A Simple Solution to Combat Logging

Variation, PvP flag but doesn't stop people from engaging you as such but means they'll immediately play versus a bot and the actual commander can carry on as if you didn't attack... Maybe :D
PvP flag that when disabled would automatically combat log you from the instance, leaving the griefer with an automated punching bag? I think you are on to something here. My cat approves 😹😹😹😹😹😹😹😹😹😹😹😹😹😹😹
 
The simple solution is "you loose connection for any reason during combat, your dead and the last person to land shots on you is victorious. End of story".
Never mind the fact that your ISP may reset your connection without notice, or some idiot with a backhoe cuts a fiber connection or any of a gazillion reasons why you may lose connection through no fault of your own. Oh and lets not forget about all the game crashes themselves. Take a deep breath and realize that life happens and you need to do the right thing here.
 
I have been following this and other related CLOGGING threads with mild interest for a while now. The issue isn't one I feel strongly about because I don't engage in PvP and have only CLOGGED once - was caught in the toaster rack as a beginner, didn't know any better, panicked and quit the game - so yes, report me and get me banned :D

Firstly, yes I recognise and understand FD have deemed Combat Logging, where the player intentionally kills the processes to exit the game is considered cheating. No problem with that whatsoever and personally would never do that (again) myself.

However, one question I do have is why are players so upset when someone CLOGs? They weren't denied a massive payout because from what I have read most that CLOG out are clean, non PvP players so they wouldn't have a bounty. They technical won the battle as they forced their opponent to leave the instance. They wouldn't be scooping up any cargo because as far as I know a destroyed player ship doesn't release cargo, only NPCs do that.

So what have you lost except the visual of the ship exploding? Is it the salt generated, the satisfaction of beat another human being (which in fact you did even if the CLOGGED)?
 
Is it the salt generated, the satisfaction of beat another human being (which in fact you did even if the CLOGGED)?
For some players (let me say that again: some players) it's precisely that. They can only win if someone else loses in the form of having to "eat a rebuy". The sweetest of all victories used to be against newer players in unfamiliar and expensive ships who were flying without insurance cover and who would create forum threads complaining about how they lost "everything" to "unfair" PVP. This allowed some parties to follow up the in-game PVP with some forum PVP. You don't see it as much these days since you can earn floods of credits just for sitting in the pilot seat and farting, which has made it quite difficult to accidentally fly without at least one rebuy in the bank. The newly introduced training area and associated mission(s) will also have helped with this.

As for the others, I'm still none the wiser. I guess maybe a faction-vs-faction Powerplay encounter, where logging might avoid the loss of a cargo that has an in-game value to both parties? I don't Powerplay so I may have that wrong. In any case it would only apply to a fraction of PVP encounters.
 
You see, ED isn't a competitive pvp game, its a multiplayer pve game with purely optional pvp elements.

It's only the existence of the solo mode that makes PvP optional.

In Open, while PvP encounters are still very easy to avoid/evade/escape from, but they are not entirely optional.
 
Already mentioned earlier but there are players for whom that would simply not be enough unless they were "sending someone to the rebuy screen". They're a subset of a subset but they're out there and they would likely be very vocal at the thought that their PVP kills weren't causing distress to another player.

If someone is deriving their fun from specifically wanting to know they've caused someone distress then I absolutely have no interest in supporting them however vocal they are.
 
PvP flag that when disabled would automatically combat log you from the instance, leaving the griefer with an automated punching bag? I think you are on to something here. My cat approves 😹😹😹😹😹😹😹😹😹😹😹😹😹😹😹

Thanks :)

Annoyingly this version of a PvP flag is probably a considerable pain to implement, you have to copy all the current game state and deal with cases like what happens to third party commanders in the area? I imagine all that could be dealt with but would be tricky to sort out, still, one can dream :D
 
I'm a 100% pvp player.
I do very little else these days in game as i have completed all other aspects and content provided.
I currently head up a squadron called Ok Go which is purely a pvp format.

I also coudnt give a fat rats ar.. about clogging. It means nothing.
So who are the ones that have their knickers so tightly wound over CL'ing, or is it just a simple fact that it isn't an issue in the game?
 
So who are the ones that have their knickers so tightly wound over CL'ing, or is it just a simple fact that it isn't an issue in the game?
I think they've mostly gone away. What I've noticed here is how the makeup of this forum has changed. Two years ago, about two-thirds of the posters in this thread would have been accused of "condoning cheating" by the resident toxicologists. That word "condoning" was the key. They weren't straight-out accusing the poster of actually cheating, just implying that he wasn't an acceptable member of "the community" which they felt was defined only by their views. I'm pleased to see that the forum has grown up a bit in those two years and we can now actually have a civil discussion. It's possible to actually talk about whether clogging is an issue and, if so, what could be done about it.
 
So who are the ones that have their knickers so tightly wound over CL'ing, or is it just a simple fact that it isn't an issue in the game?
I think they've mostly gone away. What I've noticed here is how the makeup of this forum has changed. Two years ago, about two-thirds of the posters in this thread would have been accused of "condoning cheating" by the resident toxicologists. That word "condoning" was the key. They weren't straight-out accusing the poster of actually cheating, just implying that he wasn't an acceptable member of "the community" which they felt was defined only by their views. I'm pleased to see that the forum has grown up a bit in those two years and we can now actually have a civil discussion. It's possible to actually talk about whether clogging is an issue and, if so, what could be done about it.

PvP is a generic term. There are a number of subtypes. Clogging is still cheating as it always has been. Whether it affects you or not depends on what kind of PvP you are doing most of the time.
 
PvP is a generic term. There are a number of subtypes. Clogging is still cheating as it always has been. Whether it affects you or not depends on what kind of PvP you are doing most of the time.
As far as I can ascertain in this thread, nobody is disagreeing that that according to FD (and their opinion IS the only one that matters), Combat Logging is cheating. My question was who is it effecting because going by some of the more 'colourful' posts here it is akin to stealing sweets from children and is rampart in the game effecting all players. If it is really only effecting a small sub-set of another small subset of players then maybe all this rhetoric is a tad over the top for something that whilst is bad, isn't impacting 99.9999999999% of the playerbase.
 
PvP is a generic term. There are a number of subtypes. Clogging is still cheating as it always has been. Whether it affects you or not depends on what kind of PvP you are doing most of the time.
I agree with this.
In all honesty there is no pvp community.
What we have is a random assortment of individuals that play competively for an equally large number of reasons all lumped together under the one banner by the player base at large.
This leads to many ploblems and misconceptions.

For three specific but completely disparate subsections clogging is a very real concern that they feel needs serious address.
One is the salt mining clans for obvious reason.
The other is the dyed in the wool pvp specialists who see it rightfully as cheating when one party in a serious and usually quite equal, often pre arranged stoush ends with a clog.
A third group are those against all forms of cheating even if they are not specifically pvp centric in thier own playtime.
For my own reasons i dont care about clogging, i just count it as a victory and move on.
 
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It's only the existence of the solo mode that makes PvP optional.

In Open, while PvP encounters are still very easy to avoid/evade/escape from, but they are not entirely optional.
Yeah, its only solo mode.
And PGs.
And blocking.
And staying out of the maybe 10 systems (from 400 billion) where you have a noteworthy chance to meet anyone.
And most importantly a general game design were pvp is not required to achieve anything

Look, I'm not against pvp. Its not my cup of tea, I find it boring, but if someone likes it thats fine for me.
But its obvious that the entire game is designed in a way to give players the choice take part in pvp, or refrain from it entirely.
It's only a core design decision that makes PvP optional.
 
As far as I can ascertain in this thread, nobody is disagreeing that that according to FD (and their opinion IS the only one that matters), Combat Logging is cheating. My question was who is it effecting because going by some of the more 'colourful' posts here it is akin to stealing sweets from children and is rampart in the game effecting all players. If it is really only effecting a small sub-set of another small subset of players then maybe all this rhetoric is a tad over the top for something that whilst is bad, isn't impacting 99.9999999999% of the playerbase.

Your number is wrong. It clearly affects much more people than 1 individual out of 1 trillion.

And it's not even static. The fact that someone is only interested in mining (for instance) now, says nothing about his future playstyle.

I agree with this.
In all honesty there is no pvp community.
What we have is a random assortment of individuals that play competively for an equally large number of reasons all lumped together under the one banner by the player base at large.
This leads to many ploblems and misconceptions.

For three specific but completely disparate subsections clogging is a very real concern that both feel needs serious address.
One is the salt mining clans for obvious reason.
The other is the dyed in the wool pvp specialists who see it rightfully as cheating when one party in a serious and usually quite equall , often pre arranged stoush ends with a clog.
A third group are those against all forms of cheating even if they are not specifically pvp centric in thier own playtime.
For my own reasons i dont care about clogging, i just count it as a victory and move on.

There is a PvP community. Some parts of it (ringfighters, pirates, lawful enforcers, open-space only duelers, gankers, etc) are more tightly connected to people within their own subgroup, but there is a lot of overlapping.
 
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