A Simple Solution to Combat Logging

Yeah, its only solo mode.
And PGs.
And blocking.
And staying out of the maybe 10 systems (from 400 billion) where you have a noteworthy chance to meet anyone.
And most importantly a general game design were pvp is not required to achieve anything

Look, I'm not against pvp. Its not my cup of tea, I find it boring, but if someone likes it thats fine for me.
But its obvious that the entire game is designed in a way to give players the choice take part in pvp, or refrain from it entirely.
It's only a core design decision that makes PvP optional.

No, it's only Solo mode. Neither PG's nor blocking can make PvP totally optional (you might be attacked in a PG as well, and you cannot block everyone else).
 
No, it's only Solo mode. Neither PG's nor blocking makes PvP totally optional (you might be attacked in a PG as well, and you cannot block everyone else).
Hey don't discount Solo, never challenge the Mistress that you think you are untouchable there - if you incur the wrath of her she might just unleash the minions she has in reserve …..
 

Robert Maynard

Volunteer Moderator
No, it's only Solo mode. Neither PG's nor blocking can make PvP totally optional (you might be attacked in a PG as well, and you cannot block everyone else).
Technically a PG too - with only one member.

Then there's the fact that access to a PG can be limited to those deemed worthy of trust with regard to not engaging in PvP.
 
Technically a PG too - with only one member.

Then there's the fact that access to a PG can be limited to those deemed worthy of trust with regard to not engaging in PvP.

One person is hardly a group, but okay :)

And yeah, there are a number of other factors like trusted ppl in PG or the sheer size of the Galaxy, but none of these will guarantee that you won't be attacked by someone else. And if you are under attack and you clog, that's cheating, plain and simple.
 

Robert Maynard

Volunteer Moderator
One person is hardly a group, but okay :)

And yeah, there are a number of other factors like trusted ppl in PG or the sheer size of the Galaxy, but none of these will guarantee that you won't be attacked by someone else. And if you are under attack and you clog, that's cheating, plain and simple.
Indeed. :)
 
One person is hardly a group, but okay :)

And yeah, there are a number of other factors like trusted ppl in PG or the sheer size of the Galaxy, but none of these will guarantee that you won't be attacked by someone else. And if you are under attack and you clog, that's cheating, plain and simple.
The thing is NO ONE is saying it isn't cheating, just it is beginning to appear that it isn't a big a problem as some here are saying and that it effects only a very small minority of players
 
The thing is NO ONE is saying it isn't cheating, just it is beginning to appear that it isn't a big a problem as some here are saying and that it effects only a very small minority of players

Big problem for some, not so much for others. But the same can be said about the majority of issues.

Instancing bugs and other problems, navlock bugs, the missing target triangle bug, the lame canopy mechanics etc. are all serious problems for me, utter non-issues for explorers.

The FSS mechanics in untagged systems is apparently a severe problem for some people, I don't even really know what the acronym might stand for (it's a bit of an exaggeration ofc).
 
In a game with as wide a scope as ED, any activity is a minority activity. I don't think it's a useful line of reasoning, FDev can prioritise these suggestions.
 
But what remains unanswered is: what is the problem? What effect of combat logging is the problem?
Funny thing I asked that very question earlier and never got an answer from those complaining either. I will be looking forward to the answers you get Ziggy.
 
You get attacked, you retaliate, they CLog to avoid their comeuppance.
So you got rid of him, well done.

What difference would it have made if he'd high waked, or got destroyed?

White Hats policing a system to drive out griefers can't be effective.
But when the griefer combat logs, the griefer is also driven out of the system. If he would have high waked, he can come back as well.

Look I get the unsportsmanship of clogging, I get it's cheating because Frontier says so. But I fail to understand the impact and consequences of clogging which makes this a big problem.
 
So you got rid of him, well done.

What difference would it have made if he'd high waked, or got destroyed?


But when the griefer combat logs, the griefer is also driven out of the system. If he would have high waked, he can come back as well.

Look I get the unsportsmanship of clogging, I get it's cheating because Frontier says so. But I fail to understand the impact and consequences of clogging which makes this a big problem.
what effect did L Armstrong doping had on you?
in case it had no effect on you, would you say it was totally fine what he did?
 
what effect did L Armstrong doping had on you?
in case it had no effect on you, would you say it was totally fine what he did?
You're acting as if I said: if it doesn't affect me, it's no problem. I didn't say that, so I'd appreciate not putting words in my mouth. I'm asking what the problem is.

Maybe try answering the question?
 
what effect did L Armstrong doping had on you?
in case it had no effect on you, would you say it was totally fine what he did?

I'll bite.

This is a video game, not a professional tournament with prize money at stake... so whatever he does in his personal time would be totally fine with me.
 
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