A Serious Question, Does Griefs/Gankers truly do harm to Elite Dangerous

I mean, you can literally drink too much water and die. While I think that destroying the time spent of other players is a gross ideal to aspire to, I think the argument you're putting forward is a bit extreme.

I suspect there are more of these than there are of cases of people dying of water toxicity - the best known case was that of a radio station holding a contest (for an XBox One if I recall), where a woman did perish of water toxicity, and there was quite a stir about it.

Or perhaps we should simply dismiss anything deemed extreme out of hand? Perhaps these were not actually people, but crisis actors performing false-flag operations for the Deep State?
 

Robert Maynard

Volunteer Moderator
Tell that to Chen Rong-Yu, who League of Legends'ed to death in a Taiwan internet cafe. Hsieh, who likewise perished from prolonged gaming, Tim Eves, who WiiFit to death, Chuang, who Diablo 3'd to death, Jeff Dailey and Peter Burkowski who both Bezerk'ed to death, Lee Seung Seop who StarCraft'ed to death, Chris Staniforth, death by Halo, Anna-Lee Kehoe, death by unknown game, Rustam, DOTA'ed to death, Brian Vigneault, World of Tank'ed, and Zhang, death by World of Warcraft.

Examples of extremes, but no less real - these are all people who were "safe and warm" in their "preferred gaming environment", who succumbed to excess, and they lost more than just time.



The above underlines my point from the first - those losses suffered by our target here came at the expense of the time invested. For some, this could be weeks, months, or longer. It only takes one person to decide to recoup those losses with a fatal marathon of game-play to become the next news headline.

So I will disagree - there certainly can be a lot more to lose than just time.
Sad as those examples are, I was referring to the lack of in-game threat from other players - not self-inflicted injuries.

(noting that, while SWATting exists, it's a crime and is not part of the video game)
 
Last edited:
Tell that to Chen Rong-Yu, who League of Legends'ed to death in a Taiwan internet cafe. Hsieh, who likewise perished from prolonged gaming, Tim Eves, who WiiFit to death, Chuang, who Diablo 3'd to death, Jeff Dailey and Peter Burkowski who both Bezerk'ed to death, Lee Seung Seop who StarCraft'ed to death, Chris Staniforth, death by Halo, Anna-Lee Kehoe, death by unknown game, Rustam, DOTA'ed to death, Brian Vigneault, World of Tank'ed, and Zhang, death by World of Warcraft.

Examples of extremes, but no less real - these are all people who were "safe and warm" in their "preferred gaming environment", who succumbed to excess, and they lost more than just time.



The above underlines my point from the first - those losses suffered by our target here came at the expense of the time invested. For some, this could be weeks, months, or longer. It only takes one person to decide to recoup those losses with a fatal marathon of game-play to become the next news headline.

So I will disagree - there certainly can be a lot more to lose than just time.
Many things can kill us without warning,
Smoking killed my mate and he only smoked ten a day

He got run over crossing the road to buy a packet of cigarettes
 
I suspect there are more of these than there are of cases of people dying of water toxicity - the best known case was that of a radio station holding a contest (for an XBox One if I recall), where a woman did perish of water toxicity, and there was quite a stir about it.
You're quickly floating away from the point. I clearly stated that I agreed on premise, but trying to conflate people dying from game addiction with PvP in this game is a somewhat dishonest way to make a point.

Or perhaps we should simply dismiss anything deemed extreme out of hand? Perhaps these were not actually people, but crisis actors performing false-flag operations for the Deep State?
Do not imply that disgusting ignorance is anything like what I said, thanks.
 
I think you make a few good points, particularly about visiting popular areas. IRL one can often avoid escalating conflict by appealing to authority, or at least hope the antagonist's actions will be tempered by the threat authority represents (punishment).

In ED there is no higher authority. It's one of my favourite parts of the game (as I play it).

If someone is able to take ground and hold it, effectively denying you safe passage, well build an army of your own & take it back, or get used to it being theirs now imo.

Yes, so long ago that I had forgotten how important it is to "time" visits to popular spots. My few open plays were dominated by this, wanting to visit an some area (particularly Thargoid or Guardian base structures) when other CMDR might be present to see how stuff worked.

But I had to play carefully. First visit attempt the site was big "new" news and loaded with traffic. I saw a wing of known player-killer streamers in action around the planet. I tried to stay back, and wait for them to all drop, but never got a window of opportunity. So I dropped a safe distance out from the planet, and quit Elite for the day. Next evening, similar thing with known killer CMDRs on patrol. This time, I finally did get a chance to make planetary approach, and knowing that the site itself was probably just as well patrolled by murder CMDRs, I knew not to drop directly there.

So this left me like 50km away from the base, and I flew inbound a ways watching the sky above the horizon. Sure enough, I could see the weapon flashes above the target, even though no contacts yet on radar. So I land in a terrain depression and decided to drive the remaining 25km or so in the SRV. But that's a long drive, so I quit Elite for the night and played some other stuff. Next day, I'm off driving and driving, finally get there. Happily, there were just a couple other SRVs on the ground, and only the one ship appeared during my visit, killing SRVs with multicannons (I hid under some huge low arches), and when they couldn't find any more, the CMDR left.

Took three days, lots of waiting (playing other games, actually), but finally I got what I went after. And this was all extra thrilling for me, as I played up through all that time with zero ship losses. So I was gambling that clean slate, carefully playing it like it mattered. But there was ample luck going on here, just as easily I could've been wiped in seconds by those PvP wings, or even another SRV player.

Weird, but on the ground in the SRV, I actually felt safer among other CMDRs than I did in my ship. I figured that someone down there actually trying to explore the ruins actually had similar goals to my own, and less likely to be a threat. All guesswork, of course, but came out OK.
 
Or you could've gone to another Site which wasn't mentioned in streams and wouldn't have met anyone...

I actually wanted (needed?) to meet another CMDR, and at those less populous sites, indeed I didn't find anyone.

My problem was carrying those corrosive items to trigger the base wasn't something I was skilled at. Other CMDRs seemed to handle them no problem, but I twice had bad luck trying, and decided I was wasting my time. I'd just go and see the show as other CMDRs who were more experienced managed those corrosive items.
 
You're quickly floating away from the point. I clearly stated that I agreed on premise, but trying to conflate people dying from game addiction with PvP in this game is a somewhat dishonest way to make a point.

Do not imply that disgusting ignorance is anything like what I said, thanks.

Your response read as if you were dressing this up that way.
I did not say this has happened here, but I will not rule out the possibility that it could happen, because it has happened with other games and franchises.
There's nothing at all dishonest about it, or the point, which is, there are realistic dangers associated with long-term and marathon gaming, and Elite is a game that can, very easily, lead someone, especially someone with certain behavioral disorders, to dangerously long sessions - such as trying to recoup the costs of an expensive, expensively-outfitted ship.

Were I to post a full-page, flashing RGYB GIF there would be outrage, as this sort of thing has been known to trigger epileptic episodes in some people. Will you decry this as a "dishonest way to make a point", if I were to cite examples of this in counterpoint to someone making a claim that "nothing bad every happens to anyone playing video games"?
That was the entirely of my point - that there certainly can be more than just time to lose - should someone overindulge to make up for their losses.

The reality remains that this has happened, and can happen, just because we have not had a known case of it happening here.

Have a little compassion.
 
I have no answer for this as I have never played in open. When I did my research on this game before I bought it every video I watched on starting playing warned about not going into open so I never did 3 years later I still love the game.
but after about a few hundred post about the topic I think it has just no way to resolve the issue fly safe
 
I actually wanted (needed?) to meet another CMDR, and at those less populous sites, indeed I didn't find anyone.

My problem was carrying those corrosive items to trigger the base wasn't something I was skilled at. Other CMDRs seemed to handle them no problem, but I twice had bad luck trying, and decided I was wasting my time. I'd just go and see the show as other CMDRs who were more experienced managed those corrosive items.
That's what my squadron and/or friendlist is for. If I have a task I need someone else for, I think whom I may ask and ask.
Similar I stand by for my friends if they need me for a task, like that time when Morbad wanted to test the powerplant failures.
Most of the time I find someone.
 
I have no answer for this as I have never played in open. When I did my research on this game before I bought it every video I watched on starting playing warned about not going into open so I never did 3 years later I still love the game.
but after about a few hundred post about the topic I think it has just no way to resolve the issue fly safe

I started out in solo, because of all the ganker/griefer/murderhobo talk. One day I got bored hauling at a CG and though why not have a look into the forbidden world. It was the best decision in the game I made. The game is very different in open, if you can find some other CMDRs.

My advice is sell all exploration data, finish missions and build a sidewinder, (i)eagle,or viper with EPT drives. Put a little shield and some armor to keep the boost speed over 700m/s and go have a look. You have a high chance to survive any encounter by just running away and if not the rebuy is like 1/4 of a VO or less. See for yourself and if you don't like it nothing really is lost. The speedy ship is lots of fun even in solo. Also friend request the attackers and ask questions, most are very nice and helpful.
 
Your response read as if you were dressing this up that way.
I did not say this has happened here, but I will not rule out the possibility that it could happen, because it has happened with other games and franchises.
The possibility of it happening has no bearing on it being related to ganking or griefing activity. That's an assumption based on a hypothetical situation which is a very flimsy argument.

There's nothing at all dishonest about it, or the point, which is, there are realistic dangers associated with long-term and marathon gaming, and Elite is a game that can, very easily, lead someone, especially someone with certain behavioral disorders, to dangerously long sessions - such as trying to recoup the costs of an expensive, expensively-outfitted ship.
And as I said, one can die from an excess of water. Anything in excess can be dangerous, pretending that this applies especially in this situation is misleading.

Are you going to make the same argument about farming for Fleet Carriers? What about Imperial Rank? Elite in Exploration? Reaching the Galactic Core? Any of these activities could also lead to a dangerously long sessions. Does this example only extend as far as is convenient for your argument?

Were I to post a full-page, flashing RGYB GIF there would be outrage, as this sort of thing has been known to trigger epileptic episodes in some people. Will you decry this as a "dishonest way to make a point"
Oh, very much so, as it is very much a dishonest comparison.

You are equating directly and immediately affecting an individual's health through an epileptic gif, with possibly giving somebody an incentive to play a game for a very extended period of time, where their interaction with the game has no affect on their health; what is dangerous is neglecting their health for an extended period.

if I were to cite examples of this in counterpoint to someone making a claim that "nothing bad every happens to anyone playing video games"?
I see you brought your very own strawman.

What was said was not "nothing bad every happens to anyone playing video games", it was:
A bit tenuous - as there are no life-threatening consequences to playing a video game, safe and warm in ones preferred gaming environment - all that one can really lose is time (spent recouping losses).
Those are two very different statements. Robert Maynard correctly said that there is no consequence to playing a video game. The game will not hurt you.

You, however, have phrased it to encompass anything bad that happened to anyone playing video games, related or not. As if games are responsible for whatever may happen while you are engaged with them.

That was the entirely of my point - that there certainly can be more than just time to lose - should someone overindulge to make up for their losses.

The reality remains that this has happened, and can happen, just because we have not had a known case of it happening here.
Shall we talk about that point? Shall we talk about reality?

Your very first example of a player who died playing a game did not "die from League of Legends", he died from a heart attack. Same for the second, cardiac failure, not "video games"; you may as well blame the chair he was sitting in. The third died from unknown causes as a healthy, active adult, but he just so happened to be playing a video game when he died, not "WiiFit to death".
Have a little compassion.
Do not use the names of the deceased as a bludgeon in discussion and then tell anyone else to have compassion. You bent their deaths to suit your argument.
 
My advice is sell all exploration data, finish missions and build a sidewinder, (i)eagle,or viper with EPT drives. Put a little shield and some armor to keep the boost speed over 700m/s and go have a look. You have a high chance to survive any encounter by just running away and if not the rebuy is like 1/4 of a VO or less. See for yourself and if you don't like it nothing really is lost. The speedy ship is lots of fun even in solo. Also friend request the attackers and ask questions, most are very nice and helpful.

This is what I did as well and speed is a hell of a counter. Then I found myself sacrificing cargo space for survivability in other ships,and learned it's not the end of the world. I've still only ever once been interdicted by another player, and have never been attacked in SD.
 
You mean that a well sized part of our planet is not civilized? Even in western world towns there are areas without law!
Well definition of being civilized contains code of law and law enforcement. So if those are lacking then yes area is not civilized. And while first world cities may have some deficits in law enforcement, and not every crime is solved, in most first world countries doing violent crime either killing or causing great bodily harm is pretty sure way to get high position in police's to do list...
 
Some real deterrent, make gankers&griefers pay restitution to insurance issuer. 100% of everything they broke when they are sent to rebuy screen. If one cannot pay, well goodbye to engineered murderboat....
Better avoid rebuy screen....
 
Back
Top Bottom