Elite dangerous is always doomed.So, Elite is literally doomed then?
Elite dangerous is always doomed.So, Elite is literally doomed then?
Space Legs with grave digging gameplay confirmed!I believe ED will be dead and buried by then.
A question on compromise - are you happy to accept Atmos Worlds coming in a number of stages, starting with the simplest ones and then culminating in the most complex ones over a number of updates with a fair gap between each update? Or to you does Atmos landings absolutely have to be all types at the same time?Exactly, as I said few pages back, Atmo Worlds are very subjective. Some people is really interested in the realism and someone else don't care tohat much. I think FDEV vision is focused on the realism, but if this takes too much time and effort to be achieved they should accept some compromise and introduce optimizations at a later stage (if possible without the need of regenerating the galaxy of course).
A question on compromise - are you happy to accept Atmos Worlds coming in a number of stages, starting with the simplest ones and then culminating in the most complex ones over a number of updates with a fair gap between each update? Or to you does Atmos landings absolutely have to be all types at the same time?
Do you need someone’s hand to cross the street?Another link to an OA video without commentary, not even a "Discuss".
Im aware of the size of this feature. I would accept a slowly but truly approachA question on compromise - are you happy to accept Atmos Worlds coming in a number of stages, starting with the simplest ones and then culminating in the most complex ones over a number of updates with a fair gap between each update? Or to you does Atmos landings absolutely have to be all types at the same time?
FS doesn't work once you get up close to the objects, so they have set landings and it works for one planet - earth, using images available because its earth. A tech that works for what the games is, fly from earth based airfield to air field and never walk around.
Stages would be fine. Barren atmos worlds would be a easy baby-step.
Planetary landings won't be a single thing. I think I've said before - it is what is down there that makes planetary landings compelling - and please remember all of this will be after first release of the game.
I imagine we will start with landings on airless moons. You would be able to see heavy industry, craters up close, and ultimately be able to deposit things on the surface (stash cargo or mining machines). Atmospheric worlds are a bigger challenge - whether rocky or gas giant in nature - and a key element there is the atmosphere. They should have rich cloudscapes with lightning, turbulence etc.
The biggest challenge is with what we call 'outdoor worlds'. I would want rich and varied vegetation, wildlife, and so on.
This isn't really true for the new MS Flight Sim coming out next year. They are using a lot of procedural generation to fill out the ground terrain by utilizing AI routines to analyze the satellite imagery and enhance it. The result is incredible detail and clarity at all altitudes, right down to ground level. It's really incredible tech and I can see why OA included the comparison in his video. Elite will need similar ground details filled out by proc gen in order to do atmo worlds justice.
Looking amazing and being amazing are two very different things.
Yeah, in my take on it, the first step is barren worlds with no liquids and no phase changes of matter. Then for the prog gen, the only* additional factors that need to be accounted for on top of the existing ones are abrasion by wind carried particles, landscapes formed by wind carried/blown materials, and changes in landscape through shifting of those material and the consequent concealment and revealing of solid features. And the atmospheric effects both in terms of appearance and interaction are wind, pressure differentials, convection currents, and the wind carried/blown particles.Stages would be fine. Barren atmos worlds would be a easy baby-step.
Im aware of the size of this feature. I would accept a slowly but truly approach
I'm the greedy guy that wants it all, ASAP.
We've been waiting....what, 5 years now? Imagine going back in time to 2014 when this game first left space dock and telling Commanders "no Atmospheric Worlds by December 2019, 2020 if you're lucky, probably 2021, maybe!"
![]()
Not sure I want it. Unless it's done really well, and fits seamlessly with the rest of the game. Which is about flying space ships in space. Atmos worlds would be more about walking and driving round atmospheric worlds (I do that every day IRL*). Not nearly as cool as flying a space ship thru space (which I can't do IRL).We all want it, nobody really knows why other than because it would be cool, FDev just need to get on with it & tell us about it. At that level I agree with OA.
Maybe they should add some flowers in lots of pretty colours, and mountains made of precious stones, just for you. Oh, and rainbows, maybe some unicorns?Bland Terrain in VR is still bland Terrain. Just in 3D.
Thanks for sharing though![]()
"Planet of the Hats"!!It seems to me that all space games that have planets (atmospheric or otherwise) are planet of hats.
Do you still play ED?This video highlights just how far behind Elite is. No one should be surprised though as nothing significant has been developed over the past five years since launch. Nothing.
A question on compromise - are you happy to accept Atmos Worlds coming in a number of stages, starting with the simplest ones and then culminating in the most complex ones over a number of updates with a fair gap between each update? Or to you does Atmos landings absolutely have to be all types at the same time?
Troll.Elite is in the prehistoric era, feels like an abandoned game.