I’d like more commanders in the Open

Not being attacked by players is my preferred play-style - just as I don't attack other players.

C&P is Frontier's domain - and they have to consider all players, not just those with particular play-style preferences. Remember the disquiet when PF bounties were, briefly, introduced (then removed)?

I know whose game it is ;) I am interested in your opinion. On the risk of being attacked.
 
Just goes back to the point I've posted so many times over last few years that certain areas need to be safe zones and the crime/security system actually needs to work. There's nothing to stop gankers and pirate groups attacking anyone anywhere once they've earned enough credits the whole crime system is superseded.

Secondly there really isn't any difference between low or high security systems.

In my mind HIGH security should be full of military ships in great numbers who respond instantly to a criminal where as low security is exactly that.

Doesn't mean everywhere should be high security just means the risk to reward needs to scale. In my mind visiting an engineer is a high risk task but getting zapped 1 second off the landing pad as I've seen happen is just what.
 

Robert Maynard

Volunteer Moderator
I know whose game it is ;) I am interested in your opinion.
Simple - the consequences of destruction are imbalanced between the attacker and the target.

.... and, this late in the game's development, are highly likely to remain so - simply because those who like to destroy other ships have got used to the status quo and would be likely to be rather put out should the consequences change significantly.
 
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Just goes back to the point I've posted so many times over last few years that certain areas need to be safe zones and the crime/security system actually needs to work. There's nothing to stop gankers and pirate groups attacking anyone anywhere once they've earned enough credits the whole crime system is superseded.

Secondly there really isn't any difference between low or high security systems.

In my mind HIGH security should be full of military ships in great numbers who respond instantly to a criminal where as low security is exactly that.

Doesn't mean everywhere should be high security just means the risk to reward needs to scale. In my mind visiting an engineer is a high risk task but getting zapped 1 second off the landing pad as I've seen happen is just what.

I don't know how successful it's been but that's what we have with the starter zone isn't it? I assume all the ganking in Deciat has effectively replaced what used to happen in LHS 3447 & Erevate.
 
Simple - the consequences of destruction are imbalanced between the attacker and the target.

.... and, this late in the game's development, are highly likely to remain so - simply because those who like to destroy other ships have got used to the status quo and would be likely to be rather put out should the consequences change significantly.

"This late in the game's development" my game was turned upside-down by the pointless removal of the old discovery process. I would not want to lose my remaining motivation to play. So assume it could happen, because it still can. What else might get changed on the whim of a designer several years after customers bought the game? There is no longer any trust on which one can make an assumption.

I liked the game I bought. I'd like to be able to continue to play that game within reason.
 

Robert Maynard

Volunteer Moderator
"This late in the game's development" my game was turned upside-down by the pointless removal of the old discovery process. I would not want to lose my remaining motivation to play.
It is true that not all players found that change to be palatable - which rather supports my point.
So assume it could happen, because it still can. What else might get changed on the whim of a designer several years after customers bought the game?
We don't know - until it is implemented.
There is no longer any trust on which one can make an assumption.
Maybe for some - however that cannot be assumed to be the case for all players.
 
It falls back on frontiers’ to pick a direction for C&P and particular measures. I’m just happy I can leave my opinion here on how to deal with skill disparity/superior numbers and hear out other people. This place is for raising flags, sometimes threads get FD attention, more often they don’t. Btw my proposal is in the OP, discuss if you like. I’ll reiterate: as a test phase - reworked ATR in engineer systems. If it works out, phase two - reworked ATr in high sec systems.

it has been asked for, i think it would be a good starting point but they don't seem to like the idea.

if that alone would increase the number of players in open i don't know. some could enjoy safe passages in open much as it were solo, so why not? (plenty of reasons not to, but besides the point). otoh, would it contribute to open gameplay becoming more rich and meaningful? i don't think so.
 
I for one welcome the inclusion of persistent ATR, as most villains do.
The current implementation is a joke, as the timer is reset every time you jump out of system.
And although it's a recurring joke that Gankers fly 2D FSDs I can assure you that's pretty much gone since at least the days of ATR.

But I assure you, Gankers will adapt to persistent ATR, but the "casuals" won't, so we'll see a plethora of threads to "nerf ATR".
 
You know its so easy now to make creds now I just can't understand why people still won't play open like they are afraid or something, I actually like seeing other people playing in the game and those occasional heart pounding moments of some maniacal monster trying to kill me, but I like adventure 'so' maybe I'm different that way.
 

Robert Maynard

Volunteer Moderator
You know its so easy now to make creds now I just can't understand why people still won't play open like they are afraid or something, I actually like seeing other people playing in the game and those occasional heart pounding moments of some maniacal monster trying to kill me, but I like adventure 'so' maybe I'm different that way.
Why should they have their time wasted being engaged in an activity they have little to no interest in?
 
Crime and punishment just doesn't work.
Crime one. Day system ban.
Crime two. Week system ban.
Crime three. Perma ban from system.
Did you actually think this through before commiting it for comment?

I enjoy doing missions from my 'home' station that involves 'taking care' of dissidents, deserters and (BGS influence) even civilians, very often in the same adjoining system. I will be a criminal completing any of these missions... Yet you are suggesting that by taking on missions to support my faction I should be banned from a system for doing so? Somehow I am unable to put my support behind such a suggestion, sorry.

I would like to see this implemented in your particular instance, then have you being fined for taking too long to clear the pad/station a couple of times :)

Think about how many 'crimes' you can commit just leaving or entering a station, then apply your solution...
 
Did you actually think this through before commiting it for comment?

I enjoy doing missions from my 'home' station that involves 'taking care' of dissidents, deserters and (BGS influence) even civilians, very often in the same adjoining system. I will be a criminal completing any of these missions... Yet you are suggesting that by taking on missions to support my faction I should be banned from a system for doing so? Somehow I am unable to put my support behind such a suggestion, sorry.

I would like to see this implemented in your particular instance, then have you being fined for taking too long to clear the pad/station a couple of times :)

Think about how many 'crimes' you can commit just leaving or entering a station, then apply your solution...
You don't understand, young padawan.
This is only for player killers of course.
 
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