CG and PVP gank (3-vs-1master)

Hehe... that guy had a habit of banking way too late. Edit: Whoops, that was you right? Bank earlier (y)

But that language UI... who can read that ;)
 
Last edited:
(Sorry for my English)

1. I’m just a Master and I’m flying in a colony long enough so my banks are very slow.
2. They showed you only the end of the battle, before that I fought with the pirates of the NPC and did not notice how people flew up. Moreover, the 1st after arrival did not attack, but waited for others to arrive.
3. My FSD was constantly blocked by missiles, and it’s not entirely clear what can be done with this ...
 
They showed you only the end of the battle, before that I fought with the pirates of the NPC and did not notice how people flew up. Moreover, the 1st after arrival did not attack, but waited for others to arrive.

This is where situational awareness comes into play. CMDRs who loitering at the fringes of RES, CZ, or whatever and not actively participating may often be looking for targets. Don't ignore unresolved contacts that look like CMDRs (colored thrusters, unusual ship types, etc), get a look at their loadouts, and see if they are in a wing. Keep an eye on names and squadrons; something like "G4NK" should be a fairly obvious give away.

Escaping when you're jumped by several ships already in-instance is more difficult than waking away after submitting to an interdiction, because in the latter case you usually have a few moments before more ships arrive.

So, pay attention and if looks like you're on the menu, attack before they have numbers, or leave.

FSD was constantly blocked by my missiles, and it’s not entirely clear what can be done with this ...

Quickly identify which ships have the FSD disruptors, which will either be a proper 'grom bomb' (listed as FSD disruptor or something similar) or a missile (not seeker) rack and concentrate on them. It's usually pretty obvious who has them when they start shooting them. Generally, I'll try to face this opponent, attempt to maintain a bit of distance, and save my boosting for an attempt to dodge the dumbfires when I see them. I'll be trying to charge my FSD this whole time and only straighten out to jump after I boost past the disruptor equipped ship. There is a cool down on the effect, which should give you a window to escape if you are careful with your timing.

Dumbfires need to be used fairly close to land hits on even large targets, if they are being properly evasive, and unless its a ship/pilot that can control distance well, even a Corvette can dodge a fair portion of them. PDT or ECM can help, but not so much in this scenario where the disruptor was likely mixed in with a hail of packhounds. Heatsinks can be a great defense, but again, not in this scenario, as they had emissive.

On a side note, just rolling isn't really evasion and boosting away from vastly faster ships doesn't help much either. You have to use their own momentum against them and only try to open up distance if they have already over shot. Close in, you need to leverage vertical and lateral thrust to make your flight vector unpredictable.

I don't think either of the Phantoms in the wing that attacked you had FSD disruptors...it was probably on the Cutter. This will increase the odds of you being able to evade it substantially because Cutters are slugs and even an expert Cutter pilot is going to have major trouble fighting the inertia of their vessel in order to stay close.

Your ship held together pretty well, all things considered. Your mistakes were ones of inexperience (situational awareness, tactics, and evasive piloting) which are easy enough to fix. It can still be an uphill battle against a dedicated gank wing, but they'll make mistakes too, and if you can catch them before your CMDR's ship explodes, you'll escape.
 
Last edited:
Well, your FSD was also getting shot to hell.

If you are going to be operating from a hotspot like a CG, it may be wise to swap to a shielded or fast boot FSD and double down on the module protection.
My FSD Shielded 5 and Double Braced.
And I don’t think that protection of modules will help here because FSD is simply turned off.

I do not know if "Faster boot sequence" will help me in this matter.

Thank.
 
My FSD Shielded 5 and Double Braced.

Explains why it lasted as long as it did then.

And I don’t think that protection of modules will help here because FSD is simply turned off.

If you didn't turn it off, and it wasn't rebooted because of an FSD disruptor, there are two other (not exclusive) possibilities:

1. Scramble spectrum or a pulse disruptor (or both). Your ship was being hit with a malfunction/scramble effect pretty much constantly in this video, almost certainly from that Cutter, which looks like it has a medium pulse laser next to it's beam laser.

2. You didn't have your power priorities set correctly and a PP malfunction (from either damage or scramble), which results in a drop to 40% output. If your FSD and thrusters aren't powered at 40% output, you're in trouble.

I do not know if "Faster boot sequence" will help me in this matter.

It would provide less downtime after reboot attacks or loss of power, but it's also much more fragile, so in a situation like this, probably not.

About the only thing that would have helped once things got to the point where the video started would be concentrating all of your attention on the Cutter and keeping it's pulse disruptor off your FSD and dodging it's grom bombs long enough to escape.
 
...
2. You didn't have your power priorities set correctly and a PP malfunction (from either damage or scramble), which results in a drop to 40% output. If your FSD and thrusters aren't powered at 40% output, you're in trouble.
...
This is out of the question. I studied under the arrangement of priorities with YOU and my FSD in the 1st group and this is less than 20%.
 
I do not know about the distributor, but in my opinion Scramble Spectrum does not work while there is a shield.

Neither scramble spectrum nor the pulse disruptor's effects work through a shield. However, the FSD reboot effect does.

In the video we can see that they are using a Containment Missile/FSD Disrupter (aka Grom bomb) or a dumbfire rack with the FSD Interrupt effect--probably a Grom bomb Engineered with FSD Interrupt, which does very slightly extend the duration of the effect--to reboot your FSD while your shields are still up.

When your shields fail, a combination of incoming damage triggering standard, damage induced, malfunctions, plus what is probably a Pulse Disruptor on the Cutter targeted at your FSD applying a malfunction special effect directly to that module, are causing frequent FSD malfunctions.

The only real defense against the Grom bomb missile in this situation is dodging them, if possible (and when they are on a Cutter it is possible) and, if hit, taking advantage of the cool down period before it can be applied again.

Scramble spectrum is fairly random and has no real good defense, out side of shields, other than being shot by it as little as possible, but a Pulse Disruptor actually has to strike the module in question. The FSD of the Corvette cannot easily be struck with a Pulse Disruptor if you directly face the ship firing it, because the penetration depth of a pulse laser is insufficient to reach it from that angle.
 
Back
Top Bottom