I'm talking about point defenses shooting down any and all missiles in proximity, regardless of whether those missiles are targeting the ships equipped with those overzealous PDs. I don't believe it's always been this way, as I don't remember this on PS4. It makes missiles pretty much useless in any scenario where there are lots of ships around, like a RES or compromised NAV beacon. Even my own ship will waste PD ammo shooting down missiles being exchanged by "strangers" that I have to quarrel with!
The way it should work is that only missiles fired from hostile ships are targeted. This way we can still provide a screen for our wing, protect our SRV from Guardians, intercept dumbfires, etc. They can also target based on lock or trajectory to prevent another player gut-punching you with a salvo of missiles before they are identified as hostile (red triangle).
Anyway, I used to like missiles, but now I just don't see any point (defense wink wink) in using them except perhaps in one-v-one assassination missions.
The way it should work is that only missiles fired from hostile ships are targeted. This way we can still provide a screen for our wing, protect our SRV from Guardians, intercept dumbfires, etc. They can also target based on lock or trajectory to prevent another player gut-punching you with a salvo of missiles before they are identified as hostile (red triangle).
Anyway, I used to like missiles, but now I just don't see any point (defense wink wink) in using them except perhaps in one-v-one assassination missions.
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