to ice planets so FDEV could add 3 types of planets in the first release: Ice, Rocky and Rocky/Ice.
Next step could be HMC and Metal Rich with Volcanoes. Final step ELW, Ammonia and WW.
I don't know when Gas Giants would be... I see more complications in developing a meaningful gameplay, rather than a physical/graphical challenge.
I think I would disagree with that. With rocky planets you need to look at weathering and erosion and the textures that go with it. With ice planets it won't be so much of an issue.
 
I think I would disagree with that. With rocky planets you need to look at weathering and erosion and the textures that go with it. With ice planets it won't be so much of an issue.
It depends.. Erosion can be found on ice planets too plus various fx like melting layers of ice etc. Check this fan art. Im not expert but it's very realistic
0396DEB8-CDCC-4433-B531-DD6D340A90D9.jpeg
 
It depends.. Erosion can be found on ice planets too plus various fx like melting layers of ice etc. Check this fan art. Im not expert but it's very realistic
View attachment 154556
True, that does look very nice. We shall have to wait and see what happens. But I still think ice planets would be easier as you I my need to apply one type for ice with some colour differences depending on the makeup of the ice. Rocky planets are a whole different ball game with lots of different types of rock that erodes differently.

I am pretty sure the next expansion will be space legs. But they may also add some form of atmospheric planet too. But I really can't see any planets with complex life biomes added into that. That is a huge amount of work if it's to be done properly.
 
Yeah. Well, it would seem that, for ObsidianAnt in particular, atmospheric worlds now should be a quintaessential part of space sims and any space sim without them would be allegedly left behind.

Someone should tell Everspace, House of Dying Sun, Rebel Galaxy Outlaw, X4, or even EVE if you push it, nevermind Elite, that they are in the wrong business without atmosphere access.

One would think adding them with all their depth they could bring into a spaceship flying simulator would be more welcome than walking in the ship corridors. But what do I know, driving sim fans also measure their games based on the chores of getting to their race cars, and I am definitely looking forward to MS Flight Sim, whose most important feature will be how I can check in at the airports and walk in with the crew and feed the passengers with peanuts.

Or maybe not.
 
One would think adding them with all their depth they could bring into a spaceship flying simulator would be more welcome than walking in the ship corridors. But what do I know, driving sim fans also measure their games based on the chores of getting to their race cars, and I am definitely looking forward to MS Flight Sim, whose most important feature will be how I can check in at the airports and walk in with the crew and feed the passengers with peanuts.

Or maybe not.
I see your point but it would be incredibly cool to walk in the airport and around the aircraft.. There was an add-on on the previous versions that allowed you to do so
 
As for the video, I agree with this roadmap of things to come, trends are there since long, and a lot is up to computational power and concepts such as cloud or even AI generated content, where endless iterations of one tree would guarantee that no tree looks like the other for example.

Another thought that struck me watching this, while we are/were very busy destroying our own blue marbles wonders, we now strive to create it in he virtual realm which has a taste of irony to a degree.
 
I have no idea what FTFY is supposed to mean, but I think I agree. ;)
It's one of those internet shorthand things that people use on forums. Can't say I'd ever heard of it before I came here. Stands for "fixed that for you" and is used when you want to subtly twist someone else's words to your own meaning. 😜
 
"I'm not sure FDEV is up to the task"

Frontier and Braben in particular fit a WHOLE GALAXY on a 1.44MB floppy disk and that included being able to land on all planets & moons
(yes, 99.99% of them had nothing to do on them, my point is you could land on them)

But sure, 20+ years later with gaming technology and programming know-how of today compared to FEII's days ... Frontier are not up to the task. ;)
 
This video highlights just how far behind Elite is. No one should be surprised though as nothing significant has been developed over the past five years since launch. Nothing.
I would say the last significant thing came a year after launch with planetary surfaces (non-atmospheric) and SRVs and the like... I'd then say for the past four year, we'd had generally shallow bolt on, and sometimes very ill conceived developments...

Can only hope next year's big(gest) release is something truly well conceived and truly bar raising after all this time...
 
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