I feel it is rather pointless to hypothesize about what should or should not be.
Exactly, what m00ka said though is that they were all braindeadIsn't this whole argument just based on anecdotal evidence? Seems a little silly to bicker over things neither of you have concrete evidence for. There is nothing that indicates PVP griefers are more, or less intelligent.
Exactly, what m00ka said though is that they were all braindead
my opinion is this: i agree that such attitude is commendable but ultimatly in a game with these kind of mechanicks (low security, easy and fast to rebuy after death, no realism, weapons sometimes glitching, game lagging\glitching\crashing in presence of other cmdrs, how most people in open just like the gank gank gank, get destroyed then regank the next minute, how there is no respect or consideration, how the competitive see being in open just an escuse to shoot anythign that moves, etc ...)such attempts are impractical, futil and unecessary. and ganking the gankers? ive tried and usually what happens is they eitherlog off before combat if they get outnumbered, or they combat log if they see they will loose despite saying they hate combat loggers! personally though i may be a bad example because ive never seen anyone in open that wasnt like that EVER! thats why i adore the 'community' x'DA friend of mine called me over the phone yesterday, requested aid in safe passage at Deciat. I hopped into a ship and distracted three pirate role-players for a few minutes, so that he could successfully get over to Farseer and take his dirty drives to grade three. They killed him on 3 previous passage attempts. My friend just bought the game, is amazed, and wants to play open-only for his own immersion reasons. I welcome such dedication, so agreed to help immediately. That got me thinking: if pirates have their way in claiming the system for themselves while having uninterrupted hand-trembling adrenalin fun, why can’t new combat players have Their way sometimes in getting windows for safe passage to engineers to get footing in the game, join squadrons, build ships and perhaps even confront their adversaries at some future point in time?
I’ve been to hotspots in the past and it’s noteworthy how many new players get pulled just to be instakilled by a wing of 3-4. Obviously, it’s a lot of fun for seasoned vets to blow up “sidewinders” all day, but I ain’t here to preach nor judge, at the end of the day, do what you want. It’s the FDev ultimately responsible for framework and solutions, in my mind. Just stopped by to point a finger at a little disbalance and maybe get the message across, discuss solutions with the community of ED, both pirate and lawful. Would it be fair if AI supercops (super ATR) patrolled engineer systems couple of hours a day while having 10 second response time? I mean really badass ones, shooting FSD disruptor enzyme phasing rails and “ganking” all wanted commanders during “safe passage hours”., haha
Just a thought. Would like to hear your opinion too.
As a big "do your fracking bgs wars in open only" proponent I say: if you are at the beginning or have a ship that yet stands no chance against something like deciat or shin... hey, just use solo or PG. No problem in that. Or if you don't have the nerve to run the gauntlet. Or if you have limited time.
Every "bad boy", ganker or open only proponent on my friendlist goes to solo from time to time and that is totally cool.
There's their behaviour and the things they say (if any). In a game, that's all anyone can base an opinion on.Isn't this whole argument just based on anecdotal evidence? Seems a little silly to bicker over things neither of you have concrete evidence for. There is nothing that indicates PVP griefers are more, or less intelligent.
Sorry, I shall rephrase - "brain dead in the game" - does that sound better. Does your friend realise what effect he has on other players? That he might be turning players off the game, or at least out of Open? Is he one of those who complain that not enough players play in Open, that it is really a 'nice place' and he is only there to teach all those players how to play the game?
Look I sincerely apologise if I upset YOU, but whilst the way your friend plays as a griefer is legal, so is someone who menu logs, or plays the BGS in Open yet the latter are referred to as one step away from cheating.
Damn I am now scared, I have upset the elite in the game.Hi. Braindead commander and "griefer" here.
Here's the deal - you have little to no idea about what I do or why. My goals and intentions are arguably much different from the average commander. Most probably just run their trade routes, pursuing the best credit per hour rate. And they're free to do so. I, on the other hand, have goals and objectives in the game that go beyond mere credits and ranks. I have a faction I'm supporting and I have particular loyalties that more often than not place me at odds with the credit per hour crowd.
So if I find someone who is working against me, or is allied with someone who is working against me, they are viable targets.
Most times players are warned before I interdict. I explain to them that if they submit to the interdiction for a little discussion, it goes a lot smoother.
For those I'm targeting based on their affiliation, I don't bother wasting time to explain it. I just do the job and walk away, hoping that word of their rebuy will reach their allies and discourage them from continuing to oppose us. It is the nature of conflict, after all.
So you see, this "braindead" player has done more than a little consideration when it comes to who and why I'm attacking. Certainly there is more involved than merely calculating my credits per hour, wouldn't you say?
Speaking of conflict, it seems to me that there are those in this game who want no part in any of it. I'm afraid that, much like real life, conflict is unavoidable. Embrace it, and the game will open up in ways you couldn't even begin to imagine.
Hi. Braindead commander and "griefer" here.
Here's the deal - you have little to no idea about what I do or why. My goals and intentions are arguably much different from the average commander. Most probably just run their trade routes, pursuing the best credit per hour rate. And they're free to do so. I, on the other hand, have goals and objectives in the game that go beyond mere credits and ranks. I have a faction I'm supporting and I have particular loyalties that more often than not place me at odds with the credit per hour crowd.
So if I find someone who is working against me, or is allied with someone who is working against me, they are viable targets.
Most times players are warned before I interdict. I explain to them that if they submit to the interdiction for a little discussion, it goes a lot smoother.
For those I'm targeting based on their affiliation, I don't bother wasting time to explain it. I just do the job and walk away, hoping that word of their rebuy will reach their allies and discourage them from continuing to oppose us. It is the nature of conflict, after all.
So you see, this "braindead" player has done more than a little consideration when it comes to who and why I'm attacking. Certainly there is more involved than merely calculating my credits per hour, wouldn't you say?
Speaking of conflict, it seems to me that there are those in this game who want no part in any of it. I'm afraid that, much like real life, conflict is unavoidable. Embrace it, and the game will open up in ways you couldn't even begin to imagine.
Damn I am now scared, I have upset the elite in the game.
Just a question, if you don't bother wasting time explaining to some poor Commander that you just destroyed him because he is affiliated with someone you're not, how is he suppose to know what he did wrong?
As for your consideration, well you have covered nearly every excuse available, I honestly can't think of one you have missed - oh wait, a xeno-lover, that is one you missed. Just think, all those misguided players out hunting Thargoids that you could have destroyed, such opportunities missed!
Actually I do have a pretty good idea why you do what you do - it is simple, you can act anyway you want to and cover it by claiming that you are justified. And in your paradigm you are, just as I am justified in making my assumptions about player behaviour.
That’s a cool story, brother, but your murdering preferences are hardly relevant to this thread. Do answer the question though, since you came around: Do you mind raising the difficulty bar for yourself considerably by having to deal with supercops ATR, or would you like to keep your murders easy?
That’s a cool story, brother, but your murdering preferences are hardly relevant to this thread
hardly relevant to this thread.
As Powerplay and Community Goals are available in all three game modes I doubt that that would have the desired effect. If the proposal includes, but does not mention, restricting this existing game content to Open then that's a sneaky way of PvP-gating existing content - not a true PvP on/off flag.So why not make it so that theres a toggle for PVP and PVE in game? If you want to PVP with others, you leave that toggle on. It Indicates you're totally okay with having your rear opened up by a heavily engineered FDL out in Sag. A. Also, to make sure that there is always at least some possibility of death in the universe, Powerplay and competitive Community goals (Empire VS Federation for example) must be completed with PVP enabled. That way folks hauling merits or whatever can actually be targeted by the enemy factions they are competing against.
Odd it may appear, however that's how Frontier designed their game. If has been clear from the outset that other players are optional in this game, i.e. the three game modes were introduced into the game design at the same time along with a single shared galaxy state. Powerplay was implemented in all three game modes - and DBOBE was on the AMA at that time commenting on players in Solo affecting it.It was always odd to me that powerplay can be conducted in solo. Its like playing Capture the Flag in Halo except you're invisible and no one can stop you from capping the flag. I think this solution strikes a balance between the two mindsets on this. What do ya'll think?
Bit hard for them to ask for an explanation when they are sitting there looking at the rebuy screenIf they want an explanation, I'm happy to give it to them. But in no way do I feel obligated to provide one to them.
Funny about that, since you have made several assumptions about me !Careful with those assumptions, you might be surprised if you'd actually step outside of your bubble a little.
Just for the record, I do play in Open, I don't PvP as if I wanted PvP I would play a game that actually handles PvP properly, I don't PowerPlay because I gave up playing Risk when I started High School in the 70's, and I play to my set of moral standards. For example, I won't take any mission that results in someone not wanted is attacked, I don't trade in slaves. Hell I try not to engage NPC's that are low rated (just not worth my time).
Bold of you to assume ATR is the most difficult opponent I've faced.
your thread title is literally "i'd like more commanders in open", one would say you have a proposal to discuss, yet you insist in helping degrade it into yet another self-righteous moraline handout spree?