Furious

Deleted member 38366

D
Here's what the proper procedure is after buying a Corvette :

  • Purchase the Ship and equip everything upto A-Grade
  • Equip desired Bulkheads and Weapons/Utilities
  • if Equipment isn't available, hop into Transfer Shuttle and have the Vette transferred to nearest Outfitting location to complete its basic build
  • make the Engineering run, G5 FSD being first
If any of the first 3 steps are omitted or unfeasible (i.e. insufficient Credits), then the Vessel simply isn't Mission Ready and should not be operated in busy places.

Apart from that, never leave the Ship unattended in flight in a busy location.
That includes selecting Auto-Launch and then AFK.

What killed you? A 5 year old Bug, causing NPCs to very reliably get lost in or around Stations due to a bugged Networking Island Transfer in a busy Instance.
That'll cause the Auto-Launch feature to happily do exactly what all other NPCs queued before it will do : stall & wait until the Station guns clear them.
Don't be an NPC. Be smart ;)
 
I think player should be excluded from the timer to clear the station if he is on autolaunch. Or, at least, not pay for the rebuy.

I don't think that's what happened here, sake of interest.

When you're waiting in queue to exit the slot your ship hovers near the centre of the dock then periodically moves to the side, possibly so large NPC ships don't get stuck behind you but also giving pilotted ships the chance to dash ahead of you to the slot. Even in a smaller ship you oscillalte quite alarmingly close to the pads but a smaller ship doesn't cover as many as a Corvette would. A pad proximity alarm is a different thing from de-dock time out. Sentence is the same though .. d.e.a.t.h. !

Corvette isn't a noob ship though, so git gud. You can cancel both docking functions (dock and launch) independently in the right panel. If there's a big queue ahead of you for the slot, toggle autolaunch off, wait in the centre of the dock until the traffic has died down then toggle it back on again.
 
I don't think that's what happened here, sake of interest.

When you're waiting in queue to exit the slot your ship hovers near the centre of the dock then periodically moves to the side, possibly so large NPC ships don't get stuck behind you but also giving pilotted ships the chance to dash ahead of you to the slot. Even in a smaller ship you oscillalte quite alarmingly close to the pads but a smaller ship doesn't cover as many as a Corvette would. A pad proximity alarm is a different thing from de-dock time out. Sentence is the same though .. d.e.a.t.h. !

Corvette isn't a noob ship though, so git gud. You can cancel both docking functions (dock and launch) independently in the right panel. If there's a big queue ahead of you for the slot, toggle autolaunch off,
Good advice, apart from:
wait in the centre of the dock until the traffic has died down then toggle it back on again.
Nah, just push through.
 
Like 90% of that story was unnecessary.

"It all started in 1978, when my parents first met. It was raining, and they had both ducked into the same restaurant....
3o8ohDt.jpg

...and then my spaceship exploded from a backrub."
 
I don't think that's what happened here, sake of interest.

When you're waiting in queue to exit the slot your ship hovers near the centre of the dock then periodically moves to the side, possibly so large NPC ships don't get stuck behind you but also giving pilotted ships the chance to dash ahead of you to the slot. Even in a smaller ship you oscillalte quite alarmingly close to the pads but a smaller ship doesn't cover as many as a Corvette would. A pad proximity alarm is a different thing from de-dock time out. Sentence is the same though .. d.e.a.t.h. !

Corvette isn't a noob ship though, so git gud. You can cancel both docking functions (dock and launch) independently in the right panel. If there's a big queue ahead of you for the slot, toggle autolaunch off, wait in the centre of the dock until the traffic has died down then toggle it back on again.
Ok, but since in a way the station itself is responsible for getting your ship through the slot (in or out) in orderly fashion, it is also responsible for your ship hovering close to to the landing pads while waiting in the queue. Player shouldn't be punished for what they do with his ship I think.
It's like giving your car keys to parking valet, who then drives around, hitting people and scratching cars, for which you must pay the tickets and serve time in jail.
 
Stations shouldn't be executing players and putting them in detention because the AI is broken. Auto launch needs fixing.

Since the game was in control of your ship when it was "loitering" you might want to send in a support ticket and see if you can get reimbursed.
THIS. EXACTLY.
 
Some hopefully positive input. If you have the credits, buy a cheap, high jump range ship like a Hauler. Use that to get back to civilization. Then ship your FC back. This will have the added benefit of minimizing rebuy on the return trip should anything unexpected happen. Like a back rub. Sorry, I couldn’t resist. Hope all works out. Don’t give up.
I'm currently in my Keelback which jumps 26 ly at a time. I had to make a detour to Obsidian Orbital, but even with the flair of it being a "famous starport"-Obsidian's voice is the station PA, there is no outfitting. I'm now on the pad at Moni, looking for fuel scoops and big gas tanks. I will indeed call the corvette when I get back, had to sell all weaponry to make the rebuy just in case. I'm STILL frustrated, but I really appreciate all these comments. 07
 
It's like giving your car keys to parking valet, who then drives around, hitting people and scratching cars, for which you must pay the tickets and serve time in jail.

Funny enough I've got a mate who was working a valet when he managed to write off a Daimler, true story. (Then again I also know a guy who got fired from a bakery for putting too much jam in the donuts. Not as a treat you understand but, and I quote, 'so they would explode on people'). Anyway I digress.

Autodock / Autolaunch / Supercruise assist are flight aids. If you want to put your life in the hands of some dock worker in flight control who was up all night after a curry flavoured food cartridge, go right ahead .. but it's really a better idea to get out the station and away from any obstacle planets before you switch your brain off entirely.

Assuming you can avoid the queues, autolaunch will 9/10 get you out the slot without scratching your paint but you've got to monitor it, or one time out of ten end up paying the price. Disease and danger wrapped in darkness and silence. o7
 
Basically: "My GF asked for my attention so I quickly hit auto-launch before not paying attention."

I've read the post a few times, and I still don't quite get how this is anything other than silly? Like, you launch the ship when you want to play the game. When you just made the choice not to play the game, the sane thing to do would be to not launch the ship.



Yeah, that sounds like a great thing to do when you want to keep an eye on things: switch to the one camera mode where you don't get to keep an eye on the things that you already easily see if you'd just stopped pressing buttons.

Honestly: I couldnt care less about people making dumb mistakes when playing a game. But if you do, don't post lengthy rants where you go into great detail describing the myriad of incredibly daft things you did only to end by blaming anything other than yourself. If you dont want to fly the ship, dont launch the ship. If you do want to keep an eye on things, dont switch to the mode where you cant keep an eye on things.

It is not that hard.
This is all true and I am long winded when I get wound up. Yeah I made mistakes, the point I'm trying to make is that in my 800 hours experience, if and when I hit autolaunch, the ship always does it. Always. Every time. Not something I need to monitor. Wouldn't care if it were any other ship than the 7 million rebuy beast. I was unable to think my way out of it yesterday but have now called my Keelback over and am slowly making my way back, then I'll call the space valet and have the beast brought around.
 
This is all true and I am long winded when I get wound up. Yeah I made mistakes, the point I'm trying to make is that in my 800 hours experience, if and when I hit autolaunch, the ship always does it. Always. Every time. Not something I need to monitor. Wouldn't care if it were any other ship than the 7 million rebuy beast. I was unable to think my way out of it yesterday but have now called my Keelback over and am slowly making my way back, then I'll call the space valet and have the beast brought around.

It ONLY happens when you can't afford it Commander. Murphy's Law I believe it is. o7
 
This is all true and I am long winded when I get wound up. Yeah I made mistakes, the point I'm trying to make is that in my 800 hours experience, if and when I hit autolaunch, the ship always does it. Always. Every time. Not something I need to monitor. Wouldn't care if it were any other ship than the 7 million rebuy beast. I was unable to think my way out of it yesterday but have now called my Keelback over and am slowly making my way back, then I'll call the space valet and have the beast brought around.
7 million rebuy? Just wait til you A rate it! :LOL: Current rebuy on my Cutter is 60 million.

Yes, I still fly it into jet cones.
 
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