it's not even that hard to code into the game. This would be a great quality of life update.Don't know if it's been suggested before but with today's joysticks, we typically have more than 2 buttons at our disposal. It would be nice if we could have fire groups with more than 2 options available. Would require less cycling through fire groups. Just a thought / suggestion.
How many fire groups are you using?it's not even that hard to code into the game. This would be a great quality of life update.
Well, obviously 2 since their are only 2 available. x)How many fire groups are you using?
I am not talking about Fire Buttons but Fire groups. If you set up your fire Groups right even if you have 7 fire Groups. It only 3 click to the farthest group to use what needed.Well, obviously 2 since their are only 2 available. x)
that a different subject and I agree it needs to be addressed.Right sorry, didn't understand the first time.
Fire groups are an amazing tool, but I just feel like they weren't designed with combat versatility in mind, rather it just feels like they thought about the need to switch from combat to exploration or mining tools.
Well you can shoot all 5 hardpoint if you have one fire group set up with all 5 hardpoints.Sure you can use them to cicle through your weapons. But why can't I shoot my 5 hardpoints at the same time with out it being systematic ? Why ask of players to deal with it when a clear easy fix is in reach ?
Yes I remember reading that. Because when the game was released it was a common topic.Didnt the devs limit the buttons so players with better control setups wouldnt have an advantage over another? Or something along those lines.
It been suggested before and But if you are smart. You would have forward backwards on select next Fire group. So if you have 5 fire groups it only takes 2 clicks to get to the farthest fire group.
I am not trying to insult. I am stating FACTS that can help players like your self and others You might not like it because it discredits Your idea of needing a third fire button. But a Well configured fire group, as well as a good controller setup, will eliminate your need of a third fire button at the most I use 5 Fire groups so everything I need is 2 click away. but I able to use 7 fire group and stay within 3 clicks and having what needed. I guess setting up the controller is a skill in itself.Thank you for the suggestion. I'm aware of how it works and there's no need for insults (Re: your suggestion that those who don't cycle in both directions must not be smart).
Ya, My 2 joystick setup. So ya I have has a lot of buttons. I use Dual Flight sticks for 13 years in the game called Descent 1, 2 and 3. (different joysticks at the time) Left hand Saitek ST290 Pro Right hand X52 Pro. Oh, note the X52 has a throttle control also. But here the thing I try to keep my hands on both flight stick itself and not have to lift my hands off the joystick. But that me.My point is that given how most joysticks have several buttons these days, it would be a nice quality of life feature to have.
As already mentioned: the topic was already around during the beta. (Probably even earlier, i just can't tell. ) But FD decided to keep it to two fire buttons to keep things compatible to a controller. It won't change.
I am not trying to insult. I am stating FACTS that can help players like your self and others You might not like it because it discredits Your idea of needing a third fire button. But a Well configured fire group, as well as a good controller setup, will eliminate your need of a third fire button at the most I use 5 Fire groups so everything I need is 2 click away. but I able to use 7 fire group and stay within 3 clicks and having what needed. I guess setting up the controller is a skill in itself.
Ya, My 2 joystick setup. So ya I have has a lot of buttons. I use Dual Flight sticks for 13 years in the game called Descent 1, 2 and 3. (different joysticks at the time) Left hand Saitek ST290 Pro Right hand X52 Pro. Oh, note the X52 has a throttle control also. But here the thing I try to keep my hands on both flight stick itself and not have to lift my hands off the joystick. But that me.
Here a question what happens if they add something that needed for that Extra button. Are you going to the keyboard and let your hands off the controller?
Not sure that's really valid considering that the "buttons" can be any button we want it to be. It does not have to be on a joystick specifically as you can map a button on your throttle as well. The game doesn't care as long as it's a valid button that the operating system recognizes.
Even a third trigger that was restricted to scanners and other utility mount items would be helpful. Some of those can already be hotkeyed so the controller thing shouldn't be the issue.
That is a good idea. 4 Utility buttons would be a good number because many HOTASes have 4-way switches/hats.Not to mention that there are a few things which have no hotkey yet. The prime example is the Shutdown Field Neutraliser. A easy welcome solution would be to have a hotkey for that one, too. But much more pretty it would be to change the current fixed hotkeys for Chaff, SCB, ECM, HeatSink so they'd rather be buttons for Utility 1 to Utility 4. Very much like the current firebuttons 1 and 2. Then on the right hand panel where you can assign weapons to fire buttons, you also allow us to assign utilities to the utility buttons.
This has two advantages:
1. Long term for the developer. No matter which new thing you still implement, you don't need to implement another hotkey. People just will have to assign things properly.
2. Four buttons will still be enough for a long time. If for example the Shutdown Field Neutraliser would get its own hotkey, you'd again have to find where to put it on keyboard, HOTAS and controller. But it's a good example. My Anti-Thargoid ships never carry ECM or Chaff. So i never use the hotkey for them. By being able to assign a button to a system and saving it ship-specific, as the game already does for weapons, all the bases would be covered.
I'd really appreciate that a lot. But alas, i also wrote this already more than once in the run of the years. It never got traction.