I’d like more commanders in the Open

I feel it is rather pointless to hypothesize about what should or should not be.

First of all let me say thank you for your hard work! Your group sounds lovely. However, I disagree that it is pointless to discuss this issue. The issue I see is that neither side is thinking along the lines of consensus. They want what they want, with little to zero regard for the other. If people can be made to see that working along such black and white lines is counterproductive, perhaps a solution could be had.

And we can't afford not to agree on something. FDEV moves at a glacial pace, and the likelihood of them implimenting a fix that people can't agree on is pretty grim. Like it or not we have to figure out how to get people to really think about this, rationally even!
 
Isn't this whole argument just based on anecdotal evidence? Seems a little silly to bicker over things neither of you have concrete evidence for. There is nothing that indicates PVP griefers are more, or less intelligent.
Exactly, what m00ka said though is that they were all braindead
 

Terra6790

Banned
A friend of mine called me over the phone yesterday, requested aid in safe passage at Deciat. I hopped into a ship and distracted three pirate role-players for a few minutes, so that he could successfully get over to Farseer and take his dirty drives to grade three. They killed him on 3 previous passage attempts. My friend just bought the game, is amazed, and wants to play open-only for his own immersion reasons. I welcome such dedication, so agreed to help immediately. That got me thinking: if pirates have their way in claiming the system for themselves while having uninterrupted hand-trembling adrenalin fun, why can’t new combat players have Their way sometimes in getting windows for safe passage to engineers to get footing in the game, join squadrons, build ships and perhaps even confront their adversaries at some future point in time?

I’ve been to hotspots in the past and it’s noteworthy how many new players get pulled just to be instakilled by a wing of 3-4. Obviously, it’s a lot of fun for seasoned vets to blow up “sidewinders” all day, but I ain’t here to preach nor judge, at the end of the day, do what you want. It’s the FDev ultimately responsible for framework and solutions, in my mind. Just stopped by to point a finger at a little disbalance and maybe get the message across, discuss solutions with the community of ED, both pirate and lawful. Would it be fair if AI supercops (super ATR) patrolled engineer systems couple of hours a day while having 10 second response time? I mean really badass ones, shooting FSD disruptor enzyme phasing rails and “ganking” all wanted commanders during “safe passage hours”., haha

Just a thought. Would like to hear your opinion too.
my opinion is this: i agree that such attitude is commendable but ultimatly in a game with these kind of mechanicks (low security, easy and fast to rebuy after death, no realism, weapons sometimes glitching, game lagging\glitching\crashing in presence of other cmdrs, how most people in open just like the gank gank gank, get destroyed then regank the next minute, how there is no respect or consideration, how the competitive see being in open just an escuse to shoot anythign that moves, etc ...)such attempts are impractical, futil and unecessary. and ganking the gankers? ive tried and usually what happens is they eitherlog off before combat if they get outnumbered, or they combat log if they see they will loose despite saying they hate combat loggers! personally though i may be a bad example because ive never seen anyone in open that wasnt like that EVER! thats why i adore the 'community' x'D
now one thing that could bring a little more respect among players and possibly make everyone want to play in open like a true community (off goodiedogoods and badies) would be to make it so if a player dies they loose absolutly everything! but yeah then frontier rememebrs that more inmportant than make a game realistic whatnot is to make it sell x'D
 
As a big "do your fracking bgs wars in open only" proponent I say: if you are at the beginning or have a ship that yet stands no chance against something like deciat or shin... hey, just use solo or PG. No problem in that. Or if you don't have the nerve to run the gauntlet. Or if you have limited time.

Every "bad boy", ganker or open only proponent on my friendlist goes to solo from time to time and that is totally cool.
 
As a big "do your fracking bgs wars in open only" proponent I say: if you are at the beginning or have a ship that yet stands no chance against something like deciat or shin... hey, just use solo or PG. No problem in that. Or if you don't have the nerve to run the gauntlet. Or if you have limited time.

Every "bad boy", ganker or open only proponent on my friendlist goes to solo from time to time and that is totally cool.

I play almost exclusively in Open, and most people on my friend list got there because I met them in regular play, in Open. If someone drops to solo I interpret that as a 'do not disturb' sign.

I don't really mind players BGSing from groups & solo, but I am glad wing mission rewards aren't shared across modes. If you want to benefit from the wing mission rewards I share with as many allies as I can, you need to be already playing in Open to take advantage :)
 
Whilst there is a weak to the point of being pointless crime and punishment system, who want to make you their content with pvp dedicated ships will persist. And whilst they persist the silent majority will use the options available to them to play the game they want free from said gankers.

The end.
 
Isn't this whole argument just based on anecdotal evidence? Seems a little silly to bicker over things neither of you have concrete evidence for. There is nothing that indicates PVP griefers are more, or less intelligent.
There's their behaviour and the things they say (if any). In a game, that's all anyone can base an opinion on.

It does seem at least on the daft side to drive new players out of a game. And it looks nasty to get one's enjoyment by spoiling that of others. So if we see someone doing that I think it's fair enough to form an opinion of what the person is like in reality. Just as in the opposite way I would see OPs actions as indicating that he's a helpful and considerate person.

"It's just a game" is just a cop-out for people who want a free pass for bad behaviour. "Role play" isn't an excuse unless you've agreed roles with other participants.
 
Sorry, I shall rephrase - "brain dead in the game" - does that sound better. Does your friend realise what effect he has on other players? That he might be turning players off the game, or at least out of Open? Is he one of those who complain that not enough players play in Open, that it is really a 'nice place' and he is only there to teach all those players how to play the game?

Look I sincerely apologise if I upset YOU, but whilst the way your friend plays as a griefer is legal, so is someone who menu logs, or plays the BGS in Open yet the latter are referred to as one step away from cheating.

Hi. Braindead commander and "griefer" here.

Here's the deal - you have little to no idea about what I do or why. My goals and intentions are arguably much different from the average commander. Most probably just run their trade routes, pursuing the best credit per hour rate. And they're free to do so. I, on the other hand, have goals and objectives in the game that go beyond mere credits and ranks. I have a faction I'm supporting and I have particular loyalties that more often than not place me at odds with the credit per hour crowd.

So if I find someone who is working against me, or is allied with someone who is working against me, they are viable targets.

Most times players are warned before I interdict. I explain to them that if they submit to the interdiction for a little discussion, it goes a lot smoother.

For those I'm targeting based on their affiliation, I don't bother wasting time to explain it. I just do the job and walk away, hoping that word of their rebuy will reach their allies and discourage them from continuing to oppose us. It is the nature of conflict, after all.

So you see, this "braindead" player has done more than a little consideration when it comes to who and why I'm attacking. Certainly there is more involved than merely calculating my credits per hour, wouldn't you say?

Speaking of conflict, it seems to me that there are those in this game who want no part in any of it. I'm afraid that, much like real life, conflict is unavoidable. Embrace it, and the game will open up in ways you couldn't even begin to imagine.
 
Hi. Braindead commander and "griefer" here.

Here's the deal - you have little to no idea about what I do or why. My goals and intentions are arguably much different from the average commander. Most probably just run their trade routes, pursuing the best credit per hour rate. And they're free to do so. I, on the other hand, have goals and objectives in the game that go beyond mere credits and ranks. I have a faction I'm supporting and I have particular loyalties that more often than not place me at odds with the credit per hour crowd.

So if I find someone who is working against me, or is allied with someone who is working against me, they are viable targets.

Most times players are warned before I interdict. I explain to them that if they submit to the interdiction for a little discussion, it goes a lot smoother.

For those I'm targeting based on their affiliation, I don't bother wasting time to explain it. I just do the job and walk away, hoping that word of their rebuy will reach their allies and discourage them from continuing to oppose us. It is the nature of conflict, after all.

So you see, this "braindead" player has done more than a little consideration when it comes to who and why I'm attacking. Certainly there is more involved than merely calculating my credits per hour, wouldn't you say?

Speaking of conflict, it seems to me that there are those in this game who want no part in any of it. I'm afraid that, much like real life, conflict is unavoidable. Embrace it, and the game will open up in ways you couldn't even begin to imagine.
Damn I am now scared, I have upset the elite in the game.

Just a question, if you don't bother wasting time explaining to some poor Commander that you just destroyed him because he is affiliated with someone you're not, how is he suppose to know what he did wrong?

As for your consideration, well you have covered nearly every excuse available, I honestly can't think of one you have missed - oh wait, a xeno-lover, that is one you missed. Just think, all those misguided players out hunting Thargoids that you could have destroyed, such opportunities missed!

Actually I do have a pretty good idea why you do what you do - it is simple, you can act anyway you want to and cover it by claiming that you are justified. And in your paradigm you are, just as I am justified in making my assumptions about player behaviour.
 
Hi. Braindead commander and "griefer" here.

Here's the deal - you have little to no idea about what I do or why. My goals and intentions are arguably much different from the average commander. Most probably just run their trade routes, pursuing the best credit per hour rate. And they're free to do so. I, on the other hand, have goals and objectives in the game that go beyond mere credits and ranks. I have a faction I'm supporting and I have particular loyalties that more often than not place me at odds with the credit per hour crowd.

So if I find someone who is working against me, or is allied with someone who is working against me, they are viable targets.

Most times players are warned before I interdict. I explain to them that if they submit to the interdiction for a little discussion, it goes a lot smoother.

For those I'm targeting based on their affiliation, I don't bother wasting time to explain it. I just do the job and walk away, hoping that word of their rebuy will reach their allies and discourage them from continuing to oppose us. It is the nature of conflict, after all.

So you see, this "braindead" player has done more than a little consideration when it comes to who and why I'm attacking. Certainly there is more involved than merely calculating my credits per hour, wouldn't you say?

Speaking of conflict, it seems to me that there are those in this game who want no part in any of it. I'm afraid that, much like real life, conflict is unavoidable. Embrace it, and the game will open up in ways you couldn't even begin to imagine.

That’s a cool story, brother, but your murdering preferences are hardly relevant to this thread. Do answer the question though, since you came around: Do you mind raising the difficulty bar for yourself considerably by having to deal with supercops ATR, or would you like to keep your murders easy?
 
Damn I am now scared, I have upset the elite in the game.

Condescension isn't really comedy but I appreciate your attempt at levity.

Just a question, if you don't bother wasting time explaining to some poor Commander that you just destroyed him because he is affiliated with someone you're not, how is he suppose to know what he did wrong?

If they want an explanation, I'm happy to give it to them. But in no way do I feel obligated to provide one to them.

As for your consideration, well you have covered nearly every excuse available, I honestly can't think of one you have missed - oh wait, a xeno-lover, that is one you missed. Just think, all those misguided players out hunting Thargoids that you could have destroyed, such opportunities missed!

Actually I do have a pretty good idea why you do what you do - it is simple, you can act anyway you want to and cover it by claiming that you are justified. And in your paradigm you are, just as I am justified in making my assumptions about player behaviour.

Careful with those assumptions, you might be surprised if you'd actually step outside of your bubble a little.

That’s a cool story, brother, but your murdering preferences are hardly relevant to this thread. Do answer the question though, since you came around: Do you mind raising the difficulty bar for yourself considerably by having to deal with supercops ATR, or would you like to keep your murders easy?

Bold of you to assume ATR is the most difficult opponent I've faced.
 
That’s a cool story, brother, but your murdering preferences are hardly relevant to this thread

your thread title is literally "i'd like more commanders in open", one would say you have a proposal to discuss, yet you insist in helping degrade it into yet another self-righteous moraline handout spree? that's not a good job in maintaining my attention, so enjoy your bubble. open will stay the same because your particular manias have no bearing on it.
 

Robert Maynard

Volunteer Moderator
So why not make it so that theres a toggle for PVP and PVE in game? If you want to PVP with others, you leave that toggle on. It Indicates you're totally okay with having your rear opened up by a heavily engineered FDL out in Sag. A. Also, to make sure that there is always at least some possibility of death in the universe, Powerplay and competitive Community goals (Empire VS Federation for example) must be completed with PVP enabled. That way folks hauling merits or whatever can actually be targeted by the enemy factions they are competing against.
As Powerplay and Community Goals are available in all three game modes I doubt that that would have the desired effect. If the proposal includes, but does not mention, restricting this existing game content to Open then that's a sneaky way of PvP-gating existing content - not a true PvP on/off flag.

.... and I doubt that those who prefer PvP would enjoy meeting with non-PvP flagged CMDRs engaged in other activities that they wouldn't be able to attack.
It was always odd to me that powerplay can be conducted in solo. Its like playing Capture the Flag in Halo except you're invisible and no one can stop you from capping the flag. I think this solution strikes a balance between the two mindsets on this. What do ya'll think?
Odd it may appear, however that's how Frontier designed their game. If has been clear from the outset that other players are optional in this game, i.e. the three game modes were introduced into the game design at the same time along with a single shared galaxy state. Powerplay was implemented in all three game modes - and DBOBE was on the AMA at that time commenting on players in Solo affecting it.

There was a Flash Topic on Powerplay nineteen months ago - and one of the proposals for consideration (and potential implementation) was Open only. That proposal was clearly stated to be for Powerplay and Powerplay only, not for any other part of the game. The Dev who posted the Flash Topic left the project over a year ago and we have not had any clear statement of the way forward with Powerplay.
 
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If they want an explanation, I'm happy to give it to them. But in no way do I feel obligated to provide one to them.
Bit hard for them to ask for an explanation when they are sitting there looking at the rebuy screen :D

Careful with those assumptions, you might be surprised if you'd actually step outside of your bubble a little.
Funny about that, since you have made several assumptions about me !

Just for the record, I do play in Open, I don't PvP as if I wanted PvP I would play a game that actually handles PvP properly, I don't PowerPlay because I gave up playing Risk when I started High School in the 70's, and I play to my set of moral standards. For example, I won't take any mission that results in someone not wanted is attacked, I don't trade in slaves. Hell I try not to engage NPC's that are low rated (just not worth my time).

Now I am sure you will eagerly tell me I am playing the game wrong, I should be doing this or that, or I should retreat to this mythical bubble you have placed me in.

You have fun now ......
 
Just for the record, I do play in Open, I don't PvP as if I wanted PvP I would play a game that actually handles PvP properly, I don't PowerPlay because I gave up playing Risk when I started High School in the 70's, and I play to my set of moral standards. For example, I won't take any mission that results in someone not wanted is attacked, I don't trade in slaves. Hell I try not to engage NPC's that are low rated (just not worth my time).

Whatever floats your boat.
 
Bold of you to assume ATR is the most difficult opponent I've faced.

I Thought you wouldn’t like difficulty.. Thanks for answering my question.

your thread title is literally "i'd like more commanders in open", one would say you have a proposal to discuss, yet you insist in helping degrade it into yet another self-righteous moraline handout spree?

It falls back on frontiers’ to pick a direction for C&P and particular measures. I’m just happy I can leave my opinion here on how to deal with skill disparity/superior numbers and hear out other people. This place is for raising flags, sometimes threads get FD attention, more often they don’t. Btw my proposal is in the OP, discuss if you like. I’ll reiterate: as a test phase - reworked ATR in engineer systems. If it works out, phase two - reworked ATr in high sec systems.
 
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