Please stop driving newbies to private servers!

I see some videos these days about all the random stuff hidden or obscure in old video games where they talk about needing game guides to find them, but back then, we just found them through playing the game over time. We had nothing else, and we felt good about being able to accomplish something that seemed special to us.
Well yeah, nostalgia is great, but the truth is that as an adult I really wouldn't have the time nor patience to grind that little content over and over again in order to see a pixel stick figure dancing. A lot of that "steep learning curve" of old games after all was obtuse interfaces and attempt to hide the very small amount of actual content.
 
Well yeah, nostalgia is great, but the truth is that as an adult I really wouldn't have the time nor patience to grind that little content over and over again in order to see a pixel stick figure dancing. A lot of that "steep learning curve" of old games after all was obtuse interfaces and attempt to hide the very small amount of actual content.
Uhm. Also "mature" hobbies are very time-consuming. Fishing, hunting, racecar-driving. So it's the same with (good) video-games for me.
"Back in those days", developers spent a descent amount of time for "deepness" of a game. Will it be the storyline (Bard's Tale / Ultima) or level-design. My above mentioned "R-Type" still counts as one of the most difficult sidescroller, because of level-design and enemy-spawn, but it was never "unfair".
If you are dedicated to your hobby you are willingly spend thousands of hour with it, because you "love" it. Otherwise it's only a waste of time.
 
Uhm. Also "mature" hobbies are very time-consuming. Fishing, hunting, racecar-driving.
True. Also such hobbies tend to have an extended amount of "content" in order for people to spend entire weekends engaging to them, I certainly couldn't see myself playing an entire weekend of Super Mario or Mortal Kombat like I used to do back in the day. Modern computer games on the other hand...I can easily see why modern kids spend thousands of hours in the virtual worlds of Minecraft and Fortnite.

"Back in those days", developers spent a descent amount of time for "deepness" of a game. Will it be the storyline (Bard's Tale / Ultima) or level-design.
This is where I think most of the nostalgia kicks in. Sure, Ultima-series and so on were great games, but they weren't that deep. I recently played most of the Ultima-series games through and despite being beloved worlds, I was surprised how short (if you disregard the exhausting amount of combat) they actually were. And on the other hand, modern games aren't that bad deepness-wise and there's plenty of games to choose from.

All in all, I appreciate the past but IRL prefer the modern possibilities. I remember playing Frontier: Elite II and cursing how great possibilities the game had if only it wasn't as clunky and broken as it was.
 
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True. Also such hobbies tend to have an extended amount of "content" in order for people to spend entire weekends engaging to them, I certainly couldn't see myself playing an entire weekend of Super Mario or Mortal Kombat like I used to do back in the day. Modern computer games on the other hand...I can easily see why modern kids spend thousands of hours in the virtual worlds of Minecraft and Fortnite.


This is where I think most of the nostalgia kicks in. Sure, Ultima-series and so on were great games, but they weren't that deep. I recently played most of the Ultima-series games through and despite being beloved worlds, I was surprised how short (if you disregard the exhausting amount of combat) they actually were. And on the other hand, modern games aren't that bad deepness-wise and there's plenty of games to choose from.

All in all, I appreciate the past but IRL prefer the modern possibilities. I remember playing Frontier: Elite II and cursing how great possibilities the game had if only it wasn't as clunky and broken as it was.
I played Abe's Oddysee the whole weekend long. So, I still must be a kid somehow.😁

Granted when it comes to Minecraft because of the creativity-factor, but I don't get behind Fortnite. Maybe not my cup o' tea.

All in all, there ARE quite good games out there, but much more are simply shallow.

Some of my favorites from the last 10-15 years:
KSP
Stellaris
Mass Effect Trilogy (storywise topclass)
Fallout 3
Cities Skyline
DCS

Spend hundreds, if not thousands, of hours with them.
 
but I don't get behind Fortnite. Maybe not my cup o' tea.
I haven't played it myself, but I'm under impression it's kind of a social thing. Doesn't look like my cup of hot jala either, but I can understand the pull.

All in all, there ARE quite good games out there, but much more are simply shallow.
In general the amount of games available has exploded. Also one obviously doesn't remember the multitude of crappy games made in the 80s, 90s, 00s because there's no need to remember them.

But yeah, good list of future classics there. :)
 
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😂 you know we can see your module fit from supercruise, which is a much more useful indicator of what a fight will be like than a gimmick combat rank that people can grind in a turreted T10?

I've seen people that didn't look like PVP ship to me get avoided by people who go for the even softer target and only difference was they had highish combat rank.

But that's interesting comment in how it follows on from what was being talked about. I'm sure you're looking for hrp mrp stack and frags so you have a green light on your target
 
I've seen people that didn't look like PVP ship to me get avoided by people who go for the even softer target and only difference was they had highish combat rank.

But that's interesting comment in how it follows on from what was being talked about. I'm sure you're looking for hrp mrp stack and frags so you have a green light on your target
You don't see hrps and mrps, if I'm not mistaken. But from the loadout and the ship itself you can usually get a good picture of your opponent.
An FdL with Ax-multies and super-cruise assist plus docking computer means usually an easy target.
It could be also that the "softer target" was pledged to power play and the other not. Power play bounties are a little different to normal bounties. Don't pledge if you don't do power play or are trying to unlock the goodies.
 

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I've seen people that didn't look like PVP ship to me get avoided by people who go for the even softer target and only difference was they had highish combat rank.

But that's interesting comment in how it follows on from what was being talked about. I'm sure you're looking for hrp mrp stack and frags so you have a green light on your target
If you're running a fuel scoop, docking computer, supercruise assist and collector limpets I know you're gonna be squishy when I get shields down. If you're running mining lasers and a refinery I know I will have superior DPS. If you're running prismatic with boosters and shield cells I know what sort of multiplier your ship has and my DPS so I can gauge how long it will take to get your shields down. If you're running GSRP and I don't know your name I'm gonna assume you're in a squishy build that doesn't know how to use their pips. If you're running plasma or frags or multicannons or lasers I can gauge what sort of DPS output you'll have if you're accurate, if you're inaccurate or if I have sufficient chaff. If you're running pack-hounds I decide whether I'm running a hulltank that would be too much of a risk to drives to bother.

If someone is doing exclusively PvP, combat rank means nothing.
If someone is doing PvE and has made it up to competent/expert, which is pretty quick, then anything from that and above I learn much more about whether or not someone knows what they're doing by looking at what sort of fit they have and whether it suits the ship they're flying.

Other than seeing someone that's harmless to novice and expecting them to be exceptionally unprepared for combat, combat rank is pretty much irrelevant. As much as people who grind for weeks in a laser Corvette think that Elite rank is very impressive.
 
If you're running a fuel scoop, docking computer, supercruise assist and collector limpets I know you're gonna be squishy when I get shields down. If you're running mining lasers and a refinery I know I will have superior DPS. If you're running prismatic with boosters and shield cells I know what sort of multiplier your ship has and my DPS so I can gauge how long it will take to get your shields down. If you're running GSRP and I don't know your name I'm gonna assume you're in a squishy build that doesn't know how to use their pips. If you're running plasma or frags or multicannons or lasers I can gauge what sort of DPS output you'll have if you're accurate, if you're inaccurate or if I have sufficient chaff. If you're running pack-hounds I decide whether I'm running a hulltank that would be too much of a risk to drives to bother.

If someone is doing exclusively PvP, combat rank means nothing.
If someone is doing PvE and has made it up to competent/expert, which is pretty quick, then anything from that and above I learn much more about whether or not someone knows what they're doing by looking at what sort of fit they have and whether it suits the ship they're flying.

Other than seeing someone that's harmless to novice and expecting them to be exceptionally unprepared for combat, combat rank is pretty much irrelevant. As much as people who grind for weeks in a laser Corvette think that Elite rank is very impressive.

I'm aware that combat rank doesn't directly correlate to PVP capability, I'm just going by what I've seen when I did play in Open.

and yeah, I wasn't sure if hrp showed up in target menu cause I couldn't remember seeing it there but I haven't played Open regular since before I quit in summer and I don't particularly concern myself with what ships have or don't have anymore cause spec ops don't have a ton of loadouts and other ships loadouts are all from earlier in the game and don't usually have surprises. and before anybody bitches, I try to avoid pve in systems with a pmf. as I have other stuff to get through in this game I haven't been back to Open for PVP and feel no draw to.
 
Precisly!

As my recent post in "The Ode to the Vulture"-Thread, I dusted her off gave her some love and instantly owned FDL "murderboats". Just again proof, that it takes a good pilot not a big ship to make your day.
And the only way to "GitGud" is to get a hang of flight / game-mechanics and hours over hours of practice. One simply cannot buy experience with cash.
I have or have had all the ships except the Cutter. I really identify with this post of yours, CMDR, as my Vulture is probably the ship that I fly best. It's definitely my #1 PvP build.

It just makes sense to stick with the non-meta ships if you want to build skills, not to mention keeping the rebuy affordable.

No such thing as a sure thing in ED.
 
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