Please stop driving newbies to private servers!

A lot of CMDRs want to fly in Open because it makes them feel badass. Then they whine when they lose against another CMDR because their illusions have been crushed.
I want to know where I can whine about the game being too pandering and easy. I'd honestly prefer if there weren't any rebuys in the game and we lost our ships along with their modules.

Might make playing as a survivalist as I do mean a little something beyond my head-canon.

Sorry if I'm ranting a bit here. Had a few beers and letting off some steam.

Cheers. :)
 
And a lot of cmdr's tried open to be part of the community until the ganks became like gnats at a picnic, just annoying pests
All modes are equal in their own way, in my opinion. I don't care which mode anyone plays in. Suit yourself.

The game overall though is too easy and pandering. I haven't lost a ship in like 4 years, almost to the day, if memory serves.

Maybe if gankers couldn't use the rebuy when someone stands up to them, it might mean something?

The game is beyond that though. It's too late. The lowest common denominator, so we all get easy grind mode instead. Lose a ship as often as you like is the moral of the story, it seems. It'll all work out in the end.

It's the way of things. No use for me raging against it.
 
If there's any takeaway from all this, I hope it's that new players don't think they have to meta grind the game through to the highest tier ships just to survive. The largest ship I use in the game is a Python. All my other ships are small.

What can I say? They're just more fun to fly.
I always get a kick when I see pvp players find npc's to easy to kill, in hopped up fdl's, corvettes, whatever.
Small and medium ships make it so much better. Instant wins in dedicated ship killers means nothing.
No one I play with wants instant win every time. How boring.
I'm working on 90 ships lost, all great times.
 
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I always get a kick when I see pvp players find npc's to easy to kil, in hopped up fdl's, corvettes, whatever.
Small and medium ships make it so much better. Instant wins in dedicated ship killers means nothing.
No one I play with wants instant win every time. How boring.
I'm working on 90 ships lost, all great times.
I play the game as a survivalist, as I mentioned previously, but I completely agree with you on this point. I'm not looking for an instant win because I don't go out engaging other Commanders for an easy kill. Different methods, but similar madness, I guess you could say. ;)

I'm one of those immersion plebe types who want to pretend like I'm really there in the game, making my way along through the galaxy and what it has to offer.

Cheers.
 
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It's weird, some nights it's a ghost town out there some nights it's more crowded than the bubble. I've bumped into a few pointy squares around Jaques. Mostly I've been able to 'nope nope nope' out but been picked off a time or two in Colonia. Fewer people out there, but far more concentrated in a handful of systems.
Yeah, one of the things that makes me keep thinking about colonia is the small space, and the lower number of people in that much smaller space, means that you actually end up getting to recognise specific people and what they do rather than there being too many to reliably keep track of. Like living in a village as opposed to a city.
While you are certainly entitled to that opinion, I don't feel it's based on much.

I burn around all the time with shieldless ships that have their largest internal a fuel scoop or cargo rack and Open suits me just fine for this. Hell my most used ship the last couple of months is what i consider to be a multi-purpose/exploration fit DBX. Haven't left Open with it, rarely run into hostiles with it (and I've been through all the hotspots), and when I do, I either evade them all together, or the ship holds up plenty long enough to escape (and it would take a miracle for most CMDRs to land a grom bomb on my DBX when many would struggle to land a railgun shot).

No, I am not remotely a new or inexperienced player, but you don't seem to be either and speak of Open in absolutes that bear little resemblance to what I experience when I play.
I fly the same ships in open as I did when I flew in private. Hell, my mining clipper has the scoop and cargo bays in the two largest slots, its armour and shields are paper thin, and I have absolutely no fear flying it in open because the only time it's going to be in a populated system on a trip is when it's docking and undocking. Who's gonna waste time ganking in the random unpopulated procgen systems between my home and my mining spot?
And if I really care about the sell system, I'll swing by my little backwater home and switch into something tougher to make the sale.
 
I consider those kinds of players as a parasitic cancer to the game and wouldn't mind at all if they all rage quit. If you want to take a fast track, it's assumed you already have the experience needed to be there when you get to the level you want. Not sure why anyone would expect sympathy or pandering for someone skipping work. So no, not shedding tears for these pooor pooor unfortunate players who spent all of a weekend to get hundreds of millions of credits. It's insulting that anyone suggest otherwise.




If you're a long time player who doesn't understand how to use modes then you deserve to be killed by over engineered ships in high player traffic systems. High player traffic systems and game modes have existed since day 1. You should know when you're in a risky loadout or if you have crap combat skills and plan accordingly.



You shouldn't only be tested when doing pvp. You should find just as difficult and impossible to avoid interaction with the NPC's in the game. This would give parity and make player interactions less of a quantum leap in difficulty and thus less of an issue for players to deal with. When 95% of your time is essentially training your skills against the game's current npc's and they behave like robots that you can anticipate every action and destroy with little effort, you will undoubtedly suck at combat when faced with anything different. This is a failure of the NPC setup in the game, not an issue with how to match make with other players. The NPC's can't train players to be good at combat because they all suck. That's the problem.



Again, lack of training is due to the poorly implemented npc's. PVP isn't hard because every other player is running a min max'd engineered combat ship and they're either cheating or insanely skilled with a mouse and keyboard while you're role playing in your hotas that gives you garbage accuracy in comparison. PVP is hard because 95% of the time you are fighting or fleeing from npc's and the npc's are garbage. Easy to kill, easy to predict. Easy to avoid. Always.


I have been playing since the beginning and i dont see any trolling behavior like that. Not because it doesn't exist, i'm sure it does. But because i just go to other systems since there's thousands in the bubble and millions outside of it. You also have that option of mode switching ... both are valid options. Crying because you got killed by someone doing that kind of thing though is not one. That's your fault.

Pad hogging is another design flaw in the game. Fdev could easily have made it so that players de-instance from when they land if staying for more than 60 seconds (essentially going solo) and rejoin when they go to leave. I'll just switch to solo if pads or full. Or if the bounting hunting zone is already occupied ...since there's no room for multiple bounty hunters in the same instance if they're not winged. I dont blame the other people and sit for hours waiting for the pad to open up or spend half an hour having my kills stolen though.

First, I'm not crying about anything. I can handle myself, and have proven that numerous times. I eventually got tired of having to switch to PG/Solo to avoid idiocy. I figured why not just play there ? But that's another discussion.

Back on track :

The OP was suggesting noobs would head to PG/Solo due to getting gunned down ( griefed/ganked/etc ) by uber-ships and experienced CMDRs. I think that's a fair assumption. I also think it's a fair assumption to think that the same person would leave a negative rating on STEAM. It's Sales 101 that a good impression gets repeated 3 times, and a bad one 7 ( or more, depending on the study ). A lot of times I'll ask friends about a game before buying, and I will certainly read the reviews. If they are negative, well.... I might not buy the game. Taking these two points together.. Less purchases mean less players, and less revenue for FD which affects the game we are arguing about. I don't think making the game harder is going to solve that issue. Sure, the players who stay will be better as a whole, but how many is that, and is that enough to keep the servers on ? This year ? Next year ? People who already bought the game ( perhaps years ago.. ) are not going to fund expansions, fix bugs, or many of the other things we'd all like ? That's a business decision, and Braben is a businessman.

It's a fine line between making the game welcoming enough to get/keep new players and challenging enough to retain experienced ones. Turning up the NPCs ( IMO ) is not going to help. Noobs will get stomped by NPCs and CMDRs, on top of trying to learn a fairly complicated game. I believe it's a recipe for a declining sales report when a growing percentage leave reviews claiming it's really hard, with obscure mechanics, and the established player base is hostile ( judging by a lot of responses here, but I digress... )

In short, there are a ton of other games out there shouting for a gamers money.
 
I've been through 2/3 of this thread and read several times about "(s)he still is a noob, regardless of that 245t Python".
THIS is the backside of speed-grinding. Yeah grats you have your uber, shiny ship but can you handle it's uberness? Nope!!!

Really, speedgrinders...That's happening to those who's greed is too big to handle. :rolleyes:
 
I've been through 2/3 of this thread and read several times about "(s)he still is a noob, regardless of that 245t Python".
THIS is the backside of speed-grinding. Yeah grats you have your uber, shiny ship but can you handle it's uberness? Nope!!!

Really, speedgrinders...That's happening to those who's greed is too big to handle. :rolleyes:
Yeah, I've been getting some new players up to speed and I keep hearing "Oooh, I've got a python!" and "I could buy an anaconda" from them, and every time I tell them something to the effect of "okay if you don't have engineers, now's the time to start" and "the anaconda is trash and I hate flying it unless I have to" respectively

had a guy ask me for CZ advice, he was flying a courier, now that was something I could actually give advice about as I started out my combat career proper in a courier. Told him about its advantages, how it's got a huge shield for a ship its size and he should take advantage of that, how to take it from "good fighter" to "pve murderboat" with only G3 engineering, and thankfully he listened 'cause staying in the courier is gonna see much cheaper rebuys while he learns the fundamentals like kiting enemies into your allied NPCs, how not to get ganged up on, how (and when) to disengage, and so on. Things that having a big ship won't save you from if you don't get them nailed down.
 
Yeah, I've been getting some new players up to speed and I keep hearing "Oooh, I've got a python!" and "I could buy an anaconda" from them, and every time I tell them something to the effect of "okay if you don't have engineers, now's the time to start" and "the anaconda is trash and I hate flying it unless I have to" respectively

had a guy ask me for CZ advice, he was flying a courier, now that was something I could actually give advice about as I started out my combat career proper in a courier. Told him about its advantages, how it's got a huge shield for a ship its size and he should take advantage of that, how to take it from "good fighter" to "pve murderboat" with only G3 engineering, and thankfully he listened 'cause staying in the courier is gonna see much cheaper rebuys while he learns the fundamentals like kiting enemies into your allied NPCs, how not to get ganged up on, how (and when) to disengage, and so on. Things that having a big ship won't save you from if you don't get them nailed down.
Precisly!

As my recent post in "The Ode to the Vulture"-Thread, I dusted her off gave her some love and instantly owned FDL "murderboats". Just again proof, that it takes a good pilot not a big ship to make your day.
And the only way to "GitGud" is to get a hang of flight / game-mechanics and hours over hours of practice. One simply cannot buy experience with cash.
 
Precisly!

As my recent post in "The Ode to the Vulture"-Thread, I dusted her off gave her some love and instantly owned FDL "murderboats". Just again proof, that it takes a good pilot not a big ship to make your day.
And the only way to "GitGud" is to get a hang of flight / game-mechanics and hours over hours of practice. One simply cannot buy experience with cash.
I've always been long on experience (flight control setup) and short on cash.

Not that I've needed credits since I got a kitted out Cobra Mk III back in 3301 anyway.

People talk about the leaning curve for this game, and I never really had it.

I'm an NES kid though and played games like Descent back in the day, so maybe that's just me.
 
I've always been long on experience (flight control setup) and short on cash.

Not that I've needed credits since I got a kitted out Cobra Mk III back in 3301 anyway.

People talk about the leaning curve for this game, and I never really had it.

I'm an NES kid though and played games like Descent back in the day, so maybe that's just me.
No, you're oldschool! Be proud of it, like I am! ;)

Steep learning curves...lmao...The issue with todays gamers are the instant gratification- and progression-system. Most games are solely designed for fast content-consumption for that you can throw your money out for the sequel.

Gez, how I miss the days when I spend hours in WingCommander and wanted to crucify Chris Roberts for this or that escort-mission that failed the x time.:LOL:
Or hours over hours in Outrun or R-Type. I finished them both without cheats/trainers.:cool:
 
No, you're oldschool! Be proud of it, like I am! ;)

Steep learning curves...lmao...The issue with todays gamers are the instant gratification- and progression-system. Most games are solely designed for fast content-consumption for that you can throw your money out for the sequel.

Gez, how I miss the days when I spend hours in WingCommander and wanted to crucify Chris Roberts for this or that escort-mission that failed the x time.:LOL:
Or hours over hours in Outrun or R-Type. I finished them both without cheats/trainers.:cool:
Heh, yeah, it was a different time back then.

I see some videos these days about all the random stuff hidden or obscure in old video games where they talk about needing game guides to find them, but back then, we just found them through playing the game over time. We had nothing else, and we felt good about being able to accomplish something that seemed special to us.

I'm not meaning to rag on the newer generations, but games these days are much more a part of pop culture than they used to be.
 
No, you're oldschool! Be proud of it, like I am! ;)

Steep learning curves...lmao...The issue with todays gamers are the instant gratification- and progression-system. Most games are solely designed for fast content-consumption for that you can throw your money out for the sequel.

Gez, how I miss the days when I spend hours in WingCommander and wanted to crucify Chris Roberts for this or that escort-mission that failed the x time.:LOL:
Or hours over hours in Outrun or R-Type. I finished them both without cheats/trainers.:cool:
oh god, escort missions in the original wing commander were pain, those damn drayman transports

at least if it was a destroyer or something it'd have stronger shields than a fighter, but the transports? Noooooo.
 
oh god, escort missions in the original wing commander were pain, those damn drayman transports

at least if it was a destroyer or something it'd have stronger shields than a fighter, but the transports? Noooooo.
It still hurts! :LOL:
But it tought me a lesson I'll never forget and helped me alot in X-Wing, Freespace or StarWars Alliance: NEVER leave your duckling alone!(y)
 
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