Star Citizen Discussion Thread v11

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Sometimes you just want to go for a ride with a buddy and clear your head!

Clear spot picked out.

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Taking point, running a ridge line.

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Side by side for a photo op.

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We ran into some weather!

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We had to clear the area, as things were getting hard to see.

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The stars in the sky were something else, once we got above the weather.

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Putting her away for the night.
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Home Sweet Home!

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Logged out for the night, will ride again tomorrow. Tonight's ride was about 50KM away from the ship. We will see what tomorrow brings! New Adventures, I'm sure.
 
Sometimes you just want to go for a ride with a buddy and clear your head!

Pics

I wish I could say I like what I see but it just looks so damn bland, everything is just so plain and uneventful. Uninspired even.

The mountain peak shots are probably the most interesting but that is only because you can't see what's on the other side :(
 
I wish I could say I like what I see but it just looks so damn bland, everything is just so plain and uneventful. Uninspired even.
Lets be fair, these planetary surfaces look really good. People got incredibly excited about the Unreal Engine fan made vid of an Elite ship flying around atmo, with a completely feature-less (and honestly bland) surface, and the generic circular starport we've seen a million times.. and then bash on these which do feature full surface features, light scattering, and unlimited draw distance ? With properly blended assets even ? (no floaty rocks..) yeah i dont see any bias here /s

We certainly can criticize CR and his micro-management, the ludicrous amount of money thrown at what is still barely more than a glorified CryEngine demo, the broken physics and AI, etc. but the art assets do shine.
 
I wish I could say I like what I see but it just looks so damn bland, everything is just so plain and uneventful. Uninspired even.

The mountain peak shots are probably the most interesting but that is only because you can't see what's on the other side :(

As compared to what exactly?

Considering what they are trying to do I have to say the art assets are top notch.

Now, the nature aspect is no "Hunter: Call of the Wild" and the planet maps are no "MS Flight Sim 2020" but can easily compete with procedural forests/landscapes in games that are far smaller in scope where they DO aim for quality.

There is a lot of criticism to lay on CIG from mismanagement, poor planning and all that but complaining about the quality of art assets? It's the one thing they are truly good at.

That said, yes, things can surely improve but from what we have seen since at least 3.0 the quality of the art assets are improving all the time...I just hope the rest of it will follow suite.

Also, about the plain and uneventful, it kind of fits actually. Any world terraformed by humans would have a base of terrestrial modified flora so we can actually live there so it's not surprising if the livable planets looks, well, like normal boring earth.
 
Nah.

Looking at what's coming out this year, it is increasingly clear the SC's graphics are outdated. The art assets were always detailed (this was also always a bad thing in a number of different ways) but they consistently lacked any kind of style, artistry, or creativity. And compared to games that came out in the last few years, it has consistently lacked any kind of technical merit — doubly so when you remember how much effort has been put into it all.

At this rate, it'll end up being the first teens-retro looking game. :D
 
Nah.

Looking at what's coming out this year, it is increasingly clear the SC's graphics are outdated. The art assets were always detailed (this was also always a bad thing in a number of different ways) but they consistently lacked any kind of style, artistry, or creativity. And compared to games that came out in the last few years, it has consistently lacked any kind of technical merit — doubly so when you remember how much effort has been put into it all.

At this rate, it'll end up being the first teens-retro looking game. :D
MFS 2020 makes all games look like teens-retro games ;)

...But still not as pretty as the sun coming up outside my house just before 0900 this morning...days are getting longer once again, it won't get dark until at least 1500 :)

Too pretty to hide with spoiler tags..

ErU2i0p.jpg
 
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Lets be fair, these planetary surfaces look really good. People got incredibly excited about the Unreal Engine fan made vid of an Elite ship flying around atmo, with a completely feature-less (and honestly bland) surface, and the generic circular starport we've seen a million times.. and then bash on these which do feature full surface features, light scattering, and unlimited draw distance ? With properly blended assets even ? (no floaty rocks..) yeah i dont see any bias here /s

It would only be bias if I was praising up one thing while dismissing another, which isn't the case. Personally I thought the UE flyover video was quite crap tbh.

As compared to what exactly?
Considering what they are trying to do I have to say the art assets are top notch.

Compared to nothing, just taking it by itself. Something can look pretty but still be lifeless. Station interiors as an example, the assets themselves are good but the overall effect is still bland and lifeless.
 
People got incredibly excited about the Unreal Engine fan made vid of an Elite ship flying around atmo, with a completely feature-less (and honestly bland) surface, and the generic circular starport we've seen a million times..

The UE demo is visually nice, but the reactions are perfect example of why people shouldn't make such demos - instead of "That's nice, but the game is different," you get reactions like: "Frontier, employ that guy" (what for, he worked in different engine) or "I wonder what takes FDev so long when this guy can do it" (he can do standalone demo in a different engine, that's not tied to procedural generation needed and the demo has no relevant game play - and it still took him a sizeable chunk of time).

Don't get me wrong, I think the demo is... nice. But today's players are... detached from computers. In 90s or even early 2000s, you needed to know how stuff works, we dug in registers, we coded some small stuff for CS1.6, we all knew programming was tough, and if somebody didn't know, the community was small enough that people told them. And the further back you go, the more prominent this is.

Today the players just look at the best features of ten different games and want them all in a single one, not realizing that you wouldn't need 10 times the devtime or money, you'd need 100 or more of that, because tying in different systems isn't easy. Elite's FP (first person or feet play, yo) will arrive and players will be flabbergasted that 2+ years of development managed so little, again and again. And people like Chris Roberts or Sean Murray are just making the matters worse with every goddamn promise of everything to everyone who can at least launch the PC with 2080 Ti that some company built for them, thinking it should play everything, because it's greater number than the others.
 
Compared to nothing, just taking it by itself. Something can look pretty but still be lifeless. Station interiors as an example, the assets themselves are good but the overall effect is still bland and lifeless.

Indeed it can, but what makes it bland and lifeless?

  • Colour palette?
  • Saturation?
  • Lack of fauna that scampers around in the area?

The nature aspect looks fine to me, might need a bit of tuning and most of the areas in the game ARE literally lifeless so it might be difficult to make them feel more...alive. And even a brighter colour palette can only do so much.

The main factor the multiplayer universe of SC need is to get all of SSOCS going so they can actually have all the NPC's required to make locations feel alive.

All cities and settlements feels dead with the stupid mannequins standing around.

  • NPC air traffic
  • NPC ground population
  • NPC ground vehicles
 
Agreed! It's like the "[iconic old IP] remade in UE4" videos. Sure there's talented people behind these, sure they're quite appetizing but as pretty as they look they're far from warranting a good game, and there's a huuuge gap between a proof of concept and a finished game. That's precisely where Star Citizen sits for years.
 
.well what about the guy(s) who cracked the Star Marine code within a week offering all kinds of cheats online? Shouldnt CIG hire those guys? I mean they took what the game offered and "enhanced" it even ^^
 

Viajero

Volunteer Moderator
Well it’s almost 2020! Any predictions for SC?
  • no SQ42?
  • crytek court case resolved...how?
  • number of new ships?
  • appearances of Sandi/Chris?
  • new investors?
  • mop mini game implementation?
:) happy NYE everybody and thanks for the lols in 2019

I think you forgot to post your own predictions! ;)
 
Agreed! It's like the "[iconic old IP] remade in UE4" videos. Sure there's talented people behind these, sure they're quite appetizing but as pretty as they look they're far from warranting a good game, and there's a huuuge gap between a proof of concept and a finished game. That's precisely where Star Citizen sits for years.
The reason people liked the UE4 ED demo was because it’s has been several years since ED was released! People are staved out, they want something they have been dreaming about for years. If you have been staved long enough ANYTHING will taste like it was the best meal EVER!

dont get me wrong, it was a nice glimpse of what ED could be, and honestly FDEV need to get atmosphere and legs into the game or they will fall behind the development curve.

Regarding CIG and what they try to accomplish is just a joke by now, with all that money someone else could have made a vey good space sim, within the same time as they used to get where they are now, incompetent managers and CEO’s are NOT an excuse. The history of SC game development is a horror movie played with sticks and sock puppets, it has been toe crunching to watch. Now I also got plenty of criticism regarding FDEV and ED however it’s a bit different, we will leave that for now.

The main issue with SC is that it attracted piles of money and they didn’t know how to actually make the game, it was not a blessing it was a curse.
I truly believe if CIG had only received 20 million or so, they would actually have made a game and released it in 2014.
 

Viajero

Volunteer Moderator
MFS 2020 makes all games look like teens-retro games ;)

...But still not as pretty as the sun coming up outside my house just before 0900 this morning...days are getting longer once again, it won't get dark until at least 1500 :)

Too pretty to hide with spoiler tags..

ErU2i0p.jpg

OT: My humble pic is not well focused and resolution sucks but I too had to stop and capture this evening view of the north of Madrid skies :p :

o6whyf0.jpg
 
...

Logged out for the night, will ride again tomorrow. Tonight's ride was about 50KM away from the ship. We will see what tomorrow brings! New Adventures, I'm sure.

lol 50km wow that was a Long trip. But realy the Screenshots you posted looking realy outdated. Is this Max setting? This isen‘t looking like the demo they showed on the con.
 
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