Please stop driving newbies to private servers!

HAHAHA !!! <golden ticket holder, T-shirt, ID card, etc etc>

I'll believe it when I see it. He's been raising cash since 2012. Zero credibility at this point.

IT'S BEEN 7 YEARS !
All I have to say is that Frontier is extremely lucky that Star Citizen has had such a troubled development. If Roberts had delivered, milking ED wouldn't have been such a good plan.
 
Might've just been better if it didn't exist at all, those people fixated on the maybe-game of SC could have played ED.
I just wish that it had materialized; besides having a cool new sci fi sim to play, solid competition would have forced Frontier to really dig deep and get serious about improving ED
 
I just wish that it had materialized; besides having a cool new sci fi sim to play, solid competition would have forced Frontier to really dig deep and get serious about improving ED
People are basically getting catfished by a video game at this point.
 
Quite a difference between making it easy to employ an escort and having gameplay mechanisms that make escorts useful enough to bother employing.

Even without the aforementioned networking issues, escorting is difficult to pull off. By and large, if you have the basic skills and loadout to survive long enough to make an escort useful, you do not need an escort at all.

Yes, I chuckle a bit now at the idea that a weak, papery, cargo hauler, needs to "get some escorts" for PvP open play. Say, somehow, you manage to find anyone interested in that joyless gig. Now, just for arguments sake, say it's not a wing and just a armored up Chief or tanked up FDL with the good-stuff for weapons. How do you think anybody in your escort is going to get into the fight, and kill the attacker before he pops your soap bubble? Answer is they won't.

Really, the more likely scenario is that the player wing they are in picks off your escorts separately and blows them up while someone makes short work of you. The mechanics just don't work well for PvP escorts. Just put that out of your mind as newbie player. Most of the white-hat squadrons seem to operate on the premise that they go in and draw all the attention to let the little guys make a run for it. Not running as protection for this one particular player.

Might be somewhat useful for new squad members that want help dealing with NPC's above their pay-grade because the NPC's aggro mechanics mean they will shift focus to the heavier threat so concentrated fire on them from an escort might get their attention off the protected ship.
 
People are basically getting catfished by a video game at this point.


They got a few bucks out of me, but I'm writing that off. Wanted to try it out but I could not even get it to complete a quantum travel journey without a software crash. Try mission to com sat... crash, try to land on planet... crash. Just playing with the ship controls.... crash. So the 'game' as far as I could see was me interacting with the ship retrieval terminal and my bedroom door. Pass.
 
Yes, I chuckle a bit now at the idea that a weak, papery, cargo hauler, needs to "get some escorts" for PvP open play. Say, somehow, you manage to find anyone interested in that joyless gig. Now, just for arguments sake, say it's not a wing and just a armored up Chief or tanked up FDL with the good-stuff for weapons. How do you think anybody in your escort is going to get into the fight, and kill the attacker before he pops your soap bubble? Answer is they won't.

Really, the more likely scenario is that the player wing they are in picks off your escorts separately and blows them up while someone makes short work of you. The mechanics just don't work well for PvP escorts. Just put that out of your mind as newbie player. Most of the white-hat squadrons seem to operate on the premise that they go in and draw all the attention to let the little guys make a run for it. Not running as protection for this one particular player.

Might be somewhat useful for new squad members that want help dealing with NPC's above their pay-grade because the NPC's aggro mechanics mean they will shift focus to the heavier threat so concentrated fire on them from an escort might get their attention off the protected ship.

And thats the crux of the issue.

If escorts don't really work due to arriving too late, or they have to be in system way ahead of you to pro-actively interdict the would be pirates... whats the point ? First, you run the risk of violating the official grief-ing policy ( It's OK to kill noobs, but don't you dare interdict someone a few times in a row.. ). There's not even a tiny shred of a guarantee that your protectors will even find the same instance as you. Then you have payment, reliable services, GOOD reliable services.. etc. Heck, I'd pay to have some of the white hat groups like G.A.R.D. escort just for RP purposes. I'd even be willing to fly with a hold full of painite just to draw in some pirates to kill. But, things being as they are... Matchmaking and instancing are a mess and you'd have issues seeing each other.

It's just a lot easier to go to PG/Solo, and if it is.. Well..people will. And if you end up switching all the time.. why not just start and play there ?
 
I love that open has been more populated. For awhile a lot of guys were on PG groups. I remember a year ago I could hit all the engineers and not see another player. Now I see players all over. I received this message on discord from a new player. He's now off of open and off to a private group. He is not the only one that has done this in the past week on our discord. Keep at it guys! You won't have anyone to kill soon.

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just curious. why was this player opting to play in Open when he clearly had TWO other game modes to play in? Somewhat pointless to rage quit Open when he clearly had options.....
 
Did any of you watch the Citizen Con presentations last month?

IN ALPHA, RIGHT NOW, they are doing things that we have been asking for since day one. And for the record, I am triple elite with over 1,500 hours of game play. I am not a scrub, so you don't get to "new player" hand wave me away like that.

Elite Dangerous has an identity crisis. Its balanced like a single player game, and has abusive cheese metas that are as bad as Thor's table fork in Skyrim. Its not just the Fer De Lance either. AXI, the ED community discord, and like three other major player groups have all complained about this. There are a bunch of things that need fixing that have nothing to do with bugs, but nobody seems interested in even talking about what the plan is. It appears to me that elite dangerous is lagging behind almost every other space sim offering and they have to play catch-up.
 
Did any of you watch the Citizen Con presentations last month?
Dunno if it was Citizen Con, but I watched a clip of blizzard storm walking and some sort of prison gameplay. I have to say I marvel the ambition of it all, but it's obviously really improbable that they will ever truly deliver that dream.

It appears to me that elite dangerous is lagging behind almost every other space sim offering and they have to play catch-up.
Frankly I don't see the competition. NMS and Eve, of course, but they very different niche. Space Engineers? Haven't tried that one, but it looked more like a builder game.
 
Rebel Galaxy Outlaw, offers better customization and storytelling. No Mans Sky offers better economy and synthesis game play, in addition to base building and planetary exploration. X4 has the best economic simulation of all full release games, and offers multiple layers of customization and control. Combat in X4 is a bit janky, though that game in its later stages is mostly played from menu screens like EVE online. EVE itself as a fully player driven experience is still improving its underlying code base regularly.

The reason I still perfer elite, given the choice, is that it feels more grounded than any of the others. Its a harder game to learn, and play. It demands your best and punishes you harshly for mistakes. The games atmosphere keeps me occasionally comeing back for a check in. Its buggy technology, and the lack of forward progress on that technology, is what keeps driving me away. No other sim offers this level of grounded consequence game play, except star citizen. Right now, Elite Dangerous is more playable than star citizen. Once that paradigm shifts, and star citizen becomes stable enough for mid range systems to readily handle, it will become the superior experience. It will become what I play unless Elite can offer something more than it is now.
 
It appears to me that elite dangerous is lagging behind almost every other space sim offering and they have to play catch-up.
I would imagine it's much easier to develop a game if you have a huge pile of money and no actual real game to manage for 5 years.

You're cherry-picking aspects of games as if all other things are equal.
 
It's called Mobius. ;)

Mobius is great - and I use it, but it's not "official" and has limitations.

1) it's community run and the rules are community enforced - nothing prevents someone from killing you in Mobius. You have to report them and hope the "powers that be" believe you and remove the bad actor - although this happens VERY rarely and isn't a huge concern. I do know of a case where a Mobius member who got bent out of shape over some disagreement with another player OUTSIDE OF THE GAME IN THE FORUMS successfully got a player removed from Mobius by accusing them of breaking Mobius rules. The decision was reversed but it was a hassle for the player.

2) because it's a private group, there's a limit of 30k users...and Mobius is full. It had to be segmented into at least 4 groups now so your chances of actually seeing someone drops 4x.

As an official group like open is, there would be no limits on the number of members, you wouldn't need to apply and wait to be approved, and FDev could code something to actually enforce PVE rules or make PVP impossible.
 
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I would imagine it's much easier to develop a game if you have a huge pile of money and no actual real game to manage for 5 years.

You're cherry-picking aspects of games as if all other things are equal.


I can't do any of those things in SC. The game crashes for any reason or no reason at all. Couldn't even get a cargo mission completed, nope, crash and back to ship retrieval. It's not a game, it's a never-ending alpha preview, meaning nothing has to work that well or at all. Just release enough "OMG now you can flush the toilets too"! videos and rake in a bit more cash from the looky-loos.
 

Deleted member 110222

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I've started playing in Solo.

Nothing to do with being ganked. I mean I was the one ganking innocent traders...

I'm just sick of the fact every time another player enters the instance all the ships go mental.

Solo is smooth and silky. At the moment I value my own performance above other people.

And no, I don't care about the BGS implications as BGS is just change of text fields.
 
You're cherry-picking aspects of games as if all other things are equal.
Or as if those games competed in the same niche. I mean, there's nothing inherently wrong with NMS goofy fantasy world, but it's not on the same page with Elite hard sci-fi humanity-in-future-thing.

It's all okay, of course, as a consumer there's not much to lose - if SC ever matures to a real game, I'm ready to drop that 60€ to play it.

Anyway, anyone remember Battlecruiser 3000AD? :D
 
You have my condolences, you both. I'm working as a call-center-agent (for now) and I made the following my mantra: "If one lacks of arguments, one's falling back into insults". You'll get used to it. ;)
Ooh, I feel your pain. I worked for Verizon Wireless for a while in one of their call centers. :/
 
And no, I don't care about the BGS implications as BGS is just change of text fields.
Very much this!
The effects of the BGS could be so much more severe/drastic, have more effect than just who runs the show.
Change station appearance, change missions available, change goods available, change prices for certain goods, etc. Even make ships available only in certain states.

But that doesn't seem to matter. That little text field is more important than actual gameplay.
 
Very much this!
The effects of the BGS could be so much more severe/drastic, have more effect than just who runs the show.
Change station appearance, change missions available, change goods available, change prices for certain goods, etc. Even make ships available only in certain states.

But that doesn't seem to matter. That little text field is more important than actual gameplay.
Pretty much NOT this!

The mission-board changes very well, depending on the state a given faction is in wich is present in that system. Also the government-type of the controlling faction determines, wether there is a blackmarket on station or not. At war you got war-related missions. During a pirate attack, Massacre-mission, during election Courier-missions, Boom-states or famines grant lots of profit for certain commondities. Just to name a few of changes that can occur.

But, yeah...it's all nothing but change of a text-box. :rolleyes:

I suggest start playing the bgs before stating such nonsense.
 
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