Star Citizen Discussion Thread v11

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and the best part of the game, my bounty is the highest paying bounty on the server and the player bounty hunters can see every where i go.

they can sit and wait for me to spawn a ship.....

Source: https://www.youtube.com/watch?v=mcWleYByKZ4

Now that feature i do like, although not sure about being able to spawn camp. I know there is like a no fire zone, but that doesn't stop people who don't care about losing their ships right? Or they can destroy you on the pad because you have a bounty?
 
Now that feature i do like, although not sure about being able to spawn camp. I know there is like a no fire zone, but that doesn't stop people who don't care about losing their ships right? Or they can destroy you on the pad because you have a bounty?

that guy would not have known it was my ship until i got in it. once i was in it he could have rammed me, but killing by a ram does not collect the bounty.

and i love having people knowing exactly where i am so they can come after me. the missile spam not so much.
 
and i love having people knowing exactly where i am so they can come after me. the missile spam not so much.
I suppose until they implement actual radars (and stealth, that goes along with it) it's kinda pointless to try and go full outlaw as you're visible from far away no matter what... I'm still waiting for them to implement gameplay associated with the ship i bought back in 2012 (Hornet Ghost). Some other ships like the Hornet Tracker are supposed to have enhanced radars, too...
(edit) and since there's no radar, or terrain masking, having 3 different types of missiles is currently pointless too. Just get the most agile / powerful one...
 
I suppose until they implement actual radars (and stealth, that goes along with it) it's kinda pointless to try and go full outlaw as you're visible from far away no matter what... I'm still waiting for them to implement gameplay associated with the ship i bought back in 2012 (Hornet Ghost). Some other ships like the Hornet Tracker are supposed to have enhanced radars, too...
(edit) and since there's no radar, or terrain masking, having 3 different types of missiles is currently pointless too. Just get the most agile / powerful one...

still waiting for how ships "stop on a dime"
 
So, I bit the bullet and picked up an Aurora starter pack last week. Just the fact, i got lost wandering around in arcorp was AWESOME!!! I haven't even gotten past launching from the station, turning around and landing again just to get accustomed to the procedure. I'm catching hell as I'm not a KB&Mouse player. I'm hoping I can figure out my HOTAS for flying. Hopefully, this will work out for this life long console player.
You remind me a lot a YT personality with a highly enthusiastic, unbiased childish wonder of the universe they found themselves immersed in. Who went from cautiously neutral, with minimal buy in n00b player (at the starter Aurora peasant package) to full blown, fan boi fanatic (who upgraded to 300i in under the span of a month, with potentially more expensive ships on the horizon).

My question for you is: are you

1. the sort of immersion player who is motivated/inspired only by the way a game looks? i.e. you're unable to play a game unless it has ultra realistic, high HD res graphics? Or

2. the sort of immersion player who is motivated/inspired by the game's actual performance i.e. its capability to technically execute all of its dev promised game content, game play and game mechanics on a reliable basis (i.e. each game update results in increasingly minimal game bugs/player exploits, server lag, basic game mechanic functionality the likes of not having your ship explode by simply trying to spawn it etc etc)

If it's the latter, then good for you. You thankfully still have one foot rooted in reality.

If it's the former, then I hope you won't become another CobraTV like backer. A player who was once objective and cautiously optimistic about playing SC. But became seduced by SC's beautiful graphical siren song and zero game play. And tragically ended up being sucked into CR's financial black hole like the existing faithful, who're in for hundreds to thousands of irl currency.

TL;DR

Neurotics build sand castles in the air. Psychotics live in them. Psychiatrists collect rent on them.

^^
Which of these parties are you?
 
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still waiting for how ships "stop on a dime"

posting videos of slow kids ain't gonna change this
Just.. play the alpha ? Hover around, see how the flight model is "asset dragging" with instant thrust, infinite 3rd order derivative of movement, and immediate "square waveform" 2nd order derivative (= acceleration). Lighter ships behave like frigging drones even though their weight is like 30 tons, with those tiny RCS thrusters providing instant 5G+ in whatever direction. Sorry havent got what's needed to record vids (and cant be bothered to launch 3.8 again really), but anyone seeing those "flight demonstrations" can easily see the instant direction changes.
 
I've been spending the afternoon tinkering in 3.8. As usual, I quite like the Space Legs bit, floaty spaceships not so much.

I decided to start off in Lorville. There is a lot of walking involved to get anywhere. Especially when the direct train to Teasa is glitched and you need to do a two-train journey via Central. It's very confusing when the Hurston Rapid Transit map shows Leavsden Station and Metro Center as two different places when the Lorville Site Map shows they're actually at the same place!

Poor persistence support is also very annoying. I've lost count of the number of times I've woken up back in the Lorville bunk because the ship controls glitched and killed me or I've simply had to log off during the long QT travelling sessions.

At one point the Spaceport Line glitched with a train stuck at the platform. That forced people to take the Central Line train then the Commerce Line train to get to the space port. I also caught the train once to Gate 01. Boy, did that take a long time!

The canopy of my Mustang kept on opening and closing at random during flight and from reading the global chat, there's plenty of more glitches and bugs. When I landed on Microtech the snowstorm outside was inside my cockpit.

In short, it feels like there is a vast amount of work still to do before SC is going to be really playable. The planetary and city environments in SC are absolutely awesome. They're the highlight of the game for me. I wonder if that's because those environments don't exist in Elite?

On the other hand, I'm so happy that Frontier decided to concentrate on getting the space ships and space environment (procedural systems and galaxy) done properly first. Intra-system travel in Elite is so much better than the QT in SC. As for the flight model, nothing more needs to be said.
 
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